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IGDA Perspectives Newsletter: December edition available
IGDA
The December edition of the IGDA Perspectives newsletter, Games About Games, is available!
- Letter from the Executive Director, Kate Edwards
- "Be Prepared" to Make Video Games, Ashley Zeldin
- Game Design Aspect of the Month: Project Spark: A Game to Create Other Games, Trae Bailey
- What's Your Role?, Elizabeth LaPensée
- So You Want to Be a Game Designer?, Ed Magnin
- IndieSpective: Just Another Version, Robert Madsen
- On Metagame, Suzanne Jackiw
- Treading in the Meta, Matt Duffy Chidley
- Developing the Next Generation of Games Programmers, Dr. Neil Gordon
- Making Games About Games for Learning, Anthony Ortega, Charles Palmer, Luke Peterschmidt, and David Runyon
- Student Spotlight: Educational Expectations, Suzanne Jackiw
- Representing the Games Industry Client: Where H.R. is as Important as I.P., Jim Charne and Jana Moser
- Simple Text PDF of all December Articles
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IGDA Perspectives Newsletter: January call for submissions
IGDA
The IGDA Perspectives Newsletter is looking for content on "Art in Tight Spaces" a.k.a. art in mobile and social games. The deadline for the January issue of the newsletter has been extended for the holidays to 10 Jan.
• Trends of art in mobile/social games
• Interfaces in mobile/social games
• 3-D art in mobile/social games
• Other topics
We are looking for pieces generally 500+ words. Please include a short third person bio and attach images separately.
Please send articles to beth@igda.org by Friday, 10 Jan.
Upcoming events
-
Power of Play (22-23 Jan., Redmond, Wash., US):
IGDA members save US$10
-
Mobile Games Forum (22-23 Jan., London, UK):
IGDA members save 20 percent
- Global Game Jam (24-26 Jan., Worldwide)
- CHECKPOINT 2014 (28 Jan., Chile)
- DICE Summit (4-6 Feb., Las Vegas, US):
IGDA members save 15 percent
- Gaming World (5-6 Feb., San Francisco, USA):
IGDA members attend for free
- Winter Nights: Mobile Games
Conference (7-8 Feb., St. Petersburg, Russia):
IGDA members save 20 percent
- Game Developers Conference (17-21 March, San Francisco, USA):
IGDA members save US$75 - see below for more details
- IGDA Game User Research Summit (18 March, San Francisco, USA):
Call for submissions open!
Click here for information on these and other discounts (requires log in). To view all upcoming IGDA and IGDA Partner events, click here.
PRODUCT SHOWCASE
IGDA at GDC 2014 — Save US$75 on registration
IGDA
IGDA members can save US$75 on their GDC 2014 All Access Pass or Main Conference registration. Click here to log in and get your discount code.
The IGDA discount code cannot be combined with other discount promotions, including group discounts, alumni rates, exhibitor discounts, other special discount offers or previously purchased or registered passes. All discount codes are subject to review and are limited to one discount per registration.
Also at GDC, the IGDA will be celebrating its 20th Anniversary! We're currently accepting sponsorship inquiries for our various activities, including our big 20th Anniversary Celebration. If you or your company might be interested in supporting these events, please contact Kate Edwards.
IGDA member benefit: Save 20 percent on MIT Press Publications
IGDA
The MIT Press publishes approximately 200 new books a year and over 30 journals by authors such as Jesper Juul, Celia Pearce, Noah Wardrip-Fruin, Eric Zimmerman and more. They are a major publishing presence in fields as diverse as social theory, economics, cognitive science, and computational science, and they have a long-term commitment to both design excellence and the efficient and creative use of new technologies.
Click here for information on redeeming this and other discounts (requires log in).
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FEATURED COMPANIES
Join Drexel University’s Digital Media program, a leading program in Game Design, as a full time tenure-track faculty. Industry experience is preferred. Apply here! MORE
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Producing world-ready graduates in 3D modeling/animation, game art, game audio, creative writing, game engine programming, and video game production/management. MORE
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High school that teaches through video games, film and music: Coming to Cleveland soon?
The Plain Dealer
It sounds like a teenager's dream: A high school where you listen to music, watch movies and play video games all day.
At the planned Cleveland High School for the Digital Arts, film, music and video games won't be things a student does behind the backs of teachers. They'll be part of every lesson and project and assignment students have to turn in.
Smithsonian acquires video games
Mediabistro
The Museum of Modern Art isn't the only cultural institution shopping for video games. In the wake of its 2012 "The Art of Video Games" exhibition, the Smithsonian American Art Museum has added to its permanent collection Flower by Jenova Chen and Kellee Santiago of thatgamecompany and Halo 2600 by IGDA Board Member Ed Fries.
Looking back: Unity of Command
Polygon
Tomislav Uzelac has always had ambition. Not grand delusions of fame and fortune, but the steady and workmanlike desire to create something big. At university that meant reverse-engineering the new international audio standard, the MP3. His graduate thesis became the engine behind Winamp. But the company he built, called PlayMedia, failed. That disaster left him rudderless.
More high-profile EA departures, as Chillingo founders leave
Gamasutra
Chillingo recently confirmed that founders Chris Byate and Joe Wee have left the company, providing more high-profile departures for parent company Electronic Arts.
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Lack of female leads proves movies and video games still have a woman problem
The Huffington Post
Surprise, surprise — new statistics show that women are still underrepresented in both the gaming and film industries.
Although we know that films featuring complex female characters are actually good for business, a disappointing amount of video games and movies lack female characters — developed or not.
Man earns Guinness record with 10,607 video games
The Associated Press via Fox News
Maybe it was getting his first video game, Cosmic Avenger, for Christmas at the age of 12, and then having to wait an entire year for the hard-to-land Colecovision console to play it on that made Michael Thomasson so determined to get his hands on every video game and system he could find. Now, 31 years and roughly 11,000 games later, Thomasson is the newly crowned world record holder for having the largest collection of video games.
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FEATURED COMPANIES
3Dflow is a startup rooted in academic research devoted to bring the power of computer vision to the industry. Activision Inc. is among its customers. 3Dflow's first product, 3DF Zephyr, is a powerful tool that can convert images into accurate 3D models. MORE
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PlayPhone® is a global leader in mobile social gaming. PlayPhone’s mobile gaming platform enables players to login with their existing Facebook and Twitter accounts to connect and play social games with friends, discover popular new games, and share mobile gaming experiences.
MORE
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Playing video games with your eyes: Not as cool as you'd hope — yet
Gizmodo
Kinect might be the big name in full-body motion control, but it's Tobii that's got eyes on lock. And while its past (awesome) demos have been interface-centric, now the company is taking on games.
Opinion: The violent game debate is over
GamesIndustry International
A year after Newtown, the industry is getting all the defense it needs from games it never wanted to make in the first place
The great American debate over violent video games is over. Like cigarettes being good for you, pro wrestling being real, or 9/11 being an inside job, the idea that a few hours of Grand Theft Auto can turn well-adjusted kids into middle school Manchurian Candidate killers is being clung to by a vanishingly small portion of the population.
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