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IGDA NEWS

Take the IGDA's 2015 Developer Satisfaction Survey
IGDA
The IGDA's Developer Satisfaction Survey for 2015 launched on 2 March and runs through 15 April! Please take the survey and then distribute far and wide to your communities.

For 2015, the survey has been localized into Chinese, French, German, Italian, Japanese and Spanish.

Take the survey: http://bit.ly/take-the-IGDADSS2015
Learn more about the IGDA’s DSS: http://www.igda.org/?page=surveys
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Higher Education Video Game Alliance: Survey of US College and University Videogame Design Programs
IGDA
Earlier this month, the Higher Education Video Game Alliance (The Alliance) unveiled Our State of Play, the first comprehensive nationwide survey of college and university videogame design programs. Among the key findings from 73 participating colleges and universities are that video game programs have greater gender diversity, by nearly a two to one margin, than other computer science and STEM related programs, and have significantly higher retention rates than the national average for all undergraduate and graduate majors. Both statistics signal positive momentum for the video game industry as it continues to drive job creation and economic growth nationwide. Read the press release (PDF) and see the survey results (PDF).
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Member Benefit: IGDA Members Enjoy Deep Discounts on entire GUNNAR catalog through E3
IGDA
The GUNNAR Game Dev discount program is BACK and better than ever for 2015! All IGDA members are pre-qualified to take advantage of deep discounts on the entire GUNNAR catalog from GDC 2015 to E3 2015. Apply now at Gunnars.com/gamedev to get in this discount program.

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SPONSORED CONTENT


Event Highlight: IGDA Members save 20% on registration for MGF Asia
IGDA
MGF is the premium mobile games event where decision-makers meet to do business. After 13 years of unrivaled success and, due to popular demand and proven business RoI for the global community, MGF is headed to Asia — the world's fastest growing gaming region.

Join attendees for the premiere of MGF Asia, at the Marco Polo Hotel, Hong Kong, on the 8-9 April 2015. IGDA members can save 20%. Click here for discount information (requires log in).

MGF Asia focuses on the mobile games economies in: China, Japan, HK, South Korea and South East Asia (with special focus on Singapore, Thailand, Taiwan and Malaysia) — discussing the latest business models and cultures driving growth in these regions, uncovering ways to monetize and getting to grips with the fragmented ecosystem, local distribution and discoverability, piracy, payments issues, the future of mobile gaming entertainment brands, localization and expansion into new markets globally.

Learn more and register now at www.mgfasia.com.

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Upcoming Events

Click here for discount information (requires log in).
To view all upcoming IGDA and IGDA Partner events, click here.


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PRODUCT SHOWCASE
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With the World’s Largest Translation Services Provider
• Functional & Localization Testing
• Game Localization
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Event Highlight: East Coast Game Conference
IGDA
Held annually at the Raleigh Convention Center, the East Coast Game Conference (ECGC) is the East Coast’s leading event for game industry professionals to share expertise, network, and build careers. Companies of all sizes with ties to interactive entertainment continue to gather in the Triangle, a gaming hub for North Carolina and the East Coast. ECGC’s goal is to provide an annual forum for market leaders, indie developers, and start-ups to engage, connect, and look to the future of the industry. The conference features panels and lectures by game industry experts covering a wide variety of current topics, as well as an expo hall and career lounge. http://www.ecgconf.com/
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Event Highlight: IGDA Members Save 15% on Nordic Game 2015 Registration
IGDA
The gaming universe is rapidly expanding, with technological innovation and creativity as the driving forces. At the same time the industry is in motion, moving towards consumers as well as making game developers even better connected.

Nordic Game 2015: The Blueshift Edition will explore these trends, bringing together the vibrant Nordic game development community with its global peers. Three days of competence building and networking, tinted by that special, blueshifted Nordic vibe.

