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How video game makers create hyper-realistic worlds

from TIME

Tommy Francois creates worlds. Virtual worlds, where gamers can do most of what they can't do in real life. If you've ever wondered how today's games look so realistic, Francois, the vice president of editorial at Ubisoft, is partially responsible for the photorealism in games like Assassin's Creed, Far Cry, Watch Dogs, Tom Clancy’s The Division and most recently Ghost Recon Wildlands — and their artistic diversions from reality. Building video game environments is a complex and delicate process, Francois tells TIME. "Realism is a dangerous word. We are making entertainment in fiction," he says. more

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