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Are educational apps and tech gizmos helping or hurting students?

from TakePart

With 43 percent of all pre-K through 12th grade students using a smartphone, it's no shocker that gaming apps that are popular with youths, such as Minecraft and Clash of Clans, are usually at the top of "most downloaded" lists in app stores. However, the category coming in a close second may surprise you. Educational apps are ranked No. 2 in Apple's app store, and the popularity and need for these apps and tools seems to increase daily. Education-minded entrepreneurs and organizations are hyperfocused on launching the next wave of inventions that will change the way children and adults learn. Investors are just as motivated to support these initiatives. They pumped an impressive $1.25 billion into tech education startups in 2013 alone. more


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