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The IGDA is Preparing for GDC 2015
IGDA Membership Promotion @ GDC 2015
Considering signing up for an IGDA membership or renewing soon? The IGDA has partnered with Razer™, a world leader in connected devices and software for gamers, to provide new and renewing IGDA members with a great incentive! For those signing up for a 1-year membership, you can receive a Razer™ DeathAdder Chroma mouse, and if you sign up for a 2-year membership, you can receive a Razer™ BlackWidow Chroma keyboard. Quantities are limited so don't hesitate to visit the IGDA booth in Moscone's South Hall lobby during GDC week to take advantage of this great offer! The IGDA thanks Razer™ for their great support of the organization!

IGDA's Annual GDC Networking Event Scheduled for Tuesday, 3 March
Join the IGDA for its annual GDC Networking Event from 6PM - 9PM PST at the Children’s Creativity Museum. Sponsored by Sony, Tripwire Interactive, and Lionbridge Game Services, highlights of this year’s event include:
  • Drinks and light snacks
    • IGDA members will receive two (2) complimentary drink tickets (while supplies last)!
  • Stop-motion animation demo lab
  • Karaoke
  • Photobooth by Magbooth
  • Demos from by the IGDA Foundation's GDC Scholars and Intel Scholars
  • Sessions of Coffee: A Misunderstanding with Squinky Kiai
  • A celebration of the IGDA Executive Director's 50th birthday
RSVP now at

Watch this mailer and for more IGDA @ GDC 2015 details as they’re finalized!

IGDA @ GDC 2015 Sponsorship Opportunities Still Available
Each year, the IGDA hosts several events during GDC week, all of which require sponsorship support to become a reality Support opportunities are available at many different levels (PDF), including in-kind donations for Scholars, drawings, and more. Please consider giving back and supporting your community.
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Partner Highlight: Going to GDC? Get your game in front of 100+ Gaming Investors from US/Asia
Have a great team and a great game? F50’s investors want to meet you. The F50 Global Investor Network includes top game platforms and investors that can offer sizable investment and massive distribution for talented, fundable teams.

F50 is calling games startups to apply for its fourth season, to be hosted the day before Game Developer Conference (GDC) in San Francisco. Through three seasons, 107 F50 startups have raised more than $50 million in funds, including more than $10 million from the F50 Co-investment Network. Find out what it takes to be part of F50’s fourth class of fundable startups, and learn about the perks of our program below.

What we’re looking for:
  • Game studios and platforms (iOS, Android)
  • Two+ full-time founders
  • Goal to raise up to $5M for your company
  • Completed or near-production game
What founders get:
  • Low-friction opportunity to get in front of hundreds of top gaming investors
  • Smart investors with massive distribution and expertise in gaming space
  • Virtually unlimited capital available to fund the right teams
  • No strings attached (we don’t take any fees/no equity requirements)
Some notable investors and funds in our network:
  • Tencent
  • Perfect World
  • Cocoa
  • Foxconn
Think you qualify or know someone who does? The deadline to apply is 13 February. Learn more and apply now!

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Upcoming Events

Click here for discount information (requires log in).
To view all upcoming IGDA and IGDA Partner events, click here.

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Webinar Wednesday on 18 February: Designing for Game Monetization from Day One
Join host Chris Crowell and presenter Ethan Levy, a 12-year veteran game designer and producer, as they go in-depth on concrete tools for designing a game's monetization from day one. Register now!

The IGDA hosts weekly webinars surrounding topics in the game industry. Watch for more information on sessions and to register. Recordings of past webinars can be found here.

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  Globalize Your Gaming Content
With the World’s Largest Translation Services Provider
• Functional & Localization Testing
• Game Localization
• Audio Production
• Compliance & Compatibility Testing
• Community Management & Moderation

IGDA Women in Games SIG profiles programmer Sara M.
To celebrate and highlight women in game development, the IGDA WIG SIG posts monthly profiles of the sung and unsung women of game development, from veterans to fresh faces.

Meet Sara M. from Saudi Arabia. Sara has worked on a game titled Lima & Ripo. The game won the second place at a local development Competition with Sony Saudi Arabia. She’s currently working at a development studio with Semanoor, developers of Unearthed.

Want to see someone highlighted? Email today.

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Event Highlight: IGDA Members save 15% on Quo Vadis registration through 14 April
Ticket sales have started for Quo Vadis, Europe's oldest professional game developers' conference! "Quo Vadis" is a Latin phrase meaning "Where are you going?" and with this simple question the event launched in 2003. Now asking "Quo Vadis games industry?", the conference has firmly established itself as Germany's biggest conference for games industry topics and is one of the three leading industry conventions in Europe.

IGDA members receive a special discount of 15% off the Quo Vadis ticket of your choice — including the combination ticket! To get the discount, log into your account and visit the Member Benefits section to get the discount code. The code is valid until 14 April 2015 in the online ticket shop. Perhaps Berlin is too far away? No problem! Just send an email to and ask Silja for the special 30% "long distance traveler discount". Learn more at

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Event Highlight: TV Connect
TV Connect London is the world’s leading event in connected entertainment. Taking place on 28 - 30 April 2015, the event will bring together leading service providers from across the globe to meet, network and discuss the future of connected TV entertainment.

