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IGDA NEWS

Take the IGDA's 2015 Developer Satisfaction Survey
IGDA
The IGDA's Developer Satisfaction Survey for 2015 launched on 2 March and runs through 15 April! Please take the survey and then distribute far and wide to your communities.

For 2015, the survey has been localized into Chinese, French, German, Italian, Japanese and Spanish.

Take the survey: http://bit.ly/take-the-IGDADSS2015
Learn more about the IGDA’s DSS: http://www.igda.org/?page=surveys
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Attention students: Last chance to apply for an E3 Scholarship!
IGDA
IGDA Scholarship Applications for the 2015 E3 Expo must be submitted by 24 March! The program is open to all undergrad and graduate students, as well as those who have graduated up to six months before the Expo, in fields relating to game development. Please see http://scholars.igda.org/how-to-apply/ for rules and the application form.

Awarded to the best and brightest students in game development disciplines, the IGDA Scholars program gives recipients an unmatched E3 experience with a pass, industry mentorship and local studio tours. Read more at: http://bit.ly/1z46wqI.

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Final call — IGDA Japan is looking for your book recommendations!
IGDA
Each year after GDC, IGDA Japan conducts a survey asking GDC attendees to recommend a book or books that they have found useful for game development. The 2015 survey can be found at http://bit.ly/1BbD3xA and will close on 23 March.

Results of the 2014 survey can be found at http://goo.gl/5fCFyf.

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SPONSORED CONTENT


Upcoming events

Click here for discount information (requires log in).
To view all upcoming IGDA and IGDA Partner events, click here.


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Benefit highlight: IGDA members save 20% in Leap Motion Web Store
IGDA
One of the biggest hits at last week's IGDA Annual Networking Event at GDC was ElementL — a new VR demo designed for Leap Motion. Did you miss your chance to hurl flames at evil spirits in virtual reality? Now's your chance to get your hands on a Leap Motion Controller!

IGDA members receive 20% off everything in the Leap Motion web store. That includes the VR Developer Bundle, with everything you need to bring your hands into the game. Click here for discount information (requires log in). Discount expires 26 March 2015.

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#WebinarWednesday returns 25 March
IGDA
Due to GDC, PAX East and the recovery time associated with both events, IGDA ‪‎Webinar Wednesday‬ was on hiatus. Returning 25 March, host Keith Fuller is joined by special guest Mike O’Conner as they discuss making the transition from engeineer to lead. Mike is a programmer at Iron Galaxy, a game studio in Chicago. As a senior engineer who has transitioned into a leadership role in the past few years, Mike will be sharing what to do and what not to do based on his own experience becoming a first level manager. Register now.

The IGDA hosts weekly webinars surrounding topics in the game industry. Watch www.igda.org/webinars for more information on sessions and to register. Recordings of past webinars can be found here.

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Partner highlight: 5 ways to drive gaming growth: Top executives talk success for Indie Devs from Personagraph
Check out Personagraph's latest blog post about success factors for independent developers!
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NXA Studios Presents... A Focus on Character(s)
Dwayne Mason, NXA Studios
Some things we do fairly well - Characters are not one of those things...

Everybody is good at something... Well, most everyone. Some are good at several different things, while others become truly great at one thing in particular.

Rarely does this happen by accident - typically it is the result of a determined effort combined with drive, practice, patience - and a desire to become the best.

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Promoted by Dwayne Mason, NXA Studios


Event highlight: IGDA members save 20% on registration for MGF Asia
IGDA
MGF is the premium mobile games event where decision-makers meet to do business. After 13 years of unrivaled success and, due to popular demand and proven business RoI for the global community, MGF is headed to Asia — the world's fastest growing gaming region.

Join attendees for the premiere of MGF Asia, at the Marco Polo Hotel, Hong Kong, on the 8-9 April 2015. IGDA members can save 20%. Click here for discount information (requires log in).

MGF Asia focuses on the mobile games economies in: China, Japan, HK, South Korea and South East Asia (with special focus on Singapore, Thailand, Taiwan and Malaysia) — discussing the latest business models and cultures driving growth in these regions, uncovering ways to monetize and getting to grips with the fragmented ecosystem, local distribution and discoverability, piracy, payments issues, the future of mobile gaming entertainment brands, localization and expansion into new markets globally.

Learn more and register now at www.mgfasia.com.

