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IGDA statement on King trademark
We released our statement yesterday in response to the King trademark issue:
As an advocacy organization for game developers, the IGDA diligently monitors issues that may restrict a developer's ability to create and distribute his or her work. After reviewing the trademark filing and subsequent conduct by King Inc. in relation to its popular game, "Candy Crush Saga," we feel we should comment.
While we understand and respect the appropriate exercise of trademark rights, King's overreaching filing in its application for the trademark for its game "Candy Crush Saga," and its predatory efforts to apply that mark to each separate word contained in that name, are in opposition to the values of openness and cooperation we support industry wide, and directly contradict the statement King's CEO, Riccardo Zacconi, made on 27 Jan. (http://about.king.com/about/our-approach-to-ip). Our Business and Legal Special Interest Group will be providing a more comprehensive analysis of this issue from its perspective soon.
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IGDA at GDC 2014
In partnership with GDC, the IGDA is happy to announce the following schedule of events for its members at GDC 2014:
Be sure to visit and bookmark www.igda.org/GDC2014 for more information on these and other IGDA @ GDC activities!
- Join the IGDA on Tuesday, 18 March, at the IGDA 20th Anniversary Celebration, sponsored by Intel, Sony, and Microsoft.
- Don’t miss the IGDA Annual Meeting on Friday, 21 March, for an overview of the organization's past year and its future. There will also be a Q&A period to get feedback and input from the community.
- Visit the IGDA booth in Moscone South Hall, Upper Lobby throughout the week to catch up with friends, old and new, including over 10 social gatherings from various IGDA SIGs and chapters.
- Meet with peers from your SIG or a SIG of interest to discuss topics and issues that impact your lives and careers at one of over 25 IGDA SIG Roundtables.
IGDA members can save US$75 on their GDC 2014 All Access Pass or Main Conference registration. Click here to log in and get your discount code*.
An IGDA membership starts as low as US$25 per year. Join or renew today and your membership will pay for itself and more with the GDC discount!
* The IGDA discount code cannot be combined with other GDC discount promotions, including group discounts, alumni rates, exhibitor discounts, other special discount offers or previously purchased or registered passes. All discount codes are subject to review and are limited to one discount per registration. Discount is available for online registration only. Online registration closes on 12 March at 7 p.m. EST.
Can’t make it to GDC?
IGDA members receive 10 percent off an individual subscription to the GDC Vault! Subscribe today and get unlimited access to all members-only content from nearly 20 years of the world's largest and longest-running gaming industry event. Enjoy over 8,000+ videos, slides and audio from the game industry's leading figures, and access to upcoming GDC 2014 content at no additional cost. Click here to log in and access details for this and other great benefits!
Here’s what IndieGameStand offers game developers:
We are constantly working hard to be an easy-to-use and valuable resource to indie game developers.
IGDA Perspectives content spotlight and March call for submissions
Excerpt from "3-D Art for Indies" by Christopher Totten:
The lack of 3-D art in many ways contradicts the spirit of indie development, where independent creators create the experiences they wish using whatever tools they can manage. For some, this can and has included 3-D worlds.
Read the full story in the January issue of the IGDA Perspectives newsleter, "Art in Tight Spaces."
The IGDA Perspectives newsletter is looking for content for its March issue, "Games for Change Revisited.”
Topics include but are not limited to:
Please send articles of 500 words or more in length in Word format with a short third person bio and images attached separately to firstname.lastname@example.org by Friday, 7 March.
The future of games for impact: How will they look in 10 years?
- Designing a game expressing personal experiences
- How to make transformational games for transmedia projects (games linked to books, documentaries, etc.)
- Case studies measuring games' real-world impact
- Censorship in social impact games
- Art and empathy games: Tension between self-expression and purpose
Click here for information on these and other discounts (requires log in).To view all upcoming IGDA and IGDA partner events, click here.
- WIPJam @ Mobile World Congress 2014 (24-27 Feb., Barcelona, Spain)
- Game Developers Conference (17-21 March, San Francisco, USA):
IGDA members save US$75
- IGDA Game User Research Summit (18 March, San Francisco, USA):
IGDA members save $US52
- Games for Change Festival @ Tribeca Film Festival (22-24 April, New York City, USA):
IGDA members save 20 percent
- East Coast Game Conference (23-24 April, Raleigh, N.C., USA):
1-year IGDA membership included with select passes
- M2Games Games Latam (24-25 April, Miami, USA):
IGDA members save 15 percent
Join Drexel University’s Digital Media program, a leading program in Game Design, as a full time tenure-track faculty. Industry experience is preferred. Apply here! MORE
Producing world-ready graduates in 3D modeling/animation, game art, game audio, creative writing, game engine programming, and video game production/management. MORE
IGDA member benefit:
Save 20 percent on Games for Change Festival registration
The Games for Change Festival (22-26 April) is the largest gaming event in New York City, USA, and the premiere international gathering bringing together the gaming world and the social impact sector. The 2014 edition, part of the Tribeca Film Festival, will feature inspiring speakers, great games, and networking opportunities all to support the mission of games for social impact.
Registration is open with a 20 percent early bird discount through 21 Feb. As an IGDA member, you'll receive a discount on Festival tickets: Only $319 for the full festival until 21 Feb. for early bird pricing, then $399 for regular registration — a big savings off the general admission price of $499, to game developers in the IGDA community. Click here for information on these and other discounts (requires log in).
