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Are You Ready for GDC 2015?
This is your last chance — Online registration for GDC 2015 ends in less than 12 hours!
Register for GDC 2015 before 11:59PM PT tonight to save up to $300 on select passes! IGDA members receive an additional $75 in savings on All Access or Main Conference Passes.* Click here for discount information (requires log in).
Choose your pass and register now!
GDC 2015 Highlights include:
*Savings calculations are based on the difference between the current savings scenario (online rate) and maximum cost scenario (onsite price). Discount code cannot be combined with other discount promotions, including group discounts, alumni rates; IGDA membership discounts, other special discount offers, or previously purchased or registered passes. All discount codes are subject to review.
- Over 500 sessions by industry leaders, including:
- Designing for Empathy with Sensory Replication in D4
- Transitioning from Linear to Open World Design with Sunset Overdrive
- Infinite Play
- Hearthstone: How to Create an Immersive User Interface
- Game < Design
- See all announced sessions »
- More than 300 exhibitors and sponsors on the vibrant Expo Floor
- Playable games at GDC Play and the IGF Pavilion
- Interactive spaces, including the Videogame History Museum, Wheel of Whimsy by iam8bit, and Shut Up & Sit Down: A Lovely Tabletop Lounge
- A week of exciting GDC networking events and parties
- The 17th annual Independent Games Festival and 15th annual Game Developers Choice Awards
IGDA Membership Promotion @ GDC 2015
Considering signing up for an IGDA membership or renewing soon? The IGDA has partnered with Razer, a world leader in connected devices and software for gamers, to provide new and renewing IGDA members with a great incentive! For those signing up for a 1-year membership, you can receive a Razer DeathAdder Chroma mouse, and if you sign up for a 2-year membership, you can receive a Razer BlackWidow Chroma keyboard. Quantities are limited so don't hesitate to visit the IGDA booth in Moscone's South Hall lobby during GDC week to take advantage of this great offer! The IGDA thanks Razer for their great support of the organization!
GUR Summit 2015 @ SCEA
The 6th annual Games User Research Summit will be held on Tuesday 3 March at the Sony Computer Entertainment America Headquarters (SCEA) in San Mateo, CA. For those of you planning on going to GDC, this happens right beforehand.
Here’s what you can look forward to:
Learn more and register at http://www.igda.org/event/GURSummit2015.
- Access to more than 150 academic and professional attendees
- a full day of presentations and panels by veteran practitioners and industry leaders
- "practical sessions" that offer hands-on experience in conducting game research
- opportunities to socialize and network with GUR colleagues & aspiring GURs
- products and services of interest to GUR
- catered lunch, snacks, and beverages
- free shuttles to/from Moscone Center
- discounted tickets for IGDA members
IGDA's Annual GDC Networking Event Scheduled for Tuesday, 3 March
Join the IGDA for its annual GDC Networking Event from 6PM - 9PM PST at the Children’s Creativity Museum. Sponsored by Microsoft Studios, Sony, Tripwire Interactive, and Lionbridge Game Services, highlights of this year’s event include:
RSVP now at https://2015igdagdc.eventbrite.com.
- Drinks and light snacks
- IGDA members will receive two (2) complimentary drink tickets (while supplies last)!
- Stop-motion animation demo lab
- Photobooth by Magbooth
- Demos from by the IGDA Foundation's GDC Scholars and Intel Scholars
- Sessions of Coffee: A Misunderstanding with Squinky Kiai
- Video game themes performed by the Videri String Quartet
- VR demos with LeapMotion
- A celebration of the IGDA Executive Director's 50th birthday
Visit www.igda.org/GDC2015 for more information about the IGDA @ GDC 2015.
I Make Games — Providing female role models in game development
Research shows that middle school girls are interested in developing video games, but they often lose confidence as they get older. Role models can make a difference. I Make Games is a new campaign sponsored by the IGDA and
Women In Games International (WIGI) to provide female role models in game development.
