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Take IGDA's Developer Satisfaction Survey
IGDA
The IGDA exists to advance the careers and enhance the lives of game developers worldwide. This survey will aid us in doing this and will better serve our members by providing information about who they are and what they do. Gathering information on how developers feel about the industry is mission critical.

On Monday, 17 March, the IGDA — in partnership with M2 Research and the University of Western Ontario — launched an annual Developer Satisfaction Survey to update our knowledge of the current demographic composition of the video game industry, to understand general quality of life and to gauge developers’ overall satisfaction with the state of the game industry and where it’s going.

The results of this survey will be released by E3 (early June 2014) and will be used to assess the overall state of developers’ quality of life, diversity in the industry, and job satisfaction in order to inform the IGDA on areas of action. For 2014 only, the survey also includes additional questions that reflect our more in-depth Quality of Life Survey which is conducted in 5 year intervals (2004, 2009, etc.).

To take the survey, visit http://bit.ly/IGDA-DSS2014.
For more information, visit https://www.igda.org/?page=dss2014.
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March update from the IGDA Board of Directors
IGDA
On Monday, 31 March, the IGDA Board of Directors posted its March update to the IGDA Board of Directors' Blog. Included are a quick recap of GDC 2014, information on the new Board year, meeting minutes, and announcements. The Board of Directors will meet in April on the 10th. Read the update here: http://bit.ly/1ghYqyh.
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  Going indie just got better.

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IGDA Perspectives Newsletter: March edition available plus April call for contributions
IGDA

The March edition of the IGDA Perspectives newsletter, Games for Change, is available!




The IGDA Perspectives Newsletter is accepting contributions for its April edition, GDC 2014 Galore!

Have a good story? Favorite talk? Trends? Hopes?

Please send articles of 500 words or more in Word format with a short third person bio and images attached separately to beth@igda.org by Friday, 11 April.

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Upcoming events
Click here for discount information (requires log in).
To view all upcoming IGDA and IGDA Partner events, click here.

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Event highlight: Free IGDA membership with registration on select passes to East Coast Game Conference; regular registration ends 8 April
Tuesday, 8 April will be the final day for regular pass registration for the sixth annual ECGC before higher late-registration pricing takes effect. A 1-year IGDA membership is included with select passes. ECGC will take place on Wednesday, 23 April and Thursday, 24 April.

Individuals can register at regular rates here. Groups of 10 or more can save 10 percent. Contact knight@bldg-25.com for more information. Group discounts end 21 April.

The largest gathering of video game professionals on the East Coast, ECGC strives to provide video game professionals, academics and the overall industry with an engaging program and opportunities for networking and collaboration. The Triangle area is home to more than 40 leading game companies, including several ECGC sponsors including Epic Games, UbiSoft, Red Storm and Insomniac Games. This year’s attendance is expected to exceed last year’s mark of 1,300 participants. Confirmed 2014 keynote speakers include Ken Rolston, Director of Design for Turbine and Warner Brothers; and Mary DeMarle, Executive Narrative Director at Eidos Montreal. A complete list of speakers can be found at http://ecgconf.com/speakers/.

For more information and conference registration, visit http://www.ecgconf.com/.

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Partner highlight: Denius-Sams Gaming Academy now accepting applications

“People ask me all the time why I’ve moved from game developer to teacher. The answer is simple: As the games business approaches the $100 billion revenue mark, it amazes me that we still trust to luck in identifying and ‘training’ our future leaders. Things haven’t changed in that regard in the 30 years I’ve been making games. Well, now is the time.

Today, thanks to a community that’s given me so much, I’m in a position where I can give back. And I finally feel like I’ve learned enough to help us do better. I hope you’ll let me help you on your unique path to leadership.”

- Warren Spector, DSGA director

The game business is in critical need of leaders. Denius-Sams Gaming Academy’s mission is to mold and deliver them. Only 20 students will make the cut and be invited to participate in the DSGA’s post-baccalaureate certificate program. During their nine months with DSGA, they will learn from game industry veterans with assistance from a development council of gaming heavyweights.

Since DSGA wants the best, they offer those accepted a full tuition waiver plus a $10,000 stipend to assist with living expenses. The curriculum consists of a highly interactive classroom course, special topic master classes and a demanding game development lab where students develop and launch a game.

