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Top 5 IGDA Webinars of 2014
IGDA
Below are recordings of the top 5 IGDA webinars of 2014:
  1. 6 August: Business 101 for Indies with Dan Adelman
  2. 19 November: The Evolution of Videogame Design with Patrick Holleman and Mike Breault
  3. 10 December: Procedural content generation in games: perspectives from the ivory tower with Julian Togelius
  4. 3 December: Staying Creative in the Game Business with Marty O’Donnell
  5. 24 September: Thinks Like a Start Up vs a Game Studio with Josh Nilson
Visit the IGDA’s YouTube channel to view all available webinar recordings!
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Webinar Wednesday on 14 January to give an AI-based Overview of Interactive Fiction
IGDA
Join presenter Emily Short, author of over two dozen works of interactive fiction and consultant on writing and narrative design as she lays out several of the main challenges in interactive narrative design, then looks at how AI techniques can to assist with those problems. Register now!

The IGDA hosts weekly webinars surrounding topics in the game industry. Watch www.igda.org/webinars for more information on sessions and to register. Recordings of past webinars can be found here.

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IGDA Women in Games SIG profiles writer Sarah Baylus
IGDA
To celebrate and highlight women in game development, the IGDA WIG SIG posts monthly profiles of the sung and unsung women of game development, from veterans to fresh faces.

To kick off 2015, meet Sarah Baylus! Based in Belgium, Sarah encourages developers to "put on those dancin' shoes! You never know when your dream job is waiting for you at a party full of strangers."

Want to see someone highlighted? Email wigsig@igda.org today.

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SPONSORED CONTENT


Register for Global Game Jam 2015 — Deadline 15 January
IGDA
Global Game Jam is January 23-25, 2015. #WhereWillYouJam?

Your last chance to register a GGJ 2015 location is coming up on 15 January. Join the world’s largest game jam in one of the hundreds of locations in 70 countries!

Find a location near you and sign up to participate. If there isn't a location close by, consider starting a jam site.

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Event Highlight: London Mobile Games Week
IGDA
London Mobile Games Week is a week-long series of industry-wide events throughout London, UK for professionals in the tech, creative and entertainment sectors, with a core focus on mobile games. Learn more and register at http://www.londonmobilegamesweek.com.
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Click here for discount information (requires log in).
To view all upcoming IGDA and IGDA Partner events, click here.


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Event Highlight: Apps World Germany — IGDA Members save 15%
IGDA
Apps World is the leading global multi-platform event in the app industry and new for 2015 is the inaugural Apps World Germany taking place at CityCube, Berlin on 22-23 April.

Apps World will be bringing the popular, interactive engaging format to Berlin with workshops taking place alongside the buzzing exhibition hall, live hackathons, start-up demos and 6,000+ developers, marketers, platform owners, device manufacturers and operators expected.

Gaming Apps have sat at the heart of Apps World in Europe and the Gaming stage is excitedly joining the line up for Apps World Germany. Confirmed speakers include; Ian Livingstone, Co-Founder Games Workshop and Miika Tams, Vice President Games at Rovio Entertainment.

To register and learn more about Apps World Germany, visit https://www.apps-world.net/germany/. IGDA members, click here for discount information (requires log in).

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C++ and Lua games love Roku
[Marmalade]
Big rewards when you bring your game apps to Roku using Marmalade.

Marmalade, the top-rated, cross-platform app development tool, in collaboration with Roku, are running an offer for developers and game makers who want to deploy their games to the leading streaming platform for the TV – Roku. Makers of innovative and engaging games who want to reach millions of TV units can take part without needing to rewrite their apps – just by optimising and deploying to Roku 3, Roku 2 and the Roku Streaming Stick using Marmalade. If successful developers will receive a package of bonuses including a 6 month Marmalade Plus license, Roku 3 player and $100 Amazon voucher.

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The IGDA is Preparing for GDC 2015
IGDA
Each year, the IGDA hosts several events during GDC week, all of which require sponsorship support to become a reality. Support opportunities are available at many different levels (PDF). Please consider giving back and supporting your community.

Volunteer opportunities are available! Visit www.igda.org/gdc2015volunteer to learn more and submit an application. Volunteer application closes 18 January at 10PM PST.

IGDA members can save US$75 on their GDC 2015 All Access Pass or Main Conference registration. Click here to log in and get your discount code.

The IGDA discount code cannot be combined with other discount promotions, including group discounts, alumni rates, exhibitor discounts, other special discount offers or previously purchased or registered passes. All discount codes are subject to review and are limited to one discount per registration.

Watch this mailer and www.igda.org/GDC2015 for details!

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FRIMA goes Procedural with Houdini

FRIMA recently brought procedural generation of game content into their production pipeline by using Houdini to generate geometry, animation, game assets and game levels. Houdini’s node-based workflow has given them the tools to work through a wide range of game production challenges.


Support IGDA Member Projects on Kickstarter and Indiegogo
IGDA
Many of our members, affiliates and partners rely on several popular crowdfunding platforms to build their communities and financially support their work. Please take a few moments to check out the projects on Kickstarter and Indiegogo that our members have been dedicating their hard work and energy towards.

If you would like to have a project you’d like showcased on one of our pages, fill out the application form here.

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INDUSTRY NEWS


Intel pledges $300 million to encourage women and minorities to join the tech sector
GamePolitics.com
During his keynote address at the Consumer Electronics Show in Las Vegas, Intel CEO Brian Krzanich said that the company will pledge $300 million to be used for scholarships aimed at bringing more women, African-Americans, and other ethnicities into the tech sector. The company is partnering with a number of groups to do this including Feminist Frequency, The National Center for Women and Information technology, The Anita Borg Institute, UNCF, Girls Who Code, Society of Women Engineers, the IGDA, NACME, and many others.
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The Game Outcomes Project: Building effective teams
Gamasutra
As developers, we all spend many years and unfathomable amounts of effort building game projects, from tiny indie teams to massive, sprawling, decadeslong development efforts with teams of dozens to hundreds of developers. And yet, we have no good way of knowing with certainty which of our efforts will pay off.
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Nearly 2400 MS-DOS games are now playable in your browser
PC Gamer
Now you can play roughly 2400 other games from the MS-DOS era in your browser. The gigantic collection of oldies comes to us courtesy of the Internet Archive, along with a warning from curator Jason Scott that it may at times be a bumpy ride. "Some of them will still fall over and die, and many of them might be weird to play in a browser window, and of course you can’t really save things off for later, and that will limit things too," he wrote. "But on the whole, you will experience some analogue of the MS-DOS program, in your browser, instantly."
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Can a video game help rape survivors?
The Atlantic
Kill Screen contributing editor Jess Joho writes for The Atlantic, "When I first happened on Tusmørke's ‘Autumn,’ it was buried among the hundreds of entries in this year's Independent Game Festival (IGF). The game's page seemed oddly vague, describing it as an Oculus Rift experience dealing with the aftermath of a sexual assault, but basically leaving it at that. No named creators, no elaborate website offering more information, not even a Twitter account to follow. It seemed strange for such an ambitious project to fly so far under the radar. After reaching out to the Tusmørke team, which consists of Copenhagen-based students Marta and Mikkel, I learned why."
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