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Reminder: 2014 IGDA Board of Directors election ends 10 March
IGDA
The 2014 IGDA Board of Directors election is currently underway and instructions have been sent to the email addresses on file for voting eligible members. Every vote counts - even if you cast an empty ballot and vote for no one - so let your voice be heard! Voting ends 10 March at 23:59 PST.

Meet this year’s candidates (alphabetically by last name):
General election information can be found at http://www.igda.org/elections2014.
The ballot itself can be found at http://bit.ly/IGDAElection2014.

If you believe you are a voting eligible member for the 2014 election and did not receive voting information via email to the email address associated with your IGDA.org account (Subject: Your Voting Information for the 2014 IGDA Board of Directors Election), please contact ops@igda.org for assistance.
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IGDA Perspectives Newsletter: February Edition available plus last call for March submissions
IGDA
The February edition of the IGDA Perspectives newsletter, STEAM, is available!


The IGDA Perspectives newsletter is looking for content for its March issue, "Games for Change Revisited.”

Topics include but are not limited to:
  • The future of games for impact: how will they look in 10 years?
  • Designing a game expressing personal experiences
  • How to make transformational games for transmedia projects (games linked to books, documentaries, etc.)
  • Case studies measuring games' real-world impact
  • Censorship in social impact games
  • Art & empathy games: tension between self-expression and purpose
Please send articles of 500 words or more in length in Word format with a short third person bio and images attached separately to beth@igda.org by Friday, 7 March.

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PRODUCT SHOWCASE
  Going indie just got better.

Here’s what IndieGameStand offers game developers: We are constantly working hard to be an easy-to-use and valuable resource to indie game developers.
 


Attention students: Apply for an IGDA 2014 E3 Scholarship
IGDA
The IGDA Scholars program is currently accepting applications for the 2014 E3 Expo. The program is open to all students and recent graduates in fields relating to game development. Applications must be submitted by 23 March; please see http://scholars.igda.org/how-to-apply/ for rules and the application form.


Awarded to the best and brightest students in game development disciplines, the IGDA Scholars program gives recepients an all-access pass, industry mentorship, and local studio tours. To learn how you or your organization can support the program, contact scholarships@igda.org.

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Upcoming events

Click here for information on these and other discounts (requires log in).
To view all upcoming IGDA and IGDA Partner events, click here.

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IGDA at GDC 2014
IGDA
In partnership with GDC, the IGDA is happy to announce the following schedule of events for its members at GDC 2014:
  • Join the IGDA on Tuesday, 18 March, at the IGDA 20th Anniversary Celebration, sponsored by Intel, ID@XBOX, Project Spark, and Sony.
  • Don’t miss the IGDA Annual Meeting on Friday, 21 March, for an overview of the organization's past year and its future. There will also be a Q&A period to get feedback and input from the community.
  • Visit the IGDA booth in Moscone South Hall, Upper Lobby throughout the week to catch up with friends, old and new, including over 10 social gatherings from various IGDA SIGs and chapters.
  • Meet with peers from your SIG or a SIG of interest to discuss topics and issues that impact your lives and careers at one of over 25 IGDA SIG Roundtables.
  • During IGDA's Advocacy Training session, learn what the organization has been doing to counter the pervasive anti-game bias and find out the many options available to empower yourself, including media training, community outreach and working with our natural allies.
Be sure to visit and bookmark www.igda.org/GDC2014 for more information on these and other IGDA @ GDC activities!

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GDC discount
IGDA
IGDA members can save US$75 on their GDC 2014 All Access Pass or Main Conference registration. Click here to log in and get your discount code*. An IGDA membership starts as low as US$25 per year. Join or renew today and your membership will pay for itself and more with the GDC discount!

* The IGDA discount code cannot be combined with other GDC discount promotions, including group discounts, alumni rates, exhibitor discounts, other special discount offers or previously purchased or registered passes. All discount codes are subject to review and are limited to one discount per registration. The IGDA discount code is available for online registration only. Online registration closes 12 March at 7 p.m. EST.

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IGDA partner highlight: Party with DeNA after GDC!
IGDA
Unwind after GDC with DeNA! There will be exciting giveaways for the first 100 people at the door as well as free drinks and food for everyone to enjoy. So come on over to Southside Spirit House and have some fun with DeNA! RSVP now.
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Can't make it to GDC?
IGDA members receive 10 percent off an individual subscription to the GDC Vault! Subscribe today and get unlimited access to all members-only content from nearly 20 years of the world's largest and longest-running gaming industry event. Enjoy over 8,000+ videos, slides and audio from the game industry's leading figures, and access to upcoming GDC 2014 content at no additional cost. Click here to log in and access details for this and other great benefits!
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Advertisement
PRODUCT SHOWCASE
  Free Event for Qualified Companies & Game Developers

GG Interactive is hosting a speed networking event on March 19th from 5:00-6:30 across the street from the Moscone West entrance. You must be pre-qualified to attend. Learn more or request an invite at http://devquest.gginteractive.com.
 


