This message contains images. If you don't see images, click here to view.
Advertise in this news brief.

Text Version    RSS    Subscribe    Unsubscribe    Archive    Media Kit 4 February 2015

Home   Join   About   Contact          

MS in Computer Game Development

Take your game development career to new levels with our multidisciplinary Master's program.



Ends Monday: Vote in the 2015 IGDA Board of Directors Election!
There are only 5 days remaining to get your vote in for the 2015 IGDA Board of Directors. If you are voting eligible member, you should have received voting information to the email address on your IGDA account.

This year, there are four candidates running for two open seats. Learn more about them below: For more information, visit If you believe you are a voting eligible member and have not received your voting credentials, please contact
   Share this article:   Share on FacebookTwitterShare on LinkedinE-mail article

The IGDA is Preparing for GDC 2015
IGDA’s Annual GDC Networking Event Scheduled for Tuesday, 3 March
Join the IGDA for its annual GDC Networking Event from 6PM - 9PM PST at the Children’s Creativity Museum. Sponsored by Sony, Tripwire Interactive, and Lionbridge Game Services, highlights of this year’s event include:
  • Drinks and light snacks
    • IGDA members will receive two (2) complimentary drink tickets (while supplies last)!
  • Stop-motion animation demo lab
  • Karaoke
  • Photobooth by Magbooth
  • Demos from by the IGDA Foundation's GDC Scholars and Intel Scholars
  • Sessions of Coffee: A Misunderstanding with Squinky Kiai
  • A celebration of the IGDA Executive Director's 50th birthday
RSVP now at

Watch this mailer and for more IGDA @ GDC 2015 details as they’re finalized!

Share this article:   Share on FacebookTwitterShare on LinkedinE-mail article

IGDA @ GDC 2015 Sponsorship Opportunities Still Available
Each year, the IGDA hosts several events during GDC week, all of which require sponsorship support to become a reality Support opportunities are available at many different levels (PDF), including in-kind donations for Scholars, drawings, and more. Please consider giving back and supporting your community.
Share this article:   Share on FacebookTwitterShare on LinkedinE-mail article


Get Ready for LocJAM 2: 22 February - 1 March
This world is yours. You know its landscapes, people and creatures better than their first creator ever did. You start to reshape it and what was distant and obscure becomes close and familiar. Funny jokes, touching songs and stirring speeches now vibrate with a new and unexpected energy. Now you are a game translator, now you translate worlds. LocJAM is a non-profit video game translation contest that allows everyone, from amateurs to veterans, to share the experience of translating a video-game together. Attend the free workshops, discuss your solutions on the online group, and see if you can get crowned by the jury!

Learn more at

Share this article:   Share on FacebookTwitterShare on LinkedinE-mail article

Applications for E3 Scholarships Open
We are pleased to announce that IGDA Scholarship Applications are now open for the 2015 E3 Expo! The program is open to all undergrad and graduate students, as well as those who have graduated up to six months before the Expo, in fields relating to game development. Applications must be submitted by 24 March 2015; please see for rules and the application form.

Awarded to the best and brightest students in game development disciplines, the IGDA Scholars program gives recipients an unmatched E3 experience with a pass, industry mentorship, and local studio tours. Read more at:

Share this article:   Share on FacebookTwitterShare on LinkedinE-mail article

  Globalize Your Gaming Content
With the World’s Largest Translation Services Provider
• Functional & Localization Testing
• Game Localization
• Audio Production
• Compliance & Compatibility Testing
• Community Management & Moderation

Upcoming Events

Click here for discount information (requires log in).
To view all upcoming IGDA and IGDA Partner events, click here.

Share this article:   Share on FacebookTwitterShare on LinkedinE-mail article

Webinar Wednesday on 11 February Talks New Gameplay, Old AI
How can we create human-like companions who project personality and emotions? How can we tell stories that adapt to player choices? How can we author character dialogue that varies based on context and memories? For many years, game developers have focused AI efforts on basic competencies, such as navigation and action-selection. As solutions to these low-level problems have converged, developer cycles are becoming free to refocus on new challenges. While specific solutions to these hard problems continue to evolve, there is a gold mine of potentially fruitful ideas in the pages of past research. Decades ago the fathers of AI and related fields introduced ideas that today are more relevant than ever to making games — Minsky, Schank, Kautz, Bruner, Searle, and others. Revisiting some of this early work can shed light on how to represent adaptive stories, how emotion effects behavior, how characters can anticipate a player's needs, and use seamlessly interweave dialogue with actions in context. This session will highlight a variety of classic works in AI, cognitive science, and the philosophy of language that potentially hold the keys to unlocking new gameplay experiences. Register now!

The IGDA hosts weekly webinars surrounding topics in the game industry. Watch for more information on sessions and to register. Recordings of past webinars can be found here.

Share this article:   Share on FacebookTwitterShare on LinkedinE-mail article

Support IGDA Member Projects on Kickstarter and Indiegogo
Many of our members, affiliates and partners rely on several popular crowdfunding platforms to build their communities and financially support their work. Please take a few moments to check out the projects on Kickstarter and Indiegogo that our members have been dedicating their hard work and energy towards.

If you would like to have a project you’d like showcased on one of our pages, fill out the application form here.

