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IGDA NEWS

Ends Monday: Vote in the 2015 IGDA Board of Directors Election!
IGDA
There are only 5 days remaining to get your vote in for the 2015 IGDA Board of Directors. If you are voting eligible member, you should have received voting information to the email address on your IGDA account.

This year, there are four candidates running for two open seats. Learn more about them below: For more information, visit http://www.igda.org/elections2015. If you believe you are a voting eligible member and have not received your voting credentials, please contact ops@igda.org.
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The IGDA is Preparing for GDC 2015
IGDA
IGDA’s Annual GDC Networking Event Scheduled for Tuesday, 3 March
Join the IGDA for its annual GDC Networking Event from 6PM - 9PM PST at the Children’s Creativity Museum. Sponsored by Sony, Tripwire Interactive, and Lionbridge Game Services, highlights of this year’s event include:
  • Drinks and light snacks
    • IGDA members will receive two (2) complimentary drink tickets (while supplies last)!
  • Stop-motion animation demo lab
  • Karaoke
  • Photobooth by Magbooth
  • Demos from by the IGDA Foundation's GDC Scholars and Intel Scholars
  • Sessions of Coffee: A Misunderstanding with Squinky Kiai
  • A celebration of the IGDA Executive Director's 50th birthday
RSVP now at https://2015igdagdc.eventbrite.com.

Watch this mailer and www.igda.org/GDC2015 for more IGDA @ GDC 2015 details as they’re finalized!

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IGDA @ GDC 2015 Sponsorship Opportunities Still Available
IGDA
Each year, the IGDA hosts several events during GDC week, all of which require sponsorship support to become a reality Support opportunities are available at many different levels (PDF), including in-kind donations for Scholars, drawings, and more. Please consider giving back and supporting your community.
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SPONSORED CONTENT


Get Ready for LocJAM 2: 22 February - 1 March
IGDA
This world is yours. You know its landscapes, people and creatures better than their first creator ever did. You start to reshape it and what was distant and obscure becomes close and familiar. Funny jokes, touching songs and stirring speeches now vibrate with a new and unexpected energy. Now you are a game translator, now you translate worlds. LocJAM is a non-profit video game translation contest that allows everyone, from amateurs to veterans, to share the experience of translating a video-game together. Attend the free workshops, discuss your solutions on the online group, and see if you can get crowned by the jury!

Learn more at www.locjam.org.

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Applications for E3 Scholarships Open
IGDA
We are pleased to announce that IGDA Scholarship Applications are now open for the 2015 E3 Expo! The program is open to all undergrad and graduate students, as well as those who have graduated up to six months before the Expo, in fields relating to game development. Applications must be submitted by 24 March 2015; please see http://scholars.igda.org/how-to-apply/ for rules and the application form.

Awarded to the best and brightest students in game development disciplines, the IGDA Scholars program gives recipients an unmatched E3 experience with a pass, industry mentorship, and local studio tours. Read more at: http://bit.ly/1z46wqI.

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Webinar Wednesday on 11 February Talks New Gameplay, Old AI
IGDA
How can we create human-like companions who project personality and emotions? How can we tell stories that adapt to player choices? How can we author character dialogue that varies based on context and memories? For many years, game developers have focused AI efforts on basic competencies, such as navigation and action-selection. As solutions to these low-level problems have converged, developer cycles are becoming free to refocus on new challenges. While specific solutions to these hard problems continue to evolve, there is a gold mine of potentially fruitful ideas in the pages of past research. Decades ago the fathers of AI and related fields introduced ideas that today are more relevant than ever to making games — Minsky, Schank, Kautz, Bruner, Searle, and others. Revisiting some of this early work can shed light on how to represent adaptive stories, how emotion effects behavior, how characters can anticipate a player's needs, and use seamlessly interweave dialogue with actions in context. This session will highlight a variety of classic works in AI, cognitive science, and the philosophy of language that potentially hold the keys to unlocking new gameplay experiences. Register now!

The IGDA hosts weekly webinars surrounding topics in the game industry. Watch www.igda.org/webinars for more information on sessions and to register. Recordings of past webinars can be found here.

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Support IGDA Member Projects on Kickstarter and Indiegogo
IGDA
Many of our members, affiliates and partners rely on several popular crowdfunding platforms to build their communities and financially support their work. Please take a few moments to check out the projects on Kickstarter and Indiegogo that our members have been dedicating their hard work and energy towards.

If you would like to have a project you’d like showcased on one of our pages, fill out the application form here.

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INDUSTRY NEWS


The art of the tutorial: When to hold a player's hand, when to let it go
Gamasutra
Alex Wawro writes for Gamasutra, "Earlier this month, my Twitter feed flared up briefly with complaints about the ‘hand-holdy’ quality of tutorials in many modern games. It subsided pretty quickly, but I thought it raised some interesting questions: Who do you build tutorials for, exactly? How have developers changed their approach to tutorial design now that games which envelop players with barely any attempt at guidance — titles like ‘Minecraft,’ ‘Dark Souls’ and ‘DayZ’ — have become huge influences on the industry?"
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C++ and Lua games love Roku
[Marmalade]
Big rewards when you bring your game apps to Roku using Marmalade.

Marmalade, the top-rated, cross-platform app development tool, in collaboration with Roku, are running an offer for developers and game makers who want to deploy their games to the leading streaming platform for the TV – Roku. Makers of innovative and engaging games who want to reach millions of TV units can take part without needing to rewrite their apps – just by optimising and deploying to Roku 3, Roku 2 and the Roku Streaming Stick using Marmalade. If successful developers will receive a package of bonuses including a 6 month Marmalade Plus license, Roku 3 player and $100 Amazon voucher.

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Promoted by [Marmalade]


DICE 2015: Gaming's brightest gather to discuss the art of development
Polygon
The annual DICE conference kicked off recently in Las Vegas, attracting some of the best game developers in the world to a three-day gathering and discussion of the art of making games. Polygon is on hand to follow the talks, meet up with the developers and bring you the behind-the-scenes conversations that will shape the coming years in games.
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The urban legend that inspired fans to dig the 'Worst Video Game Ever' out of the New Mexico desert
VICE
In December 1982, "E.T the Extra-Terrestrial" came out for the Atari 2600. Howard Scott Warshaw was given the job of designing it after huge success with "Yars' Revenge" and "Raiders of the Lost Ark." However, he was only given five and a half weeks to do it in. The result was critically panned, with E.T. known as one of the worst games of all time and partly blamed for the North American games industry crash of 1983. Atari printed way too many copies, and it was believed that millions of these cartridges were buried in a landfill in Alamogordo, New Mexico. It became something of an urban legend in the industry.
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FCC chairman wants to reclassify broadband, mobile under Title II
GamePolitics.com
The FCC will vote in its late February meeting to reclassify broadband under Title II of the Telecommunications Act and will seek to ban supposed "fast lane" deals as well. The announcement was made today in an editorial written by FCC Chairman Tom Wheeler published on Wired. The decision to reclassify broadband as a public utility like telephone service is not unexpected given that a Federal Court ruling in a case filed against the FCC by Verizon back in 2011 noted that the FCC needed authority under Title II to enforce net neutrality rules.
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Canada's TheScore launches mobile app for e-sports
CBC News
In addition to live football scores, sports fans can now get similar updates for professional "League of Legends" video game tournaments, via a new mobile sports app from theScore. Toronto-based mobile sports media company theScore Inc. recently announced that it has launched a dedicated Android app for competitive video gaming or e-sports fans called theScore eSports.
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