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Runaway Train: Making my first game on a train

from By Charlie Hall via Polygon

In 2014, I was lucky enough to convince my editors to let me ride along on the first Train Jam. At the time it was a ludicrous idea: Take a few dozen indies headed to the Game Developers Conference in San Francisco, smash them all onto an Amtrak train and, while sitting among the general population of travelers, have them try to make games along the way. I was as surprised as anyone when, after a 52-hour, 2,500-mile trip, everyone arrived safely and with some amazing new games to show for it. Since then Train Jam has attracted an international following. more

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