Our goal is to cultivate an online channel to which female game developers can add their own stories about game development. Starting at GDC, we are reaching out to developers and asking them to help seed the channel with videos. Please check out imakegamesproject.com to see the research, and learn how to create your own videos for the channel.
Celebrate the women who are already making games! Encourage a new generation of girls to join their ranks. Spread the word — we need videos!
IGDA Japan is looking for your book recommendations!
Each year after GDC, IGDA Japan conducts a survey asking GDC attendees to recommend a book or books that they have found useful for game development. The 2015 survey can be found at http://bit.ly/1BbD3xA and will close on 23 March.
Results of the 2014 survey can be found at http://goo.gl/5fCFyf.
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2015 Board of Directors Elections Results!
The IGDA Board of Directors election for 2015 concluded on 9 February and the results are now in. We'd like to welcome Trent Oster and Dr. Farhad Javidi to the board, effective 1 April 2015! Check out the Board of Directors blog page for all the details. Thank you to all you ran for election and to everyone who voted!
- Game Developers Conference (2-6 March, San Francisco, US):
IGDA Members save $75
- IGDA Game User Research Summit (2 March, San Mateo (SF), US)
- Mena Games Conference & Exhibition (26-27 March, Beirut, LB)
- Games for Change Festival (21-23 April, NYC, US): IGDA Members save 20%
- Quo Vadis games industry? Berlin 2015 (21-23 April, Berlin, DE)
- Apps World Germany 2015 (22-23 April, Berlin, DE): IGDA Members save 15%
- TV Connect (28-30 April, London, UK)
Click here for discount information (requires log in).
To view all upcoming IGDA and IGDA Partner events, click here.
Webinar Wednesday on Haitus until 25 March
Due to GDC, PAX East and the recovery time associated with both events, IGDA Webinar Wednesday is on hiatus until 25 March. The IGDA hosts weekly webinars surrounding topics in the game industry.Watch www.igda.org/webinars for more information on sessions and to register. Recordings of past webinars can be found here.
Journal of Comparative Media Arts (CMA Journal): Call For Submissions
The Journal of Comparative Media Arts (CMA Journal) is an open-access, student-run, peer-reviewed journal, taking up discussions and investigations within the creative, critical and cultural communities (please visit us at http://cmajournal.ca/). Our goal is to publish the best of graduate, postgraduate and recent graduate essays and dissertations, presenting the pluralism of research within arts and culture and a forum for scholarly discourse. Engaging a transdisciplinary perspective, the CMA Journal encompasses contemporary concerns with a focus on visual arts and art history, cinema and moving-image studies, performance studies, and studies of computer-based arts.
CALL FOR SUBMISSIONS
On behalf of the Editorial Committee of the Journal of Comparative Media Arts, the inaugural publication of the CMA Journal invites submissions that consider the theme of FAILURE.
Every submission (long papers, short papers, photo essays and artworks) relevant to study of contemporary, forward-thinking investigations in visual culture and the arts will be reviewed and considered.
Submissions will be accepted until 15 March 2015, 23:59 PST.
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Attention Students: Apply for an E3 Scholarship!
We are pleased to announce that IGDA Scholarship Applications are now open for the 2015 E3 Expo! The program is open to all undergrad and graduate students, as well as those who have graduated up to six months before the Expo, in fields relating to game development. Applications must be submitted by 24 March 2015; please see http://scholars.igda.org/how-to-apply/ for rules and the application form.
Awarded to the best and brightest students in game development disciplines, the IGDA Scholars program gives recipients an unmatched E3 experience with a pass, industry mentorship, and local studio tours. Read more at: http://bit.ly/1z46wqI.
Support IGDA Member Projects on Kickstarter and Indiegogo
Many of our members, affiliates and partners rely on several popular crowdfunding platforms to build their communities and financially support their work. Please take a few moments to check out the projects on Kickstarter and Indiegogo that our members have been dedicating their hard work and energy towards.
If you would like to have a project you’d like showcased on one of our pages, fill out the application form here.
