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Take the IGDA's 2015 Developer Satisfaction Survey
IGDA
The IGDA's Developer Satisfaction Survey for 2015 launched on 2 March and runs through 15 April! Please take the survey and then distribute far and wide to your communities.

For 2015, the survey has been localized into Chinese, French, German, Italian, Japanese and Spanish.

Take the survey: http://bit.ly/take-the-IGDADSS2015
Learn more about the IGDA’s DSS: http://www.igda.org/?page=surveys
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IGDA Scholarship Applications Open for GDC Europe & Gamescom 2015
IGDA
GDC Europe will take place 3-4 August and Gamescom from 5-9 August 2015 in Cologne, Germany. The program is open to all undergrad and graduate students, as well as those who have graduated up to six months before the Expo, in fields relating to game development. Applications must be submitted by 5 May 2015.

IGDA Scholarships to E3 are still open, but will close 24 March 2015!

Awarded to the best and brightest students in game development disciplines, the IGDA Scholars program gives recipients an unmatched experience with a pass, industry mentorship, and local studio tours. To apply for a scholarship to GDC Europe & Gamescom or to E3 visit http://bit.ly/P7iCNO

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Member Benefit Highlight: IGDA Members save 20% in Leap Motion Web Store
IGDA
One of the biggest hits at last week's IGDA Annual Networking Event at GDC was ElementL — a new VR demo designed for Leap Motion. Did you miss your chance to hurl flames at evil spirits in virtual reality? Now's your chance to get your hands on a Leap Motion Controller!

IGDA members receive 20% off everything in the Leap Motion web store. That includes the VR Developer Bundle, with everything you need to bring your hands into the game. Click here for discount information (requires log in). Discount expires 26 March 2015.

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SPONSORED CONTENT


Upcoming Events

Click here for discount information (requires log in).
To view all upcoming IGDA and IGDA Partner events, click here.


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Event Highlight: Social & Mobile Gambling Conference
IGDA
On 12 March 2015, Social & Mobile Gambling Conference returns to Moscow for a unique-for-Russia conference dedicated to the industry of creation and promotion of mobile and social networks gambling!

Social & Mobile Gambling Conference is the only specialized event in the CIS, which will bring together all iGaming industry experts to familiarize participants with the current state of the market, its trends and development prospects. All conference guests will have a unique opportunity to share their own experience in this area, to discuss all relevant issues in the industry of social and mobile gambling, and to enter into profitable business relations.

Learn more and register now: http://somogamconf.ru/en

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PRODUCT SHOWCASE
  Globalize Your Gaming Content
With the World’s Largest Translation Services Provider
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Webinar Wednesday on Hiatus until 25 March
IGDA
Due to GDC, PAX East and the recovery time associated with both events, IGDA ‪‎Webinar Wednesday‬ is on hiatus until 25 March. The IGDA hosts weekly webinars surrounding topics in the game industry. Watch www.igda.org/webinars for more information on sessions and to register. Recordings of past webinars can be found here.‬
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I Make Games — Providing female role models in game development
IGDA
Research shows that middle school girls are interested in developing video games, but they often lose confidence as they get older. Role models can make a difference. I Make Games is a new campaign sponsored by the IGDA and Women In Games International (WIGI) to provide female role models in game development.

Our goal is to cultivate a YouTube channel to which female game developers can add their own stories about game development. Starting at GDC, we are reaching out to developers and asking them to help seed the channel with videos. Please check out imakegamesproject.com to see the research, and learn how to create your own videos for the channel.

Celebrate the women who are already making games! Encourage a new generation of girls to join their ranks. Spread the word — we need videos!

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NXA Studios Presents... A Focus on Character(s)
Dwayne Mason, NXA Studios
Some things we do fairly well - Characters are not one of those things...

Everybody is good at something... Well, most everyone. Some are good at several different things, while others become truly great at one thing in particular.

Rarely does this happen by accident - typically it is the result of a determined effort combined with drive, practice, patience - and a desire to become the best.

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Promoted by Dwayne Mason, NXA Studios


IGDA Women in Games SIG profiles Centipede co-creator, Dona Bailey
IGDA
To celebrate and highlight women in game development, the IGDA WIG SIG posts monthly profiles of the sung and unsung women of game development, from veterans to fresh faces.

