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What happened when Sega courted female players in the mid-'90s

from Polygon

In 1993, when Sega of America came calling, Michealene Cristini Risley had been growing increasingly concerned at the lack of female representation in games and animation. “I’d spent a lot of time in L.A. and Hollywood,” she says, referring to her job doing production and licensing in Marvel’s animation unit, “and I’d just noticed, particularly when I was working in kids television, that there were not a lot of roles for female [actors/characters].” more

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