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This is how you make a strong female video game character
The Huffington Post
Apparently, this is trickier than it sounds.
A new video from feminist culture critic Anita Sarkeesian released recently highlights various ways female characters can be portrayed positively in video games. It's part of Sarkeesian's "Feminist Frequency" series, which explores how women are represented in the media.
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LAST CHANCE: Take WIGI's brief industry survey for a chance to win a new Kindle Fire HDX!
Women in Games International
We'd like to know your thoughts on how we're doing and where we might be able to go in 2015. And in exchange for briefly sharing your thoughts, you'll be entered to win an Amazon Kindle Fire HDX (7")!
Our survey takes only five minutes to complete, and your answers will be processed anonymously, so what are you waiting for?
PLEASE CLICK HERE TO START THE SURVEY
Deadline to participate is April 10.
Augmented and virtual reality to grow to $150 billion by 2020
The augmented reality and virtual reality markets have yet to get off the ground. But market advisor Digi-Capital estimates that the combined markets will reach $150 billion by 2020.
Digi-Capital managing director Tim Merel believes that augmented reality — where you can add a virtual overlay to glasses that enable you to see the real world in a new way — will be four times bigger at $120 billion than virtual reality, which immerses you in a virtual world via goggles.
The only bad press is no press: What Ellen Pao's loss means for women
When jurors returned from deliberation in San Francisco Superior Court recently, they somberly delivered a verdict rejecting all of the gender discrimination claims that former junior partner Ellen Pao had made against VC firm Kleiner Perkins. For some of those outside of the courtroom, this was a surprise — over the course of the five-week trial, Ellen Pao had become almost a folk hero, fighting against the status quo that's kept a lot of women out of investing roles and the boardroom since the dawn of the industrial revolution.
Volunteer for WIGI Seattle Chapter
Women in Games International
We are looking for an individual to take on a key role as Chapter Lead for the Seattle chapter. Responsibilities include collaboration with the WIGI Executive Team and organizing the monthly WIGI WAM mixer. The WIGI Executive Team will aid the Chapter Lead in reaching our network and working toward building a chapter board of directors.
Contact Krissie King for more information.
See the full calendar of events here.
Study: Violent video games may not be the problem
Over the last 20 or so years, some shootings in this country have been blamed on video game violence. but researchers are finding out that violent video games might not be the problem.
Contrary to popular belief, violent video games may have no effect on children's behavior. But it may be the amount of time they put into it that's the problem.
I Make Games — video channel providing female role models in game development
Women in Games International and International Game Developers Association
Research shows that middle school girls are interested in developing video games, but they often lose confidence as they get older. Role models can make a difference. I Make Games is a new campaign sponsored by WIGI and IGDA to provide female role models in game development.
Our goal is to cultivate a YouTube channel that female game developers are continually adding to, with their own stories about game development. We are reaching out to developers, asking them to help seed the channel with videos. Please check out imakegamesproject.com to see the research, and learn how to create your own videos for the channel.
How tough can game making be? One AAA developer offers a playable answer
No one sets out to make a bad game, but bad games still get made all the time. The exact process of how a bad game comes into being, however, can be a bit opaque to those of us who haven't experienced the game development process first hand. Today's massive, billion-dollar video game studios are sprawling, multi-headed beasts with hundreds of employees and countless moving parts. Even with unfettered internal access, it's hard to get a handle on where things exactly went wrong in a flop's development.
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How a child's struggle with cancer became an affecting video game
Studio 360 via Public Radio International
Ryan Green's young son, Joel, was suffering, stricken with cancer — and there was nothing Ryan could do to help him.
It was his son's first overnight stay in the hospital. Joel had been diagnosed with Atypical Teratoid Rhabdoid Tumor. He would eventually undergo surgery, radiation therapy and chemotherapy, but that night he was simply struggling to keep down sips of water. Every time he tried to drink, he threw up.
5 misconceptions about user experience in video games
User Experience is becoming very trendy albeit fairly new in the video game industry, so there are still a lot of misconceptions regarding what it is and what it's not).
To explain it in a nutshell, UX explores how it is like for the target audience (the players) to experience your game (and everything beyond, such as downloading the game, consulting forums, etc.). It uses neuroscience and psychology knowledge and applies game user research methodologies (e.g. playtests and analytics) to make sure that the game has good usability and is immersive.
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