$1000 of rewards when you bring your game apps to Windows using Marmalade.
Marmalade, the top-rated, cross-platform app development tool, in collaboration with Microsoft, are running a new offer for developers and game makers who are keen to deploy their games using Marmalade to the Windows Stores for phone, tablet and PC. Indie makers of innovative and engaging games who want to reach a broader audience of millions of players can take part, and if successful will receive a package of bonuses including priority review for Windows store promotion, a License to Windows 8.1 Pro, a Windows Phone device and a Marmalade License, plus a $100 PayPal voucher.
Can this Arduino box stop online cheating in video games?
Cheating has always existed in multiplayer games, and for the most part it’s just a minor annoyance. But now that there are millions of dollars up for grabs at eSports tournaments, cheating has become a problem with much larger stakes. So, how do we fix it? Well, a man by the name of David Titarenco thinks he’s solved part of the problem with a tiny little Arduino box he calls "Game:ref."
Crowfall is an MMO that mixes Game of Thrones with Eve Online
Todd Coleman likes to tell a story that, he says, illustrates how his MMO Crowfall differs from most multiplayer worlds. "Imagine you visit your family, once a year for Thanksgiving," he says. "And, every year, you all gather around the table for a game of Risk. Now imagine that, instead of playing a fresh game of Risk each year, you are forced to re-enter the same game, year after year, dealing with the dominant advantages and crippling disadvantages that players have accrued in the past. That's no fun at all."
Research has shown that audiences have a negative reaction as the human likeness of a character increases. This phenomenon is known as the Uncanny Valley. This book is an essential guide on how to overcome the Uncanny Valley phenomenon when designing human-like characters in digital applications. Save 20% use promo: BVP18
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With each new generation of gaming hardware, the pressure to build bigger worlds populated by highly detailed content is reaching a boiling point. Studios are struggling to meet deadlines and contain costs. There must be a better, smarter way that makes it easier to create game art with the team you have.
GDC general manager kindly warns: Be good or be gone
Meggan Scavio, general manager for GDC Events, put out a short and friendly reminder Feb. 24 that there are rules that both speakers and attendees need to follow to make the Game Developers Conference a safe and happy environment for everyone. In her brief note to the development community, Scavio said that GDC is for everyone and anyone at the official venue during GDC week should act accordingly.
Video games meet resistance training
Video games that give you a workout have been around for a while now, but research has questioned how much benefit you can really get from them. Now, an Australian startup is upping the game, as it were, adding resistance training to the mix.
Render adaptive music for your next title using the Elias engine.
Free to try, with some ready-made production tracks to get you started. MORE
PlayPhone® is a global leader in mobile social gaming. PlayPhone’s mobile gaming platform enables players to login with their existing Facebook and Twitter accounts to connect and play social games with friends, discover popular new games, and share mobile gaming experiences.
Valve to show SteamVR hardware, controller, and new Steam devices at GDC
Valve recently announced that it plans to showcase previously unannounced SteamVR hardware at GDC, alongside new iterations of the long-awaited Steam Machines hardware and the final version of the Steam Controller.
Miss an issue of IGDA Insider? Click here to visit the Insider archive page.
Independent, not underground: 5 indie game developers whose games you need to be playing
Independent games are no longer a niche market. It’s easier than ever to spread the word about your favorite indie games thanks to social media, and the ease of buying them through Steam makes distribution better for fans and developers alike. Increased availability and more people talking means some games receive attention that rivals that of AAA games. Though this list is by no means exhaustive, here are five of the biggest independent game companies making games right now.
Video games flow with the pints at London's eSport pub
Agence France-Presse via Phys.org
It's Saturday night at a busy pub in north London, and the crowd is packed around the bar cheering and shouting at a large screen. It's not showing sport, but a video game. There is no telltale sign on the grey front of the building, just its name "Meltdown" and the muffled bass of Bob Marley's "Get up, stand up" that makes the windows vibrate gently. But inside this eSports bar is a temple of competitive gaming.
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