In her professional life, Dona Bailey was a microprocessor programmer in the 1980s when she co-created Centipede, the classic arcade game. She is now a faculty member in the department of Rhetoric and Writing at the University of Arkansas at Little Rock. She enjoys writing and creating digital artifacts of all types.

Want to see someone highlighted? Email wigsig@igda.org today.

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IGDA Japan is looking for your book recommendations!
IGDA
Each year after GDC, IGDA Japan conducts a survey asking GDC attendees to recommend a book or books that they have found useful for game development. The 2015 survey can be found at http://bit.ly/1BbD3xA and will close on 23 March.

Results of the 2014 survey can be found at http://goo.gl/5fCFyf.

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   PRODUCT SHOWCASES
Discover The Uncanny Valley


Research has shown that audiences have a negative reaction as the human likeness of a character increases. This phenomenon is known as the Uncanny Valley. This book is an essential guide on how to overcome the Uncanny Valley phenomenon when designing human-like characters in digital applications.
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Procedural: A Better Way

With each new generation of gaming hardware, the pressure to build bigger worlds populated by highly detailed content is reaching a boiling point. Studios are struggling to meet deadlines and contain costs. There must be a better, smarter way that makes it easier to create game art with the team you have.


INDUSTRY NEWS


Interview with IGDA Executive Director Kate Edwards: Has the game industry turned the corner on women and diversity?
VentureBeat
After a year of going back to the Stone Age during the GamerGate controversy, the game industry made some progress last week in advancing the cause of women and diversity in the game business. Kate Edwards, executive director at the International Game Developers Association, is one of the people who is bringing diversity issues to the forefront. The IGDA is now taking surveys that measure concerns about sexism in the industry as well as broader concerns from developers about jobs and platforms. In the most recent survey, about 65 percent of game developers said that "more diversity in game content" was a very important issue for the industry.
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Virtual reality's potential displayed at Game Developers Conference
The New York Times
For game designers, virtual reality became a real business recently when the virtual reality equivalent of Apple’s app store for iPhones and iPads opened its digital doors. If you make a game in virtual reality, or V.R., now you can sell it to customers instead of giving it away free. It’s the biggest step yet toward discovering what kinds of creative works will prove most successful in this new medium — an immersive, sensorially isolating experience that is either the art form of the 21st century or the biggest fad of 2016.
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FEATURED COMPANIES
New Adaptive Game Music Engine

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How to protect your mobile game idea
Gamasutra
You have a great mobile game idea, and you know that once it’s developed and on the market, millions of people will play it every day. Here are four ways to protect your mobile game idea.
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They wanted to make a video game phenomenon. They made $10 million. The story of Crossy Road
Polygon
A few years ago, Matt Hall, the 39-year-old co-creator of the enormously successful Crossy Road, was a struggling, unprofitable video games developer living on an Australian sheep farm owned by his parents, chasing a dream of success that had come true for some friends but eluded him. He'd formed a studio, named KlickTock, which he called a "one-man-band game development company dedicated to making games for everyone." It led to titles with names like Little Things, Doodle Find, Super Search 60 and Zonr. Before that, he worked at Big Ant Studios and Tantalus Interactive, both names in the Australian development scene. After going indie, Hall put three titles atop the charts of the iTunes app store.
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Video games step up their TV influence
Hero Complex
Watch "House of Cards." Get past the second season of "Game of Thrones." Don’t miss "Unbreakable Kimmy Schmidt." And you saw "True Detective," right? Overwhelmed? Curious? There’s simply not enough time to watch all that needs to be seen — or play all that needs to be watched. For all the talk of original television programming on Netflix, Hulu, Yahoo and now the PlayStation Network, there’s one narrative medium that’s been overlooked: games.
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Zoe Quinn and other female game developers speak out against harassment
VentureBeat
Before a crowded room of their peer, four women from the game industry stood up and spoke out about the online and real-world harassment they have received and what they have done about it. The panel was one of the first times that Zoe Quinn, one of the victims of harassment, has been able to talk about the controversy of Gamergate, the group that claims to challenge game journalism ethics but that has also led to the harassment of female game developers.
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26,000 people attended the 2015 Game Developers Conference
GamePolitics.com
UBM Tech Game Network, the organizers of the Game Developers Conference and the owners of website Gamasutra, announced that 26,000 people attended the 2015 Game Developers Conference, making it the biggest year so far.
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