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MS in Computer Game Development

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Final Week — Take the IGDA's 2015 Developer Satisfaction Survey
The IGDA's Developer Satisfaction Survey for 2015 closes on 15 April! Please take the survey and then distribute far and wide to your communities.

For 2015, the survey has been localized into Chinese, French, German, Italian, Japanese and Spanish.

Take the survey:
Learn more about the IGDA’s DSS:
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One month left to apply for an IGDA Scholarship To GDC Europe!
There's only one month left to apply for an IGDA Scholarship to attend GDC Europe in 2015! If you're a student or recent graduate, make sure to apply before 5 May 2015 at:

GDC Europe will take place 3-4 August and Gamescom from 5-9 August, 2015. The events are colocated at the Congress-Centrum Ost Koelnmesse in Cologne, Germany. Together, they are the largest professional conference and trade show experience in Europe. Educators please let your students know they cannot miss this opportunity for a pass to GDC Europe, mentorship, private booth tours, and studio tours!

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#WebinarWednesday on 15 April: Game Design
Join host Chris Crowell and special guest Tanya Short, as she presents on the topic of Procedural Level Design. Learn more and register now!

The IGDA hosts weekly webinars surrounding topics in the game industry. Watch for more information on sessions and to register. Recordings of past webinars can be found here.

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IGF China Call for Submissions

The Game Developers™ Conference China (GDC China), the premier professional conference for creators of video games and interactive entertainment in Asia, will be returning to Shanghai, China on 25-27 October at the Shanghai International Convention Center.

Along with GDC China comes the Independent Games Festival (IGF) which encourages innovation in game development and recognizes the best independent game developers. Act fast and submit your game before 20 July to be considered for the 7th annual IGF China.

Learn more & review submission guidelines prior to submitting, please click here.

Submit an entry in English
Submit an entry in Mandarin

For more information, please visit GDC China or email

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Upcoming Events

Click here for discount information (requires log in).
To view all upcoming IGDA and IGDA Partner events, click here.

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  Globalize Your Gaming Content
With the World’s Largest Translation Services Provider
• Functional & Localization Testing
• Game Localization
• Audio Production
• Compliance & Compatibility Testing
• Community Management & Moderation

Event Highlight: IGDA Members save 20% at Games for Change Festival
The Games for Change Festival is the largest gaming event in New York City and the leading international event around the positive power of digital games. For the second year, the Festival is part of the Tribeca Film Festival's Innovation Week.
  • April 21: Games and Film Summit, exploring how innovative platforms can serve the social good
  • April 22-23: G4C conference with great talks, games, and networking at and around NYU Skirball Center
  • April 25: Public Arcade at the Tribeca Family Street Fair in Lower Manhattan
Speakers include Rami Ismail (Vlambeer, Ridiculous Fishing), Meg Jayanth (Writer, 80 Days - Time Magazine's Game of the Year), Eric Zimmerman (Game Designer), Colleen Macklin (Game Designer), Naomi Clark (Game Designer), Jesse Schell (CEO, Schell Games) and more!

IGDA members can save an additional 20% on General and Nonprofit passes. Click here to log in and get your discount code.

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See "Thank You For Playing" in NYC and Toronto
When Ryan and Amy Green learned that their baby son Joel’s rare cancer was terminal, they were devastated. Searching for a way to explore his feelings, Ryan, an indie video game developer, found solace in the only creative outlet he knew: a video game. THANK YOU FOR PLAYING follows Ryan as he creates a game called "That Dragon, Cancer" and recruits his wife and sons into the process of documenting their daily life for this unusual work of art. His video game is a poetic exploration of a father’s relationship with his son, an interactive painting, a vivid window into the mind of a grieving parent.

For more information, see

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NXA Studios Presents... A Focus on Character(s)
Dwayne Mason, NXA Studios
Some things we do fairly well - Characters are not one of those things...

Everybody is good at something... Well, most everyone. Some are good at several different things, while others become truly great at one thing in particular.

Rarely does this happen by accident - typically it is the result of a determined effort combined with drive, practice, patience - and a desire to become the best.

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Promoted by Dwayne Mason, NXA Studios

Event Highlight: IGDA Members Save 15% on Nordic Game 2015 Registration
The gaming universe is rapidly expanding, with technological innovation and creativity as the driving forces. At the same time the industry is in motion, moving towards consumers as well as making game developers even better connected.

Nordic Game 2015: The Blueshift Edition will explore these trends, bringing together the vibrant Nordic game development community with its global peers. Three days of competence building and networking, tinted by that special, blueshifted Nordic vibe.