The University of Texas at Austin is located in a city where hundreds of people work at dozens of studios, large and small, meaning guest lecturers — and potential employment opportunities — abound. Participants will even get a head start on building a life-long network of industry professionals through regular mentoring from Development Council members including David Bettner (co-creator, Words With Friends), Richard Hilleman (CCO, Electronic Arts), Max Hoberman (president, Certain Affinity), Starr Long (executive producer, Portalarium), Greg LoPiccolo (CCO, Harmonix) and others.

If you’re up to the challenge, Denius-Sams Gaming Academy welcomes you to join it on the path to professional success. Deadline for early admissions applications is 1 May; final deadline for applications is 15 July; classes start 27 August. To apply, go to http://moody.utexas.edu/gaming-academy/apply.

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Support IGDA member projects on Kickstarter and Indiegogo
IGDA
Many of our members, affiliates and partners rely on several popular crowdfunding platforms to build their communities and financially support their work. Please take a few moments to check out the projects on Kickstarter and Indiegogo that our members have been dedicating their hard work and energy towards.

If you would like to have a project you’d like showcased on one of our pages, fill out the application form here.

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INDUSTRY NEWS


Study: Playing video games might improve map reading ability
Uber Gizmo
Reading a map is not an ability that everybody attains naturally, some will have to put in a fair amount of effort, while others, for the life of them, simply cannot “get it”. Is there a way to “cure” this condition? Possibly.
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  Free Event for Qualified Companies & Game Developers

GG Interactive is hosting a speed networking event on March 19th from 5:00-6:30 across the street from the Moscone West entrance. You must be pre-qualified to attend. Learn more or request an invite at http://devquest.gginteractive.com.
 


The rise of storytelling in video games
The Huffington Post
The focus on creating realistic-looking graphics became increasingly important to stay ahead of the competition and to meet customer desire. But are graphics really what matters in video games?
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Video games could be the prescription drug of the future
Tom's Hardware
Adam Gazzaley, founder of the Neuroscience Imaging Center at the University of California, San Francisco, was Nvidia's third keynote speaker during the recent GTC 2014. The goal of this center is not to extend life, but to enrich life with better cognitive skills.
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To map the brain, researchers create video games
NBC News
Researchers at MIT's Seung Lab are using a video game to help them identify the shapes of retinal neurons. By mapping individual neurons, the gamers are crowdsourcing a problem that most computers can't easily solve.
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FEATURED ARTICLE
TRENDING ARTICLE
MOST POPULAR ARTICLE
Why 'buyer beware' is a terrible excuse for bad video games
Forbes
The Escapist’s Jim Sterling posted a video recently on the concept of “caveat emptor” — or “buyer beware” — in the video game industry.

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When a successful game is a failure
Polygon
The founders of Hidden Path Entertainment tell the story now only rarely. It's hard to get it out of them.

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How The Washington Post reported on gender and video games in 1994
The Washington Post
The portrayal of women in video games and the gender dynamics of the gaming community have received ample attention in recent years.

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Why you should be knee-deep in PS4 indie games right now
Tech Radar
It's totally understandable. You've just bought a PS4 — a shimmering onyx slab of bleeding-edge technology; a portal to undiscovered and unimaginable worlds. Its LED gently throbs in preparation for the wondrous journey you're about to embark on. The best title available on your impossibly futuristic PlayStation 4? According to Metacritic, it's five-year-old PSN title Flower. Hmmm.
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Why 'buyer beware' is a terrible excuse for bad video games
Forbes
The Escapist’s Jim Sterling posted a video recently on the concept of “caveat emptor” — or “buyer beware” — in the video game industry. Essentially, Jim argues that not all customers can be aware of every issue with a game, that the majority of video game consumers aren’t active NeoGaf users and forum participants, and that the enormous marketing machinery of the industry obfuscates truth, spins misinformation, and makes it all but impossible for average consumers to be well informed, whether or not they ought to be in an ideal world.
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Colby Horton, Vice President of Publishing, MultiView 469.420.2601
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Caleb Gremmer, Content Editor, MultiView 469.420.2648  
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Elizabeth LaPensée, Editor, IGDA 

Cat Wendt, Designer, IGDA 

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