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IGDA Perspectives Newsletter: December edition available
IGDA
The December edition of the IGDA Perspectives newsletter, Games About Games, is available!
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IGDA Perspectives Newsletter: January call for submissions
IGDA
The IGDA Perspectives Newsletter is looking for content on "Art in Tight Spaces" a.k.a. art in mobile and social games. The deadline for the January issue of the newsletter has been extended for the holidays to 10 Jan.

• Trends of art in mobile/social games
• Interfaces in mobile/social games
• 3-D art in mobile/social games
• Other topics

We are looking for pieces generally 500+ words. Please include a short third person bio and attach images separately.

Please send articles to beth@igda.org by Friday, 10 Jan.

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Upcoming events

Click here for information on these and other discounts (requires log in).
To view all upcoming IGDA and IGDA Partner events, click here.

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PRODUCT SHOWCASE
  You create it. We localize it.

You spent time creating it, now let us help you reach new audiences! Whether it’s an app localization, a marketing campaign, documentation, software, a medical write-up, or even an e-learning voice-over or patent translation project, we have the right team of professional translators and project managers for the job.
 


IGDA at GDC 2014 — Save US$75 on registration
IGDA
IGDA members can save US$75 on their GDC 2014 All Access Pass or Main Conference registration. Click here to log in and get your discount code.

The IGDA discount code cannot be combined with other discount promotions, including group discounts, alumni rates, exhibitor discounts, other special discount offers or previously purchased or registered passes. All discount codes are subject to review and are limited to one discount per registration.

Also at GDC, the IGDA will be celebrating its 20th Anniversary! We're currently accepting sponsorship inquiries for our various activities, including our big 20th Anniversary Celebration. If you or your company might be interested in supporting these events, please contact Kate Edwards.

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IGDA member benefit: Save 20 percent on MIT Press Publications
IGDA
The MIT Press publishes approximately 200 new books a year and over 30 journals by authors such as Jesper Juul, Celia Pearce, Noah Wardrip-Fruin, Eric Zimmerman and more. They are a major publishing presence in fields as diverse as social theory, economics, cognitive science, and computational science, and they have a long-term commitment to both design excellence and the efficient and creative use of new technologies.

Click here for information on redeeming this and other discounts (requires log in).

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  FEATURED COMPANIES
Drexel Game Design is hiring!
Join Drexel University’s Digital Media program, a leading program in Game Design, as a full time tenure-track faculty. Industry experience is preferred. Apply here! MORE
Top-ranked by The Princeton Review
Producing world-ready graduates in 3D modeling/animation, game art, game audio, creative writing, game engine programming, and video game production/management. MORE


INDUSTRY NEWS


High school that teaches through video games, film and music: Coming to Cleveland soon?
The Plain Dealer
It sounds like a teenager's dream: A high school where you listen to music, watch movies and play video games all day. At the planned Cleveland High School for the Digital Arts, film, music and video games won't be things a student does behind the backs of teachers. They'll be part of every lesson and project and assignment students have to turn in.
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Smithsonian acquires video games
Mediabistro
The Museum of Modern Art isn't the only cultural institution shopping for video games. In the wake of its 2012 "The Art of Video Games" exhibition, the Smithsonian American Art Museum has added to its permanent collection Flower by Jenova Chen and Kellee Santiago of thatgamecompany and Halo 2600 by IGDA Board Member Ed Fries.
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Looking back: Unity of Command
Polygon
Tomislav Uzelac has always had ambition. Not grand delusions of fame and fortune, but the steady and workmanlike desire to create something big. At university that meant reverse-engineering the new international audio standard, the MP3. His graduate thesis became the engine behind Winamp. But the company he built, called PlayMedia, failed. That disaster left him rudderless.
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More high-profile EA departures, as Chillingo founders leave
Gamasutra
Chillingo recently confirmed that founders Chris Byate and Joe Wee have left the company, providing more high-profile departures for parent company Electronic Arts.
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FEATURED ARTICLE
TRENDING ARTICLE
MOST POPULAR ARTICLE
Smithsonian acquires video games
Mediabistro
In the wake of its 2012 "The Art of Video Games" exhibition, the Smithsonian American Art Museum has added to its permanent collection Flower by Jenova Chen and Kellee Santiago of thatgamecompany and Halo 2600 by Ed Fries.

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It's game time: Supreme Court to address abstract software patents
EFF
Patent reform is moving along nicely on Capitol Hill, but recently there was more really big news. The Supreme Court has agreed to take on the question of patentable subject matter. Specifically, it's time to talk about software patents.

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10 classic video games worthy of being ported to iOS
Complex Games
Mobile games are the future for casual gaming. As the casual gaming market siphons users away from the intimidating realms of both PC and console gaming, the push for creating quality content available on mobile platforms continues to grow.

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Lack of female leads proves movies and video games still have a woman problem
The Huffington Post
Surprise, surprise — new statistics show that women are still underrepresented in both the gaming and film industries. Although we know that films featuring complex female characters are actually good for business, a disappointing amount of video games and movies lack female characters — developed or not.
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Man earns Guinness record with 10,607 video games
The Associated Press via Fox News
Maybe it was getting his first video game, Cosmic Avenger, for Christmas at the age of 12, and then having to wait an entire year for the hard-to-land Colecovision console to play it on that made Michael Thomasson so determined to get his hands on every video game and system he could find. Now, 31 years and roughly 11,000 games later, Thomasson is the newly crowned world record holder for having the largest collection of video games.
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  FEATURED COMPANIES
3Dflow: computer vision specialists
3Dflow is a startup rooted in academic research devoted to bring the power of computer vision to the industry. Activision Inc. is among its customers. 3Dflow's first product, 3DF Zephyr, is a powerful tool that can convert images into accurate 3D models. MORE
Playphone's Gaming Network
PlayPhone® is a global leader in mobile social gaming. PlayPhone’s mobile gaming platform enables players to login with their existing Facebook and Twitter accounts to connect and play social games with friends, discover popular new games, and share mobile gaming experiences. MORE


Playing video games with your eyes: Not as cool as you'd hope — yet
Gizmodo
Kinect might be the big name in full-body motion control, but it's Tobii that's got eyes on lock. And while its past (awesome) demos have been interface-centric, now the company is taking on games.
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Opinion: The violent game debate is over
GamesIndustry International
A year after Newtown, the industry is getting all the defense it needs from games it never wanted to make in the first place The great American debate over violent video games is over. Like cigarettes being good for you, pro wrestling being real, or 9/11 being an inside job, the idea that a few hours of Grand Theft Auto can turn well-adjusted kids into middle school Manchurian Candidate killers is being clung to by a vanishingly small portion of the population.
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