Launching soon: IGDA Developer Satisfaction Survey
IGDA
The IGDA exists to advance the careers and enhance the lives of game developers worldwide. To aid us in doing this, on Monday, 17 March we are launching an annual Developer Satisfaction Survey to update our knowledge of the current demographic composition of the video game industry, understand general quality of life and gauge developers’ overall satisfaction with the state of the game industry and where it’s going. The results of this survey will be released by E3 (early June) and will be used to assess the overall state of developers’ quality of life, diversity in the industry, and job satisfaction in order to inform the IGDA on areas of action. For 2014 only, the survey also includes additional questions that reflect our Quality of Life survey conducted in 5 year intervals (2004, 2009, etc.). For more information, visit http://www.igda.org/?page=surveys.
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IGDA partner highlight:
M2 Research wants to hear from you — Game Development Survey

M2 Research is conducting an in-depth analysis on trends in development, tool usage, and studio growth. All the information provided will be aggregated to create a total industry snapshot that will be published and made available to anyone who completes the survey. M2 Research wants to get your insight and feedback on important issues facing game development industry, so please be sure to fill out the Game Development Survey completely. Your opinions and voice are important!

The M2 Game Development Survey should take less than 10 minutes of your time to complete. Take it now: http://bit.ly/1bwk544. Questions and feedback can be directed to info@m2research.com.

Prize drawing
M2 Research will be doing a drawing for 2 prizes:
• Microsoft Xbox One
• Sony PS4

Drawing winners will contacted directly by email at the end of March.



IGDA partner highlight: Manage your credits with WhoActually
WhoActually is a unique new platform for creators across all media to get the recognition they deserve for the work they've actually done. Credits in videogames are a contentious subject but WhoActually goes beyond mere job titles and gives you the space to explain in as much detail as you choose how you actually contributed to a game. The founders of WhoActually come from the videogame industry and believe strongly that there is an audience — game playing consumers, other creators and potential collaborators who find the granular details of what you actually did in the creation of any game fascinating. WhoActually gives you the platform to explain your contribution, tell your insider stories and have the details validated by your co-creators. Unlike any other game-specific site, WhoActually gives you control over your creative legacy and allows you to leverage the games you have worked on to build your social and professional capital.

Visit WhoActually.com and start logging your credits today!



FEATURED ARTICLE
TRENDING ARTICLE
MOST POPULAR ARTICLE
European Commission tackles free-to-play games
Game Politics
The European Commission announced that it is holding meetings with member states and key players in the mobile app space like Apple and Google to enforce even stronger regulation of free-to-play games.

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How passion killed and revived a 20-year-old indie game
Polygon
Shenandoah: Daughter of the Stars was supposed to be released in 1993. Developed for the Amiga by four Swedish teenagers working out of a bedroom, it had a U.K. distributor, a working demo and coverage in popular game magazines.

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PlayStation First opens Europe's largest teaching lab in Scotland
vg247
Sony has today opened a teaching lab comprised of PlayStation consoles within Abertay University’s campus in Dundee, Scotland.

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INDUSTRY NEWS


Chinese government wants to ban video game commercials on kids' TV
Kotaku
Video games in China have long had a bad rep, so it's no wonder that the newest revision to commercial advertising regulations in China features video games. The only problem with these new regulations: They're targeting something that, at this time, doesn't really exist.
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Report alleges British surveillance agency evaluating Kinect for spying
Game Rant
When Microsoft first announced the new Kinect would be an always-on requirement for Xbox One, initial concerns turned to privacy. Luckily, Microsoft distanced themselves from that idea rather quickly, abandoning any notion that the Kinect could not be completely powered off.
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UK: Only 3DS, Wii U, and new-gen systems show growth in January
Gamasutra
In the past few years the U.K. retail video game market has suffered a decline even steeper than the one widely reported for the U.S. market. So, when the long-term contraction turned into a modest bit of growth at the end of 2013, that was a big deal.
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The US government to headshot America's dominance in the field of violent video games
Gamma Squad
Nobody beats America when it comes to the production of violent video games. Oh sure, other countries like Japan try to compete, but nobody does headshots and arterial spray like the good ol’ USA. The Tax Reform Act of 2014, a new bill introduced by the Republicans to the House of Representatives, would give hefty tax breaks to companies that develop innovative new technologies. Unfortunately for video game developers, the bill is written in such a way as to specifically prevent “makers of violent video games from qualifying for the R&D tax credit.”
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How video games and augmented reality could cure phantom pain
Polygon
For the most part, phantom limbs and the pain they can feel remain a medical mystery. No one is quite sure why a person who has lost a limb might feel like they can move it or be tormented by stabbing muscle cramps and searing pain in that nonexistent appendage. But a researcher in Sweden is getting closer to finding a cure for phantom pain thanks to an experimental muscle mapping treatment that uses augmented reality to trick the brain into thinking a missing arm is back, and video games that have a player steer a car with a missing hand.
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European Commission tackles free-to-play games
Game Politics
The European Commission announced that it is holding meetings with member states and key players in the mobile app space like Apple and Google to enforce even stronger regulation of free-to-play games. The European Union's executive body said that it is concerned that a substantial number of games are marketed as free but contain in-app purchases that can prove to be very costly to consumers and that children are "particularly vulnerable" to messaging and marketing.
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Colby Horton, Vice President of Publishing, MultiView 469.420.2601
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Caleb Gremmer, Content Editor, MultiView 469.420.2648  
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Elizabeth LaPensée, Editor, IGDA 

Cat Wendt, Designer, IGDA 

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