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2014 IGDA Board of Directors election open through 10 March
The 2014 IGDA Board of Directors election has begun and instructions have been sent to the email addresses on file for voting eligible members.
Every vote counts — even if you cast an empty ballot and vote for no one — so let your voice be heard! Voting ends 10 March at 23:59 PST.
Meet this year’s candidates (alphabetically by last name)
General election information can be found at http://www.igda.org/elections2014.
The ballot itself can be found at http://bit.ly/IGDAElection2014.
If you believe you are a voting eligible member for the 2014 election and did not receive voting information via email to the email address associated with your IGDA.org account last week (Subject: Your Voting Information for the 2014 IGDA Board of Directors Election), please contact email@example.com for assistance.
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IGDA at GDC 2014
In partnership with GDC, the IGDA is happy to announce the following schedule of events for its members at GDC 2014:
Be sure to visit and bookmark www.igda.org/GDC2014 for more information on these and other IGDA @ GDC activities!
- Join the IGDA on Tuesday, 18 March, at the IGDA 20th Anniversary Celebration, sponsored by Intel, ID@XBOX, Project Spark, and Sony.
- Don’t miss the IGDA Annual Meeting on Friday, 21 March, for an overview of the organization's past year and its future. There will also be a Q&A period to get feedback and input from the community.
- Visit the IGDA booth in Moscone South Hall, Upper Lobby throughout the week to catch up with friends, old and new, including over 10 social gatherings from various IGDA SIGs and chapters.
- Meet with peers from your SIG or a SIG of interest to discuss topics and issues that impact your lives and careers at one of over 25 IGDA SIG Roundtables.
- During IGDA's Advocacy Training session, learn what the organization has been doing to counter the pervasive anti-game bias and find out the many options available to empower yourself, including media training, community outreach and working with our natural allies.
IGDA members can save US$75 on their GDC 2014 All Access Pass or Main Conference registration. Click here to log in and get your discount code*.
An IGDA membership starts as low as US$25 per year. Join or renew today and your membership will pay for itself and more with the GDC discount!
* The IGDA discount code cannot be combined with other GDC discount promotions, including group discounts, alumni rates, exhibitor discounts, other special discount offers or previously purchased or registered passes. All discount codes are subject to review and are limited to one discount per registration. The IGDA discount code is available for online registration only. Online registration closes 12 March at 7 p.m. EST.
Here’s what IndieGameStand offers game developers:
We are constantly working hard to be an easy-to-use and valuable resource to indie game developers.
IGDA partner highlight: Party with DeNA after GDC!
Unwind after GDC with DeNA! There will be exciting giveaways for the first 100 people at the door as well as free drinks and food for everyone to enjoy. So come on over to Southside Spirit House and have some fun with DeNA! RSVP now.
Can't make it to GDC?
IGDA members receive 10 percent off an individual subscription to the GDC Vault! Subscribe today and get unlimited access to all members-only content from nearly 20 years of the world's largest and longest-running gaming industry event. Enjoy over 8,000+ videos, slides and audio from the game industry's leading figures, and access to upcoming GDC 2014 content at no additional cost. Click here to log in and access details for this and other great benefits!
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PlayPhone® is a global leader in mobile social gaming. PlayPhone’s mobile gaming platform enables players to login with their existing Facebook and Twitter accounts to connect and play social games with friends, discover popular new games, and share mobile gaming experiences.
Attention students: Apply for an IGDA 2014 E3 Scholarship
IGDA Scholarship application is now open for 2014 E3 Expo. The program is open to all students and recent graduates in fields relating to game development. Applications must be submitted by 23 March; please see http://scholars.igda.org/how-to-apply/ for rules and the application form.
Awarded to the best and brightest students in game development disciplines, the IGDA Scholars program gives recepients an all-access pass, industry mentorship, and local studio tours. To learn how you or your organization can support the program, contact firstname.lastname@example.org.
- WIPJam @ Mobile World Congress 2014 (24-27 Feb., Barcelona, Spain)
- Game Developers Conference (17-21 March, San Francisco, USA):
IGDA members save US$75
- IGDA Game User Research Summit (18 March, San Francisco, USA):
IGDA members save $US52
- Games for Change Festival @ Tribeca Film Festival (22-24 April, NYC, USA):
IGDA members save 20 percent
- East Coast Game Conference (23-24 April, Raleigh, USA):
1-year IGDA membership included with select passes
- M2Games Games Latam (24-25 April, Miami, USA):
IGDA members save 15 percent
Click here for information on these and other discounts (requires log in).To view all upcoming IGDA and IGDA Partner events, click here.
IGDA Perspectives content spotlight and March call for submissions
Excerpt from "Game Design Aspect of the Month: The (Almost) Invisible Metric That Runs Your Game" by Mitchell Smallman:
There is no metric you can track and tweak that makes people pay money for your game. There is however, a great deal of money to be made by understanding your audience as a consumer and a game player at the same time. To do this, I usually ask developers to consider what I call “value points.”
