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SIDEFX is looking forward to exhibiting at GDC again this year! 
 
 
 
 
We're bringing the Houdini HIVE to GDC on March 21-23 - with educational and inspiring presentations by both SideFX technical experts and industry professionals. Join us at the booth to discover how game studios use Houdini's procedural software to create content for games, virtual worlds and more. Chat with experts at the demo pod to get a closer look at Houdini's procedural node-based tools or try your hand at the Marshmallow Melee VR Tournament for a chance to win a custom Houdini gamepad.
 
 
 
 
 
 
SCHEDULE
 
Learn from the Experts
 
 
 
 
 
  SELECT HIGHLIGHTS  
 
 
 
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WEDNESDAY, MARCH 21 11:30a - 12:00p  
 
 
 
Procedural Tools for Building VR worlds: Marshmallow Melee
 
Mike Murdock - TriHelix ///
 
For the Marshmallow Melee VR game, TriHelix created a pipeline using procedural tools that allowed the team to see more in context: lighting, shading, gameplay, and more.
 
 
 
 
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THURSDAY, MARCH 22 11:00a - 11:30a  
 
 
 
FX Techniques in Overwatch Animated Shorts
 
Bill LaBarge - Blizzard Entertainment
 
In the animated shorts for Overwatch, to tell the stories of the most iconic heroes in this universe, Blizzard incorporated quick simulations, procedural smoke techniques and automated gun systems.
 
 
 
 
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FRIDAY, MARCH 23 11:00a - 11:30a  
 
 
 
Creativity of Rules and Patterns: Designing Procedural Systems
 
Anastasia Opara - SEED EA
 
Human mechanisms of representing the surrounding world in a form of 'language' is an outstanding ability that enables us to store the information as internal compact abstractions. Proceduralism is also a form of language, where we view the world through rules, dependencies and patterns.
 
 
 
 
   
See Full Program
 
 
 
 
 
 
 
PEOPLE
 
More Speakers
 
 
 
 
 
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Matt Vitalone
 
Sledgehammer Games
 
The latest Call of Duty game required realistic oceans and breaking waves on the beaches of Normandy that could run at 60fps. Find out how Houdini Ocean Toolkit and FLIP Fluids were used to build the data that drives these real-time oceans.
 
 
 
 
 
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Milica Zec
 
New Reality Co
 
New Reality Co., creators of the critically-acclaimed and haptically enhanced cinematic VR experiences Giant and Tree, will outline their utilization of Houdini in their first two projects, and their plans for incorporation in their next project, Breathe.
 
 
 
 
 
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Ken Finlayson
 
Hinterland Games
 
Character artists typically don’t include Houdini in their toolbox. See how Houdini is used by a character team of just 1 or 2 artists to deliver hundreds of assets. Characters, clothing, texture generation, and even the GUI all see benefit.
 
 
See All Speakers
 
 
 
 
 
Meet With Us
 
 
Looking to schedule a one-on-one demo or wish to speak with someone about building a Houdini-based gamedev pipeline?
 
We have you covered, studios looking to meet with SideFX during GDC can make arrangements directly with your SideFX Account Manager or by contacting sales@sidefx.com.
 
 
 
 
 
 
3D PROCEDURAL GAME CREATION PLATFORM
 
Houdini CORE
 
 
 
 
Houdini Core combines superior performance and dramatic, ease-of-use to deliver a powerful and accessible 3D game art creation software for CG artists creating all types of video games. With its procedural node-based workflow, Houdini Core lets you create more content faster to reduce timelines and enjoy enhanced flexibility in all your creative tasks.
 
 
Fully integrates with Unreal Engine, Unity, Maya, and more
 
 
Powerful tool for Environments, Level Design, Terrain, Procedural Modelling, Geometry Optimization, and more
 
 
Build powerful interactive tools to be shared with other artists in the studio
 
 
SAVE up to 33% on Houdini Core ...for a limited time!
 
 
 
Learn More
 
 
 
 
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