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MS in Computer Game Development

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IGDA Board of Directors kicks off monthly 'Board Talk' series
IGDA
"Board Talk" is a monthly blog series with posts straight from one of the IGDA's Board of Directors. In its first post, Luke Dicken writes about the way decisions get made, how the new IGDA.org came to be, and why the elections matter.

Read the first "Board Talk" now!
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2014 GDC Scholars announced, plus E3 application now open
IGDA

Please welcome the 2014 Game Developers Conference Scholars!
  • Raghav Bashyal (University of Southern California, USA)
  • Sherol Chen (UC Santa Cruz, USA)
  • Kenneth Chong (UC Irvine, USA)
  • Caitlin Goodale (University of Abertay, Dundee, Scotland)
  • Anders Hillestad (NITH — The Norwegian School of IT, Norway)
  • Jacob Jackson (Champlain College, USA)
  • Matthew Lee (University of Pennsylvania, USA)
  • Andrew Macdonald (University of Abertay, Dundee, Scotland)
  • Eduardo Marisca (MIT, USA)
  • Karen McCarthy (Florida Interactive Entertainment Academy, USA)
  • Erich Schuler (Southern Polytechnic State University, USA)
  • Chad Toprak (RMIT, Australia)
  • Jonatan Van Hove (IT University of Copenhagen, Denmark)
  • Sebastian Zethraeus (Södertörns University, Sweden)
  • Tiffany Zhang (University of Southern California, USA)
In addition, this year’s Eric Dybsand Memorial AI Scholar (awarded by the IGDA Foundation) is Matt Arvin Villas Cabanag!

Congratulations all!

Want to be an IGDA Scholar? Applications for the 2014 E3 Scholars program are being accepted through 23 March. Apply today!

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PRODUCT SHOWCASE
  You create it. We localize it.

You spent time creating it, now let us help you reach new audiences! Whether it’s an app localization, a marketing campaign, documentation, software, a medical write-up, or even an e-learning voice-over or patent translation project, we have the right team of professional translators and project managers for the job.
 


IGDA Perspectives Newsletter: January Edition available plus last call for February submissions
IGDA
The January edition of the IGDA Perspectives newsletter, Art in Tight Spaces, is available!

The IGDA Perspectives newsletter is looking for content for its February issue, "STEAM in Games" a.k.a. games and efforts related to education in the areas of science, technology, engineering, arts, and mathematics.

• Indie games for STEAM learning
• Commercial games for STEAM learning
• Game development education as STEAM


Pieces are generally 500+ words. Please include a short third person bio and attach images separately. Send articles to beth@igda.org by Friday, 7 Feb.

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Upcoming events
Click here for information on these and other discounts (requires log in).To view all upcoming IGDA and IGDA Partner events, click here.

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  FEATURED COMPANIES
Drexel Game Design is hiring!
Join Drexel University’s Digital Media program, a leading program in Game Design, as a full time tenure-track faculty. Industry experience is preferred. Apply here! MORE
Top-ranked by The Princeton Review
Producing world-ready graduates in 3D modeling/animation, game art, game audio, creative writing, game engine programming, and video game production/management. MORE


IGDA at GDC 2014
IGDA
GDC 2014 takes place 17-21 March and your IGDA is hard at work planning a great week! Visit www.igda.org/GDC2014 for info on what to expect. IGDA members can save US$75 on their GDC 2014 All Access Pass or Main Conference registration. Click here to log in and get your discount code.

The IGDA discount code cannot be combined with other discount promotions, including group discounts, alumni rates, exhibitor discounts, other special discount offers or previously purchased or registered passes. All discount codes are subject to review and are limited to one discount per registration.

Volunteer with the IGDA at GDC
IGDA members get priority access to volunteer with the IGDA at the 2014 Game Developers Conference. Those accepted get a free Expo Pass in exchange for about 15 hours of work. Read more about expectations and how to apply here:http://bit.ly/gdc2014volunteer

Sponsor IGDA at GDC
We're currently accepting sponsorship inquiries for our various activities, including our big 20th Anniversary Celebration. If you or your company might be interested in supporting these events, please contact Kate Edwards.

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IGDA partner highlight: Party with DeNA at GDC!
IGDA
Unwind after GDC with DeNA! There will be exciting giveaways for the first 100 people at the door as well as free drinks and food for everyone to enjoy. So come on over to Southside Spirit House and have some fun with DeNA! RSVP now.
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IGDA members save 10 percent on GDC Vault subscription: Unlock a wealth of industry leading content!
IGDA
Subscribe to GDC Vault today and get unlimited access to all members-only content from nearly 20 years of the world's largest and longest-running gaming industry event. Enjoy over 8,000+ videos, slides and audio from the game industry's leading figures, and access to upcoming GDC 2014 content at no additional cost. IGDA members receive 10 percent off an individual subscription! Click here to log in and access details for this and other great benefits!
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IGDA partner highlight:
M2 Research wants to hear from you — Game Development Survey

M2 Research
M2 Research is conducting an in-depth analysis on trends in development, tool usage, and studio growth. All the information provided will be aggregated to create a total industry snapshot that will be published and made available to anyone who completes the survey. M2 Research wants to get your insight and feedback on important issues facing game development industry, so please be sure to fill out the Game Development Survey completely. Your opinions and voice are important!

