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Imposter syndrome: Game developers who feel like frauds

from Polygon

Two years ago, sound designer and composer Stephan Schütze went to Sony Studios with a friend to watch the orchestra record a Muppets movie soundtrack. After, at dinner, they chatted about his career in the game audio business. He told his friend he didn't feel like a success. He hadn't done anything on a level equivalent to the Muppets movie. "I don't have anything with street cred, and I never worked on a Halo," he recalls saying. "I never worked on a Battlefield. I never worked on anything that was a big-name game that had people go, 'Wow.' I hadn't succeeded enough to be anybody of any value." more

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