NG15 will open on 20 May, with the official opening keynote at 11:00. The first speakers have already been announced — Chris Avellone, Creative Director at Obsidian, lead designer on "Planescape: Torment" and a host of influential RPG's, is joined by "Child of Light" lead programmer Brie Code of Ubisoft, Cara Ellison, writer at The Guardian, Rock Paper Shotgun and more, and Swedish industry guru Per Strömbäck will moderate a panel named "Founders of the Nordic Games Industry". Also confirmed is Armin Ibrisagic, Game Designer and PR Manager at Coffee Stain Studios, known for cult success Goat Simulator.

All are confirmed and ready to visit Slagthuset in May, and many more will be announced the coming weeks.

Registration is Open
Go to and sign up today. Click here for discount information (requires log in).

Nordic Game 2015 will be held on 20-22 May in the "Slagthuset" venue in Malmö, Sweden, just 21 minutes by train from Copenhagen Airport.

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Finding the most impactful video games with a higher calling
In front of a smartphone, two players meet. They each grab half the device, preparing to play. But instead of a competitive matchup, they begin to rock and spin the phone, each holding their end of the phone tightly. In a few moments, through awkward giggles, they are twisting and spinning; the game forces them into a clumsy dance. But mobile game Bounden isn't just about making players feel a little strange while pulling them outside their comfort zones. The unique game is also being honored by the Games for Change Awards as an innovator when it comes to getting players to connect.
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Design Better Game Development Tools

Most tools developers want to improve the user experience but are not given the time, lack the techniques, or don’t know where to begin. This book addresses these issues to empower tools developers to make positive steps toward improving the user experience of their tools.
Save 20% use promo: BVP18

Microsoft puts kibosh on Kinect for Windows sensors
Last year when Microsoft announced an adapter kit that would allow Kinect for Xbox One sensors to work with Windows, some wondered whether the company would cease making Kinect for Windows sensors. Recently, we learned that the answer is yes.
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Increase conversion of paying players in your game from 10% to 15% by simply localizing your in-game store's payment interface to fit local gaming customs. Why not?
Procedural: A Better Way

With each new generation of gaming hardware, the pressure to build bigger worlds populated by highly detailed content is reaching a boiling point. Studios are struggling to meet deadlines and contain costs. There must be a better, smarter way that makes it easier to create game art with the team you have.
Level Up in Game Design

Are you ready to jump in and learn to create games?
Get hands-on experience collaborating with other students to produce games under the guidance of leading industry professionals in the San Francisco Bay Area—the epicenter of game development. Apply now to Academy of Art University's School of Game Design!

Oakland, California, video game museum opens 'Women in Game Development' exhibit
Despite its reputation for being a boys’ club, women developers have always played an important role in the creation of video games. Now they're being recognized by the MADE in a new exhibit that opens soon.
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Gen Con organizers call RFRA amendment a good 'first step'
Organizers of Gen Con mailed out a statement to all past Gen Con attendees on their mailing list to talk about the passage of the amendment to Indiana's Religious Freedom Restoration Act. The letter, posted online by Polygon, celebrates the passage of the amendment, explains why it will be impossible for anyone visiting Indianapolis to attend Gen Con later this year to be discriminated against, and what further steps the state needs to take to provide stronger protections for the LGBTQ+ community.
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Missed an issue of IGDA Insider? Click here to visit the Insider archive page.

New Adaptive Game Music Engine

Render adaptive music for your next title using the Elias engine.

Free to try, with some ready-made production tracks to get you started.
Playphone's Gaming Network
PlayPhone® is a global leader in mobile social gaming. PlayPhone’s mobile gaming platform enables players to login with their existing Facebook and Twitter accounts to connect and play social games with friends, discover popular new games, and share mobile gaming experiences. MORE

How Cities: Skylines took a great big slice of SimCity
The day Mariina Hallikainen received a communique detailing first day sales stats for Cities: Skylines, she was very happy. The numbers were wildly ahead of all projections. She decided to splurge on a decadent and indulgent treat. She ordered a strawberry cream cake. As CEO of the game's developer Colossal Order, she wanted to celebrate the young company's success. Her 13-strong team gathered together in their Tampere, Finland, offices and ate the cake. There were a few words of congratulation and some laughs. Then they all went back to work.
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Hidden costs of scripting game behavior
Ed Earl writes, "As a programmer working in the console games industry, an idea I repeatedly encounter is that game behaviour should always be scripted, and that this will automatically lead to various benefits for the game project. I don’t think expressing game behaviour in scripts is appropriate for all game projects, because the costs will often outweigh the benefits. In fact, I don’t think scripting has been the right choice in any of the game projects with which I’ve been involved."
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Tristin Hightower, Editor, IGDA 

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