NG15 will open on 20 May, with the official opening keynote at 11:00. The first speakers have already been announced — Chris Avellone, Creative Director at Obsidian, lead designer on "Planescape: Torment" and a host of influential RPG's, is joined by "Child of Light" lead programmer Brie Code of Ubisoft, Cara Ellison, writer at The Guardian, Rock Paper Shotgun and more, and Swedish industry guru Per Strömbäck will moderate a panel named "Founders of the Nordic Games Industry". Also confirmed is Armin Ibrisagic, Game Designer and PR Manager at Coffee Stain Studios, known for cult success Goat Simulator.

All are confirmed and ready to visit Slagthuset in May, and many more will be announced the coming weeks.

Registration is Open
Go to www.conf.nordicgame.com and sign up today. Click here for discount information (requires log in).

Nordic Game 2015 will be held on 20-22 May in the "Slagthuset" venue in Malmö, Sweden, just 21 minutes by train from Copenhagen Airport.

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NXA Studios Presents... A Focus on Character(s)
Dwayne Mason, NXA Studios
Some things we do fairly well - Characters are not one of those things...

Everybody is good at something... Well, most everyone. Some are good at several different things, while others become truly great at one thing in particular.

Rarely does this happen by accident - typically it is the result of a determined effort combined with drive, practice, patience - and a desire to become the best.

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Promoted by Dwayne Mason, NXA Studios


INDUSTRY NEWS


This is how you make a strong female video game character
The Huffington Post
Apparently, this is trickier than it sounds. A new video from feminist culture critic Anita Sarkeesian released March 31 highlights various ways female characters can be portrayed positively in video games. It's part of Sarkeesian's "Feminist Frequency" series, which explores how women are represented in the media.
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Behold! The world's 1st literal Steam Machine
Polygon
ThinkGeek committed the greatest of April Fools' Day sins: The online retailer created a fake product that we want to buy. This $399.99 Steam Machine is fantasy, but we wish it weren't. Who wouldn't want a state of the art miniature boiler mechanism that creates enough steam to power a wooden gaming device? Sure, we're going to have to find out where to get a truckload of anthracite coal. And there's the problem with, you know, ventilation. But you can't make an omelette without breaking a few eggs.
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PRODUCT SHOWCASE
 
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Most tools developers want to improve the user experience but are not given the time, lack the techniques, or don’t know where to begin. This book addresses these issues to empower tools developers to make positive steps toward improving the user experience of their tools.
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Meet the Instagram for video games that raised $14 million
CNBC
The e-sports phenomenon — which sees competitive video gamers battling it out while millions of viewers around the world watch over the Internet — is certainly nothing new. But as the industry grows, a growing number of companies are looking to cash in on the trend. The latest is Raptr, an online gaming platform which has released a sort-of Instagram for video games, called Plays.tv. It recently confirmed that it had raised $14 million in a funding round, led by Accel Partners.
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   PRODUCT SHOWCASES
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Researchers: It's not 'what' games children play, but 'how long' they play them
GamePolitics.com
It's not what you kinds of games you play, it's how long you play them, according to new research from Oxford University. The study found that children in the U.K. who play video games for more than three hours a day are more likely to be hyperactive and get involved in fights than those who don't play games at all or for less than three hours a day. Researchers also revealed that they could find no link between playing violent games and real-life aggression. Further, researchers said that violent games do not appear to have any kind of impact on a child's academic performance.
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How can video games improve our real lives?
NPR
When Jane McGonigal was bedridden after a concussion, she gave herself a prescription: play a game. She says games helped her get better, and for many of us, virtual games can improve our real lives. Here's her first TED Talk about using games to solve real world problems.
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GameStop and the death of traditional video game sales
24/7 Wall St.
GameStop Corp. announced earnings for the year and the fourth quarter that ended on Jan. 31. Many investors were disappointed that video console sales were dropping. More important was GameStop’s view of its own future. It has stopped growing and actually may be shrinking.
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The UK is offering tax breaks to video games that pass a British
'cultural test'

Quartz
Somewhere between two world wars, inventing sports and then being bad at them, and constantly fretting about the weather, Britishness emerged as one of the most recognizable cultures in the world. Like many countries, the U.K. has long offered tax incentives to movies filmed in their country. Now it has a similar offering for video games, The Wall Street Journal reported, as long as they can pass a test of Britishness.
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