The exhibition features technologies from network solution providers, content management solutions, middleware and gateways to quality and security improvement; alongside this runs a three day conference focusing on monetising the evolution of TV Everywhere. Learn more:

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Get Ready for LocJAM 2: 22 February - 1 March
This world is yours. You know its landscapes, people and creatures better than their first creator ever did. You start to reshape it and what was distant and obscure becomes close and familiar. Funny jokes, touching songs and stirring speeches now vibrate with a new and unexpected energy. Now you are a game translator, now you translate worlds. LocJAM is a non-profit video game translation contest that allows everyone, from amateurs to veterans, to share the experience of translating a video-game together. Attend the free workshops, discuss your solutions on the online group, and see if you can get crowned by the jury!

Learn more at

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C++ and Lua apps love Windows
$1000 of rewards when you bring your game apps to Windows using Marmalade.

Marmalade, the top-rated, cross-platform app development tool, in collaboration with Microsoft, are running a new offer for developers and game makers who are keen to deploy their games using Marmalade to the Windows Stores for phone, tablet and PC. Indie makers of innovative and engaging games who want to reach a broader audience of millions of players can take part, and if successful will receive a package of bonuses including priority review for Windows store promotion, a License to Windows 8.1 Pro, a Windows Phone device and a Marmalade License, plus a $100 PayPal voucher.

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Promoted by [Marmalade]

Attention Students: Apply for an E3 Scholarship!
We are pleased to announce that IGDA Scholarship Applications are now open for the 2015 E3 Expo! The program is open to all undergrad and graduate students, as well as those who have graduated up to six months before the Expo, in fields relating to game development. Applications must be submitted by 24 March 2015; please see for rules and the application form.

Awarded to the best and brightest students in game development disciplines, the IGDA Scholars program gives recipients an unmatched E3 experience with a pass, industry mentorship, and local studio tours. Read more at:

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Music is passion - Be passionate!

"Dynamedion is the perfect choice when it comes to game music.

Dynamedion stands for:
- Top-notch quality
- More than 1000 projects over recent years (i.a. Crysis 2, ANNO, The Settlers)
- Numerous prizes and award-winning composers/sound designers
- Straight-forward project management

We'll make your game sound great! We promise!"
Level Up in Game Design

Are you ready to jump in and learn to create games?
Get hands-on experience collaborating with other students to produce games under the guidance of leading industry professionals in the San Francisco Bay Area—the epicenter of game development. Apply now to Academy of Art University's School of Game Design!
Procedural: A Better Way

With each new generation of gaming hardware, the pressure to build bigger worlds populated by highly detailed content is reaching a boiling point. Studios are struggling to meet deadlines and contain costs. There must be a better, smarter way that makes it easier to create game art with the team you have.

Support IGDA Member Projects on Kickstarter and Indiegogo
Many of our members, affiliates and partners rely on several popular crowdfunding platforms to build their communities and financially support their work. Please take a few moments to check out the projects on Kickstarter and Indiegogo that our members have been dedicating their hard work and energy towards.

If you would like to have a project you’d like showcased on one of our pages, fill out the application form here.

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Valve to Greenlight candidates: Don't bribe voters with game codes
Valve Software is quietly telling developers that using Steam keys to bribe people to vote for their games while it is going through the Steam Greenlight process is a big no-no. Buying votes is an unacceptable practice by anyone's standards, but apparently some developers desperate to get on Steam are handing them out like candy. Valve's message to developers was revealed by a SteamDB tweet.
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New Adaptive Game Music Engine

Render adaptive music for your next title using the Elias engine.

Free to try, with some ready-made production tracks to get you started.
Playphone's Gaming Network
PlayPhone® is a global leader in mobile social gaming. PlayPhone’s mobile gaming platform enables players to login with their existing Facebook and Twitter accounts to connect and play social games with friends, discover popular new games, and share mobile gaming experiences. MORE

Vegas' new bet on grabbing millennials: Turning slots into video games
The Washington Post
Millennials love Las Vegas, but they're far less enamored with the casino world's hyperprofitable lifeblood, slot machines. So to hook young visitors back onto pulling the lever, the kings of the Strip are betting on a new strategy: making gambling look like a video game. A state Senate committee in Nevada is considering a bill that would allow casinos to add more skill-based gambling — like playing Angry Birds, but for cash — on top of the typical games of chance.
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Why one of D&D's biggest video game devs thinks that tabletop game has lost its way
Dungeons and Dragons is dear to Feargus Urquhart's heart. But ask the man behind so many adaptations of D&D video games to ignore his emotions and he'll tell you that the '70s fantasy tabletop role-playing game may have lost its way. In part, that's why Obsidian Entertainment recently cut a deal with Paizo to create games based not on D&D, but tabletop RPG competitor Pathfinder.
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Businesses offer a link to the past for lovers of old video games
For people of a certain age, the sound of the video game character Mario growing after eating a mushroom brings back great memories. A generation that played the original Nintendo Entertainment System title and other games as children in the 1980s and 1990s has now grown full-sized, too. And they're returning to the games of their childhood. Inside the Save Point Video Games store in Charlotte, N.C., it's like being back in the 1990s.
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Loopy design encourages players to keep playing
How games like The Legend of Zelda and Divinity: Original Sin encourage players to keep on exploring their worlds: "In short, a dead end says 'Stop!' while a loop says, 'Go!'"
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Colby Horton, Vice President of Publishing, MultiView 469.420.2601
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Tristin Hightower, Editor, IGDA 

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