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Creating video games help indigenous girls boost self-confidence

from Toronto Star

Despite her cheerful exterior, Chloe Wobschall has an unusual challenge weighing on her: How can she transform the topic of mental health into a video game that people will want to play? "Right now, I want to make a horror (game) because horror is one of my favorites. (My game) has a cute style to it, and wants to make you feel safe in your environment, until it gets progressively more creepy," the 14-year-old said. "But how do I make (the characters) creepy? Everything that's in the scene, how do I turn (it) strange?" Wobschall is one of the participants at Indigicade, a video game development program for Indigenous girls and women, aged 13-24, launched earlier this month in Toronto. more


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