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INDUSTRY NEWS
As 2013 comes to a close, the IGDA would like to wish its members, partners and other industry professionals a safe and happy holiday season. As we reflect on the past year for the industry, we would like to provide the readers of the IGDA Insider a look at the most accessed articles from the year. Our regular publication will resume Jan. 8.


Blog: How not to market your indie game
Gamasutra
From Nov. 13: Dushan Chaciej writes, "There's so many of those 'how to market your indie game' articles written by more or less successful developers that I decided to write about this from a different angle. From the angle of someone who failed at marketing. My angle."
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Going indie: 'I'm more scared of staying in AAA right now'
GamesIndustry International
From Oct. 30: New studio founders who've ditched the AAA console space talk about their experiences and strategies as they've become indies.
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PRODUCT SHOWCASE
  You create it. We localize it.

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The American who designed the PlayStation 4 and remade Sony
Wired
From Nov. 13: Shuhei Yoshida still remembers the call that convinced him Sony needed to change. It was the late spring of 2006, and Yoshida was rushing to make his deadlines for the unveiling of Sony's next big bet on the future of home video games, the PlayStation 3. He had worked on various PlayStations for more than a decade and was now one of the execs in charge of developing games for the new console. He was a software guy. But the call came from someone on the company's hardware team, someone who helped build the PS3 itself.
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IGDA Executive Director included in CNN Money's '10 most powerful women in gaming' piece
IGDA
From Oct. 30: Kate Edwards, IGDA's Executive Director, was recently included in CNN Money's "10 most powerful women in gaming" piece which included women such as Amy Henning, Stephanie Barish and Jessica Tams. Click here to see the full list.



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  FEATURED COMPANIES
Drexel Game Design is hiring!
Join Drexel University’s Digital Media program, a leading program in Game Design, as a full time tenure-track faculty. Industry experience is preferred. Apply here! MORE
Top-ranked by The Princeton Review
Producing world-ready graduates in 3D modeling/animation, game art, game audio, creative writing, game engine programming, and video game production/management. MORE


The 10 coolest alternate history stories in video games
Games Radar
From Nov. 6: Alternate histories are some of the best stories in fiction. Starting in the real world and then spinning off at one key event, they're a perfect blend of believable, real-world storytelling and bizarre, terrifying, "could that really happen?" wonder. And games have used them on a whole bunch of occasions, to either spin fantastical tales out of real-world events, or ground a ludicrous story in the realm of the legitimate.
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What's in a job title? Moving past business intelligence in gaming
Gamasutra
From 23 Oct.: Roy Hwang shares some of his insight into the gaming industry: "I lasted two months as the head of Business Intelligence at Arkadium, a game development studio headquartered in New York. In my place, a young, classy, smart (did I mention humble?) man assumed control. His first course of action was to eliminate Business Intelligence. Oh, I should probably mention the new guy was me."
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FEATURED ARTICLE
TRENDING ARTICLE
MOST POPULAR ARTICLE
Study: Video game kindness may make kids nicer
Futurity
When children are exposed to helpful and caring behaviors through video games, television shows, and movies, they are more likely to act that way in the real world, regardless of culture, new research show

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Leak: UK and US government spies snooped in 'Warcraft,' other games
CNN
Spies with surveillance agencies in the United States and United Kingdom may have spent time undercover as orcs and blood elves, infiltrating video games like "World of Warcraft" in a hunt for terrorists "hiding in plain sight" online.

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It's game time: Supreme Court to address abstract software patents
EFF
Patent reform is moving along nicely on Capitol Hill, but recently there was more really big news. The Supreme Court has agreed to take on the question of patentable subject matter. Specifically, it's time to talk about software patents.

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Finnish doctors are prescribing video games for ADHD
VICE
From 16 Oct.: There's a problem with the drugs used in mental health care: You have to be on them for them to work. Even then, they can be expensive and have detrimental side effects. Ville Tapio had an idea to do it better. Tapio's alternative? Getting people with mental health concerns to play video games.
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From Disney to indie: The birth of Trinket Studios
Polygon
From 16 Oct.: How three developers went smaller to do bigger things.
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  FEATURED COMPANIES
3Dflow: computer vision specialists
3Dflow is a startup rooted in academic research devoted to bring the power of computer vision to the industry. Activision Inc. is among its customers. 3Dflow's first product, 3DF Zephyr, is a powerful tool that can convert images into accurate 3D models. MORE
Playphone's Gaming Network
PlayPhone® is a global leader in mobile social gaming. PlayPhone’s mobile gaming platform enables players to login with their existing Facebook and Twitter accounts to connect and play social games with friends, discover popular new games, and share mobile gaming experiences. MORE


Sony: High PS4 price in Brazil is bad for gamers
Forbes
From 23 Oct.: Gamers in Brazil (and around the world) were more than a little frustrated to learn about the exorbitant, $1,800 price tag that the Playstation 4 will carry in Brazil, and, apparently, they weren't the only ones. Sony itself has weighed in on the subject, and provided a detailed graph about exactly where that cost is coming from.
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It's game time: Supreme Court to address abstract software patents
EFF
From 11 Dec.: Patent reform is moving along nicely on Capitol Hill, but recently there was more really big news. The Supreme Court has agreed to take on the question of patentable subject matter. Specifically, it's time to talk about software patents.
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SimCityEDU: A video game that tests kids while killing the bubble test
Fast Company
From 13 Nov.: A $10.3 million collaboration between Electronic Arts, Pearson, and a nonprofit yields a simulation game that tests thinking and emotion, not just knowledge.
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Nintendo would do well to learn from the rise and fall of Disney Animation Studios
The Gameological Society
From 13 Nov.: Nintendo's evolution over nearly four decades of video game making mirrors the way Disney matured over a similar period in animation. The latter's history holds important lessons for Nintendo about how to stay artistically potent after gaining success on a global scale.
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Elizabeth LaPensée, Editor, IGDA 

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