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Crowd Control: How to get your game noticed

from Develop

"Everyone is making games. It's not enough to get noticed." TinyBuild CEO Alex Nichiporchik knows better than most the power of livestreaming. The studio announced in January that its latest game, Punch Club, wouldn't be released on Steam until players had completed an audience-controlled stream of the title on Twitch — a feat accomplished in under two days. Twitch later estimated that referrals from its channels had been responsible for around a quarter of the game's sales. more


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