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Benefit Highlight: IGDA members Enjoy deep discounts on entire GUNNAR catalog through E3
IGDA
The GUNNAR Game Dev discount program is BACK and better than ever for 2015! All IGDA members are pre-qualified to take advantage of deep discounts on the entire GUNNAR catalog from GDC 2015 to E3 2015. Apply now at Gunnars.com/gamedev to get in this discount program.




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PRODUCT SHOWCASE
 
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Research has shown that audiences have a negative reaction as the human likeness of a character increases. This phenomenon is known as the Uncanny Valley. This book is an essential guide on how to overcome the Uncanny Valley phenomenon when designing human-like characters in digital applications.
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Partner highlight: IGDA members save 10% on Game Breakers Services
IGDA
Game Breakers is one of the leading outsourcing solutions for QA, Localization, Art Outsourcing, Social Media Management and PR; helping games from a big publishers to a small Indie. IGDA Members receive 10% off of every service Game Breakers provides. This includes QA services for mobile, PC and other systems, localization to Spanish, French, Russian, Japanese, Portuguese and more languages — as well as other services listed at http://game-breakers.com. To get access to this benefit, send an email to contact@game-breakers.com for a service quote. The discount will be applied on the finished quote. Discount is valid all year round.
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Event highlight: NeuroGaming 2015
IGDA
NeuroGaming 2015 Conference and Expo on 6-7 May 2015 in San Francisco, California, is the where your mind and body meet gameplay.

IGDA members can save US$100. Click here to log in and get your discount code. The conference will bring together over 700 entrepreneurs, investors, developers and executives, along with 50 exhibitors showing on the cutting edge. Neurogaming is about integrating one's full nervous system into the gaming experience for the purposes of entertainment, health, education, wellness and more. Sessions will focus on integrating motion control, VR, AR, facial recognition, neurosensing, heart rate, haptics and more to create radically compelling experiences to engage and entertain gamers worldwide. See the pre-conference research summit on 5 May too.

Learn more and register now

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INDUSTRY NEWS


Video game industry enjoys big month
PC Magazine
The video game industry had a terrific February with games, hardware and accessories all enjoying sales increases for combine sales of $956 million for the month, the NPD Group reported recently. Growth in all three categories amounted to an 8 percent year-over-year sales increase from the same month a year ago, NPD analyst Liam Callahan said.
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Being a responsible and successful Early Access developer
Gamasutra
Of all the minefields currently strewn across indie game development, Early Access has to be the most volatile. Just as likely to ruin as it is to lead to success, there's been an increasingly frustrated sea change among players over the past few months as multiple projects have imploded or been suspended, developers either leaving projects unfinished or finding themselves unable to meet the promises they've made.
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Indie game makers shaking up world of play
AFP via The Daily Mail
Independent studios are boldly taking on blockbusters in a gaming world being transformed by smartphones, tablets and online access to play. Thousands of game makers, many from studios made up of just a handful of people if not a one-person shop, were at the recent Game Developers Conference in San Francisco to share insights in a ceaseless quest to get better at their craft. "This is the largest family reunion of game developers in the year," International Game Developers Association chief executive Kate Edwards told AFP at the week-long gathering.
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Will word of mouth be enough to get casual game players into VR?
Polygon
Most people who consider themselves virtual reality enthusiasts have the same origin story as the rest — they used an Oculus Rift development kit, a Project Morpheus or some other virtual reality headset for the first time, and instantly fell in love. For early adopters and technology enthusiasts, that type of evangelism is nothing new, but it's been particularly effective for getting folks excited about virtual reality hardware. But will that same phenomenon entice the casual gaming market — one that isn't as likely to invest in new technology based on buzz alone?
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Q&A with the congresswoman taking on Gamergate
TechCrunch
Massachusetts Rep. Katherine Clark recently called other members of Congress to sign a letter with her that demands the FBI crack down on cyberstalking and online harassment. Clark first became involved in this issue when she learned one of her constituents, Brianna Wu, was a victim of Gamergate. Last year, Wu, a Boston-based video game developer, received a series of death and rape threats after personal information, including her address, was published on 8chan, a message board site where users typically post anonymously. She had to flee her house and since has had to turn down various public-speaking engagements.
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How to design a survey for user feedback
Gamasutra
As indie developers we continually strive to gain insights that can be used to improve our games. Observing people playing a game is the best way to gauge what players are feeling, their behaviors and attitudes, and if game mechanics are having the desired effect. So how does one go about receiving constructive and meaningful feedback?
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