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The IGDA is at GDC!
If you're at GDC, be sure to stop by the IGDA Booth in the South Hall, Upper Lobby to meet board members, learn about SIGs and Chapters, sign up for your membership, and more!

Visit and bookmark for more information on all IGDA @ GDC 2015 activities including advocacy training for developers, and the IGDA's Annual Meeting.

Didn’t make it to GDC?
IGDA members receive 10 percent off an individual subscription to the GDC Vault! Subscribe today and get unlimited access to all members-only content from nearly 20 years of the world's largest and longest-running gaming industry event. Enjoy over 8,000+ videos, slides and audio from the game industry's leading figures, and access to upcoming GDC 2015 content at no additional cost. Click here to log in and access details for this and other great benefits!
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The 2015 Developer Satisfaction Survey is now open!
The IGDA's annual Developer Satisfaction Survey (DSS) launched on 2 March and will be open through 15 April 2015. The survey is intended to gauge the conditions of the industry and their work satisfaction from the perspective of individual game developers — essentially anyone involved in the game industry, from programmers, designers and artists to writers, localization, legal, academics and beyond. Please take the survey and then help us spread the link:

New for 2015: the DSS is available in English, French, Italian, German, Spanish, Japanese and Chinese!

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IGDA Scholars GDC Update and GDC Europe & Gamescom Applications Open!
We are excited to announce that our 18 IGDA scholars are attending GDC. You can read about their adventures on Twitter by following @IGDA_Scholars and #igdascholars.

IGDA Scholarship Applications are now open for GDC Europe & Gamescom 2015!

GDC Europe will take place 3-4 August and Gamescom from 5-9 August 2015 in Cologne, Germany. The program is open to all undergrad and graduate students, as well as those who have graduated up to six months before the Expo, in fields relating to game development. Applications must be submitted by 5 May 2015.

IGDA Scholarships to E3 are still open, but will close 24 March 2015!

Awarded to the best and brightest students in game development disciplines, the IGDA Scholars program gives recipients an unmatched experience with a pass, industry mentorship, and local studio tours. To apply for a scholarship to GDC Europe & Gamescom or to E3 visit

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Support IGDA Member Projects on Kickstarter and Indiegogo
Many of our members, affiliates and partners rely on several popular crowdfunding platforms to build their communities and financially support their work. Please take a few moments to check out the projects on Kickstarter and Indiegogo that our members have been dedicating their hard work and energy towards.

If you would like to have a project you’d like showcased on one of our pages, fill out the application form here.

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Upcoming Events

Click here for discount information (requires log in).
To view all upcoming IGDA and IGDA Partner events, click here.

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  Globalize Your Gaming Content
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• Functional & Localization Testing
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Webinar Wednesday on Haitus until 25 March
Due to GDC, PAX East and the recovery time associated with both events, IGDA Webinar Wednesday is on hiatus until 25 March. The IGDA hosts weekly webinars surrounding topics in the game industry.Watch for more information on sessions and to register. Recordings of past webinars can be found here.‬
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Nvidia hopes new Shield console becomes 'Netflix for video games'
Graphics chip-maker Nvidia on March 3 introduced a sleek home entertainment device that’s part game console, part smart TV and part Netflix. With the $199 Nvidia Shield, due out in May, the Santa Clara, California, company is launching a subscription video game streaming service that aims to make existing consoles like the PlayStation 4 and Xbox One obsolete.
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NXA Studios Presents... A Focus on Character(s)
Dwayne Mason, NXA Studios
Some things we do fairly well - Characters are not one of those things...

Everybody is good at something... Well, most everyone. Some are good at several different things, while others become truly great at one thing in particular.

Rarely does this happen by accident - typically it is the result of a determined effort combined with drive, practice, patience - and a desire to become the best.

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Promoted by Dwayne Mason, NXA Studios

Valve will let you make games with the new Source 2 engine for free
The Verge
Valve has officially announced the successor to Source, the engine in which the seminal Half-Life 2 was developed, at GDC 2015 today. Source 2 will be free for developers to use, a move that Valve's Jay Stelly says when combined with similar announcements from Epic and Unity, "will help continue the PCs dominance as the premiere content authoring platform."
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The secrets behind This War of Mine's emotional impact
This War of Mine is about the experience of civilians in wartime, a departure from many war-themed games. Rather than desiring combat, civilians want only to survive. Where other war games are often entertaining, This War of Mine is often frankly depressing. "When war breaks out, what matters is what kind of human you are, and how you survive," Miechowski says. "I presented this game to people from both Palestine and Israel, and for both sides, it was a game about them. It depicts the suffering of civilians accurately."
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Discover The Uncanny Valley

Research has shown that audiences have a negative reaction as the human likeness of a character increases. This phenomenon is known as the Uncanny Valley. This book is an essential guide on how to overcome the Uncanny Valley phenomenon when designing human-like characters in digital applications.
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Procedural: A Better Way

With each new generation of gaming hardware, the pressure to build bigger worlds populated by highly detailed content is reaching a boiling point. Studios are struggling to meet deadlines and contain costs. There must be a better, smarter way that makes it easier to create game art with the team you have.

Watch indie games star in 'House of Cards' season 3
House of Cards' just-released third season features two new guest stars: iPad puzzler Monument Valley and PC adventure The Stanley Parable. Kevin Spacey's character, the series' lead, has long been a fan of video games. But the new run of episodes sees Frank Underwood try indie titles for the first time.
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Google Player Analytics brings data to video games
Software, as venture capitalist Marc Andreessen opined in 2011, is eating the world. And data is what sustains it. At the Game Developers Conference in San Francisco on March 2, Google underscored its well-known interest in data with the introduction of Player Analytics, a forthcoming service designed to provide game developers with statistical insight into what players are doing in games and how those actions contribute to business goals.
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New Adaptive Game Music Engine

Render adaptive music for your next title using the Elias engine.

Free to try, with some ready-made production tracks to get you started.
Playphone's Gaming Network
PlayPhone® is a global leader in mobile social gaming. PlayPhone’s mobile gaming platform enables players to login with their existing Facebook and Twitter accounts to connect and play social games with friends, discover popular new games, and share mobile gaming experiences. MORE

Narrative tips for mobile games
Veteran multimedia narrative designer Christy Marx offers key takeaways from her experience with Zynga's CastleVille for telling stories in mobile games, with all their challenges and limitations.
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Miss an issue of IGDA Insider? Click here to visit the Insider archive page.

Work constraints can be your friend, if you learn how to use them
We're constantly putting constraints on ourselves. Whether it's in work, our personal lives or everything in between, we find ways to talk ourselves out of achieving our true potential. But instead of using those constraints as excuses, we should learn how to work with them, said developer Adriel Wallick during a Game Developers Conference talk.
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Gone Home is no longer coming to consoles
Indie hit Gone Home is no longer scheduled to release on consoles, Fullbright developer Steve Gaynor told DualShockers. The first-person exploration title was first released to Windows PC in 2013 with plans to port the game to console; However, according to Gaynor this is no longer the case as the studio no longer has a publishing deal with its original publisher Majesco. The studio will instead focus its attention on its upcoming space exploration title Tacoma, slated for 2016.
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Colby Horton, Vice President of Publishing, MultiView 469.420.2601
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Ross Lancaster, Senior Content Editor, MultiView, 469.420.2697  
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Tristin Hightower, Editor, IGDA 

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