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Amiqus' Liz Prince: How best to deal with crunch, once and for all

from MCV

Recent revelations of 100-hour working weeks for staff at development studios have once again lit the blue touch paper on the debate surrounding crunch within the video games industry and how best to deal with it, once and for all. Historically, the long working hours associated with bringing a game to market were treated almost as a given for developers. more

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