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At their core, the majority of video games are power fantasies. They’re designed to make you feel superior to everything else around you, and even the most challenging experiences are ultimately supposed to be about overcoming adversity. In order to help you cope with...

source: WhatCulture

Graeme Devine is one of the wizards of gaming, having started at age 14 in the heyday of Atari in the 1970s. He brought us CD-ROM games like The 7th Guest and The 11th Hour. He created games on his own for a while and then joined Magic...

source: VentureBeat

Despite corrective initiatives, there are too few gaming industry opportunities for women and people of colour. This needs to change if it is to have a healthy future.

source: The Guardian

Nintendo's Switch seems to have had a successful rollout. It's almost impossible to find in stores two weeks after release, and an industry analyst report suggests that the new console has already sold through 1.5 million units worldwide. And if you're like us, your social...

source: Gamasutra

The Casual Games Association announced new locations for its game conferences in Europe, Asia, and the Americas. And the list of rotating events says some interesting things about the game industry. As we’ve found in our own research, game jobs are spreading around...

source: VentureBeat

Computing giant IBM and backend service provider PlayFab have formed a joint initiative to give game developers deeper insights into player behavior. The program will let developers feed data into IBM's Watson artificial intelligence...

source: Gamasutra


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