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The psychology of choice overload in games, and how to avoid it

from Gamasutra

Games are full of decisions. Players routinely choose between sets of options, such as items in a store, heroes in a MOBA, dialogue branches in an RPG or tactics for taking down an outpost in an open world. The processes of decision making are a core subject of cognitive psychology, and there’s a wealth of literature relevant to those wishing to present choices to players in ways that support the designers' intent. This post will focus in on a particular avenue of research around the psychological implications of giving players many options to pick from, and consider the instances in which it can be beneficial (or not) to give players an abundance of choice. more

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