Apply to be an IGDA Scholar at E3
Applications are being accepted for the 2014 IGDA Scholarships at E3. The program is open to all students and recent graduates in fields relating to game development. Applications must be submitted by 23 March; please see http://scholars.igda.org/how-to-apply/ for rules and the application form.
Awarded to the best and brightest students in game development disciplines, the IGDA Scholars program gives recipients an all-access pass, industry mentorship, and local studio tours.
E3 takes place 10-12 June at the LA Convention Center in Los Angeles, USA. E3 is the world's premier trade show drawing tens of thousands of professionals to experience the future of interactive entertainment. The most influential people leading the most innovative companies in the industry attend E3 to see groundbreaking new technologies and never-before-seen products for computers, video game consoles, handheld systems, mobile and social, and the Internet.
The IGDA and the IGDA Scholarships Committee are delighted to have E3 be a part of this year's exciting schedule. Learn more about the program, its history and how to apply at http://scholars.igda.org. Please help us continue to spread the word about this excellent opportunity for students around the world. To learn how you or your organization can support the program, contact email@example.com.
IGDA partner highlight:
M2 Research wants to hear from you — Game Development Survey
M2 Research is conducting an in-depth analysis on trends in development, tool usage, and studio growth. All the information provided will be aggregated to create a total industry snapshot that will be published and made available to anyone who completes the survey. M2 Research wants to get your insight and feedback on important issues facing game development industry, so please be sure to fill out the Game Development Survey completely. Your opinions and voice are important!
The M2 Game Development Survey should take less than 10 minutes of your time to complete. Take it now: http://bit.ly/1bwk544. Questions and feedback can be directed to firstname.lastname@example.org.
M2 Research will be doing a drawing for 2 prizes:
• Microsoft Xbox One
• Sony PS4
Drawing winners will contacted directly by email at the end of March.
IGDA partner highlight: Marmalade partner webinars
Marmalade, a software development tool that allows developers to spread their apps to a wide range of devices, is offering a free webinar series for game developers to learn how to use its services to make the most of their games using integrated services for advertising, analytics, chat, payments, promotions, push notifications and more. Learn more and register today!
Time for some traffic problems ... in your video games!
Anti-Censorship Committee of IGDA
Imagine you are playing an online game. You are so close to victory you can taste it. Suddenly your game starts stuttering and pausing. Triumph turns to bitter defeat. Death by lag.
You call your Internet Service Provider to complain about their lousy service. But the support rep cheerfully explains that the lag is not a bug, it's a feature.
Indie prize showcase winners announced at Casual Connect Europe
The Casual Games Association, hosts to Casual Connect Europe, recently announced the winners of Casual Connect Europe showcase's Indie Prize Awards.
New video games shun fantasy, tackle real-world issues
Los Angeles Times via The Seattle Times
Miguel Oliveira is developing a video game in a tiny apartment near the University of Southern California, worlds away from the high-tech studios of Sony, Microsoft and Nintendo. He works on a laptop surrounded by folding chairs and red plastic cups. The forgettable surroundings belie his ambition: To design a game that changes the way we play.
How passion killed and revived a 20-year-old indie game
Shenandoah: Daughter of the Stars was supposed to be released in 1993. Developed for the Amiga by four Swedish teenagers working out of a bedroom, it had a U.K. distributor, a working demo and coverage in popular game magazines. It was almost finished. But overnight, it collapsed.
3Dflow is a startup rooted in academic research devoted to bring the power of computer vision to the industry. Activision Inc. is among its customers. 3Dflow's first product, 3DF Zephyr, is a powerful tool that can convert images into accurate 3D models. MORE
PlayPhone® is a global leader in mobile social gaming. PlayPhone’s mobile gaming platform enables players to login with their existing Facebook and Twitter accounts to connect and play social games with friends, discover popular new games, and share mobile gaming experiences.
Could video games help kids with dyslexia learn to read?
Mother Nature Network
Conventional wisdom suggests that parents limit screen time for kids, particularly for kids who have trouble learning in school. But a new study just might lend to the theory that certain video games could help kids with learning disorders like dyslexia improve their performance in school.
Sony executive blames Rhode Island politicians for 38 Studios debacle
While Rhode Island leaders never should have backed a $75 million loan to Curt Schilling’s 38 Studios, Gov. Lincoln Chafee bears the blame for the company’s final collapse in the spring of 2012, according to one leading industry executive.
Oklahoma city looking to place video game stores under same regulations as pawn shops
It is no secret that theft is a big problem in any part of the world. It is something that we as humans have been battling for our entire existence. The city of Tulsa, Okla., recognizes how hard this battle is and is looking to give law enforcement more tools to work with in their fight against theft.
Next-gen consoles, digital sales driving Australian video games industry
The Australian video and computer games industry tipped over the $2 billion mark in 2013, with traditional hard-copy retail sales hitting $1.14 billion and digital sales reaching an estimated $899 million, according to data from NPD Group Australia.
New journal pushes the dialogue of video games and art
There are a multitude of publications out there covering video games, from reviewing play to industry news, but a new journal is aiming to fill a void in the discussion of experimental games and art.
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