Read the full story in the January issue of the IGDA Perspectives newsleter, “Art in Tight Spaces.”
The IGDA Perspectives newsletter is looking for content for its March issue, "Games for Change Revisited.”
Please send articles of 500 words or more in length in Word format with a short third person bio and images attached separately to email@example.com by Friday, 7 March.
Topics include but are not limited to:
- The future of games for impact: how will they look in 10 years?
- Designing a game expressing personal experiences
- How to make transformational games for transmedia projects (games linked to books, documentaries, etc.)
- Case studies measuring games' real-world impact
- Censorship in social impact games
- Art & empathy games: tension between self-expression and purpose
GG Interactive is hosting a speed networking event on March 19th from 5:00-6:30 across the street from the Moscone West entrance. You must be pre-qualified to attend. Learn more or request an invite at http://devquest.gginteractive.com.
IGDA partner highlight:
M2 Research wants to hear from you — Game Development Survey
M2 Research is conducting an in-depth analysis on trends in development, tool usage, and studio growth. All the information provided will be aggregated to create a total industry snapshot that will be published and made available to anyone who completes the survey. M2 Research wants to get your insight and feedback on important issues facing game development industry, so please be sure to fill out the Game Development Survey completely. Your opinions and voice are important!
The M2 Game Development Survey should take less than 10 minutes of your time to complete. Take it now: http://bit.ly/1bwk544. Questions and feedback can be directed to firstname.lastname@example.org.
M2 Research will be doing a drawing for 2 prizes:
• Microsoft Xbox One
• Sony PS4
Drawing winners will contacted directly by email at the end of March.
IGDA partner highlight: "US AND THE GAME INDUSTRY" documentary available for screenings and sales
"US AND THE GAME INDUSTRY" is a documentary about designing video games featuring five developers: Jason Rohrer, thatgamecompany, Douglas Wilson, Zach Gage and Alexander Bruce.
Game developers and designers today are born into a scene of ever-widening possibility, enabled by the advent of computers and refined into systems of design practice and content publishing. Developers are serious about their medium and contemporary culture has begun to reflect their visions, reflections and concerns. Such commitment to game design is highlighted in a new study called "US AND THE GAME INDUSTRY," a feature documentary made from the perspective of someone outside the game industry.
Learn more at http://www.usandthegameindustry.com.
GDC poll: 46 percent of devs plan to support their games more than a year after launch
Recent results from a poll of Game Developers Conference attendees reflect how mobile and online platforms have changed the way developers release games.
King doesn't want your CANDY; abandons trademark filing
For a substance so sweet, it’s surprising how bad a taste the word CANDY has left in people’s mouths this year. And it all started in January, when it was revealed by Gamezebo that King (Candy Crush Saga) held the European trademark on the word CANDY, and was in the process of obtaining a similar mark in the U.S.
But now, Kotaku reports, that trademark filing has been withdrawn.
Online games go local for booming southeast Asia market
It was while hunting for monsters in a virtual cave that Bend Henmoko Madio met his community and realized why companies are adapting online video games to suit the different languages, tastes and mobile devices in Southeast Asia. Text translation, dialogue dubbing and character outfits are among the most common tweaks in the "localization" work by firms wanting to capitalize on the region's booming game market and keep players loyal.
The end of video game discs
The PlayStation 4 and Xbox One may be the last of a dying breed of disc-based video game consoles.
The booming mobile and free-to-play video game markets are seriously weighing down today's disc-based game sales. Sales of new and used video game discs made up just 35 percent of overall video game sales last year, according to research firm Newzoo. That's down from 40 percent in 2012.
UK: Court orders GAME to pay back-rent
U.K. video game retailer GAME has been ordered by the Court of Appeals to pay missed rent payments of around £3 million amassed during its period of administration back in 2012, according to MCV. The retailer said that it had put aside £3 million in the event that it lost its case.
A crash course in the history of video games in just under 6 minutes
Fancy yourself a video game enthusiast but don't want to spend hours reading about the history through countless books? Just turn to Playerdotme, who presents the history of video games in an easily digestible, and to the point video that starts from the very first cathode ray "game" going all the way to present day next-gen console releases, titled Evolution of Gaming.
PlayStation First opens Europe's largest teaching lab in Scotland
Sony has opened a teaching lab comprised of PlayStation consoles within Abertay University’s campus in Dundee, Scotland. It is the largest teaching lab of its type in Europe, giving game development students access to a suite of PS4, PS3 and PS Vita consoles.
Gearbox suing 3D Realms over Duke Nukem: Mass Destruction RPG
While the long, strange saga of Duke Nukem Forever finally concluded with 2011's heavily panned release, the aftershocks of the game's development continue to this day. Case in point, Gearbox has filed a federal lawsuit to prevent Duke Nukem creators 3D Realms and Apogee Software, along with developer Interceptor Entertainment, from using the Duke Nukem IP as planned in a new game.
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