Share this article:   Share on FacebookTwitterShare on LinkedinE-mail article


The art of the tutorial: When to hold a player's hand, when to let it go
Alex Wawro writes for Gamasutra, "Earlier this month, my Twitter feed flared up briefly with complaints about the ‘hand-holdy’ quality of tutorials in many modern games. It subsided pretty quickly, but I thought it raised some interesting questions: Who do you build tutorials for, exactly? How have developers changed their approach to tutorial design now that games which envelop players with barely any attempt at guidance — titles like ‘Minecraft,’ ‘Dark Souls’ and ‘DayZ’ — have become huge influences on the industry?"
Share this article:   Share on FacebookTwitterShare on LinkedinE-mail article

C++ and Lua games love Roku
Big rewards when you bring your game apps to Roku using Marmalade.

Marmalade, the top-rated, cross-platform app development tool, in collaboration with Roku, are running an offer for developers and game makers who want to deploy their games to the leading streaming platform for the TV – Roku. Makers of innovative and engaging games who want to reach millions of TV units can take part without needing to rewrite their apps – just by optimising and deploying to Roku 3, Roku 2 and the Roku Streaming Stick using Marmalade. If successful developers will receive a package of bonuses including a 6 month Marmalade Plus license, Roku 3 player and $100 Amazon voucher.

Share this article:  
Promoted by [Marmalade]

DICE 2015: Gaming's brightest gather to discuss the art of development
The annual DICE conference kicked off recently in Las Vegas, attracting some of the best game developers in the world to a three-day gathering and discussion of the art of making games. Polygon is on hand to follow the talks, meet up with the developers and bring you the behind-the-scenes conversations that will shape the coming years in games.
Share this article:   Share on FacebookTwitterShare on LinkedinE-mail article

Miss an issue of IGDA Insider? Click here to visit the Insider archive page.

Monumental Music - Royalty Free

Choose from more than 2.000 tracks from our award-winning Dynamedion composers that are known for:
- Crysis 2
- ANNO 2070
- Angry Birds Star Wars 2

Download the tracks for free, test them and license them only when the game is published. Get 25% off with the discount-code IGDA25
Level Up in Game Design

Are you ready to jump in and learn to create games?
Get hands-on experience collaborating with other students to produce games under the guidance of leading industry professionals in the San Francisco Bay Area—the epicenter of game development. Apply now to Academy of Art University's School of Game Design!
Procedural: A Better Way

With each new generation of gaming hardware, the pressure to build bigger worlds populated by highly detailed content is reaching a boiling point. Studios are struggling to meet deadlines and contain costs. There must be a better, smarter way that makes it easier to create game art with the team you have.

The urban legend that inspired fans to dig the 'Worst Video Game Ever' out of the New Mexico desert
In December 1982, "E.T the Extra-Terrestrial" came out for the Atari 2600. Howard Scott Warshaw was given the job of designing it after huge success with "Yars' Revenge" and "Raiders of the Lost Ark." However, he was only given five and a half weeks to do it in. The result was critically panned, with E.T. known as one of the worst games of all time and partly blamed for the North American games industry crash of 1983. Atari printed way too many copies, and it was believed that millions of these cartridges were buried in a landfill in Alamogordo, New Mexico. It became something of an urban legend in the industry.
Share this article:   Share on FacebookTwitterShare on LinkedinE-mail article

FCC chairman wants to reclassify broadband, mobile under Title II
The FCC will vote in its late February meeting to reclassify broadband under Title II of the Telecommunications Act and will seek to ban supposed "fast lane" deals as well. The announcement was made today in an editorial written by FCC Chairman Tom Wheeler published on Wired. The decision to reclassify broadband as a public utility like telephone service is not unexpected given that a Federal Court ruling in a case filed against the FCC by Verizon back in 2011 noted that the FCC needed authority under Title II to enforce net neutrality rules.
Share this article:   Share on FacebookTwitterShare on LinkedinE-mail article

New Adaptive Game Music Engine

Render adaptive music for your next title using the Elias engine.

Free to try, with some ready-made production tracks to get you started.
Playphone's Gaming Network
PlayPhone® is a global leader in mobile social gaming. PlayPhone’s mobile gaming platform enables players to login with their existing Facebook and Twitter accounts to connect and play social games with friends, discover popular new games, and share mobile gaming experiences. MORE

Canada's TheScore launches mobile app for e-sports
CBC News
In addition to live football scores, sports fans can now get similar updates for professional "League of Legends" video game tournaments, via a new mobile sports app from theScore. Toronto-based mobile sports media company theScore Inc. recently announced that it has launched a dedicated Android app for competitive video gaming or e-sports fans called theScore eSports.
Share this article:   Share on FacebookTwitterShare on LinkedinE-mail article

IGDA Insider
Colby Horton, Vice President of Publishing, MultiView 469.420.2601
Download media kit

Ross Lancaster, Senior Content Editor, MultiView, 469.420.2697  
Contribute news

Alexander Bevier, Editor, IGDA 

Tristin Hightower, Editor, IGDA 

Be sure to add us to your address book or safe sender list so our emails get to your inbox. Learn how.

This edition of the IGDA Insider was sent to ##Email##. To unsubscribe, click here. Did someone forward this edition to you? Subscribe here -- it's free!

Recent issues

7701 Las Colinas Ridge, Ste. 800, Irving, TX 75063