The M2 Game Development Survey should take less than 10 minutes of your time to complete. Take it now: http://bit.ly/1bwk544. Questions and feedback can be directed to info@m2research.com.

Prize drawing
M2 Research will be doing a drawing for 2 prizes:
• Microsoft Xbox One
• Sony PS4

Drawing winners will contacted directly by email and announced at the 2014 Game Developers Conference in San Francisco, 17-21 March.

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FEATURED ARTICLE
TRENDING ARTICLE
MOST POPULAR ARTICLE
Prosocial video games instill kindness, helpfulness in kids
PsychCentral
A new study suggests that when children are exposed to video games and other media that encourage positive social behaviors, they are more likely to behave in kind and helpful ways later down the road.

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#DevJobFail: The worst game job applications ever
Develop
Develop readers share their horror stories of awful CVs, terrible interviews and inexplicable portfolio art

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The rise of jump
Polygon
Almost a quarter century ago, Universal released a revolutionary arcade game called Space Panic in which players had to navigate platforms, climb ladders and avoid moving obstacles in order to progress.

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INDUSTRY NEWS


'Fun lives in uncertainty': A game design analysis
Gamasutra
Alexandre Mandryka writes, "'Have you found the fun yet?' is a question we often hear asked to designers. It shows how shallow is our understanding of the craft of games, but also how easily we accept such a vague mandate. Trying to help the fine folks at Relic to develop a better acquaintance with that elusive concept led me to some interesting finding that I want to share with you with the hope that it will make the designer job more focused and that it will help those that manage them provide guidance and evaluate the results."
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Blog: Indie video games provide great adventures for little money
The Daily Aztec
Max Saucedo writes, "Every now and then, I find myself overwhelmed by the enormity of the AAA releases, especially this past winter season. Considering that my pores may be clogged from the excesses of excessive game consoles and FPS coming out of the woodworks from every possible direction, I decided to take a Steam bath. This consists of going onto your Steam account and buying indie games that are dirt cheap, and yet high quality. This week, I decided to review 'American McGee's Grimm,' which is available through Spicy Horse, and 'Continue?9876543210.'"
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Street Fighter II: An oral history
Polygon
An inside look at the creation and fallout of Capcom's industry-defining fighting game, as told by those who were there.
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  FEATURED COMPANIES
3Dflow: computer vision specialists
3Dflow is a startup rooted in academic research devoted to bring the power of computer vision to the industry. Activision Inc. is among its customers. 3Dflow's first product, 3DF Zephyr, is a powerful tool that can convert images into accurate 3D models. MORE
Playphone's Gaming Network
PlayPhone® is a global leader in mobile social gaming. PlayPhone’s mobile gaming platform enables players to login with their existing Facebook and Twitter accounts to connect and play social games with friends, discover popular new games, and share mobile gaming experiences. MORE


Can video game classes get kids into college?
New York Observer
Like a growing number of his private school peers, Dwight School student Calvin Solomon, 15, is getting academic credit for an elective course in creating video games and apps. "It's a lot of fun," said Solomon. "My old school had, like, one tech class that taught you to create an account on a website. It wasn’t on the next level like this is."
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Video game teaches kids about stroke symptoms and calling 911
American Heart Association
Children improved their understanding of stroke symptoms and what to do if they witness a stroke after playing a 15-minute stroke education video game, according to new research reported in the American Heart Association journal Stroke.
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Prosocial video games instill kindness, helpfulness in kids
PsychCentral
A new study suggests that when children are exposed to video games and other media that encourage positive social behaviors, they are more likely to behave in kind and helpful ways later down the road. The study, published in Psychological Science, examined the link between prosocial media and levels of empathy and helpfulness in children from seven countries: Australia, China, Croatia, Germany, Japan, Romania and the United States.
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Madden Bowl XX celebrates $4 billion videogame franchise
CNN Money
There was a big game being played in New York, although it wasn't on Super Bowl Sunday. At Pier 86 on Jan. 30, Electronic Arts celebrated the 25th Anniversary of its $4 billion videogame franchise, Madden NFL 25, at Madden Bowl XX, the annual videogame tournament and Super Bowl party that attracts some of the biggest names in the NFL.
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EA Salt Lake lays off part of staff
The Salt Lake Tribune
Electronic Arts Salt Lake, the video game studio that worked on the popular "The Sims" PC games and other family-based titles, has laid off part of its staff to focus on mobile gaming. Gaming publisher Electronic Arts, headquartered in Redwood Shores, Calif., confirmed the restructuring of the studio but would not say how many employees were let go.
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