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How much is too much?

from Gamasutra

There's a common mantra in games design, in fact, it's something shared in the design of most things - "Keep it simple." This however directly conflicts with the urge most young designers feel to cram every good idea they have into a game. As we become more experienced, we learn to pick and choose between our ideas. There is a shared understanding in the industry that often, less is more when it comes to mechanic design, however this often rears its head as some vaguely agreed upon notion that a design should not be overly crowded with features. more

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