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2 weeks remaining: Take the IGDA's Developer Satisfaction Survey
IGDA
In partnership with M2 Research and the University of Western Ontario, the IGDA launched its annual Developer Satisfaction Survey to update our knowledge of the current demographic composition of the video game industry, to understand general quality of life and to gauge developers' overall satisfaction with the state of the game industry and where it's going.

The results of this survey will be released by E3 (early June 2014) and will be used to assess the overall state of developers’ quality of life, diversity in the industry, and job satisfaction in order to inform the IGDA on areas of action. For 2014 only, the survey also includes additional questions that reflect our more in-depth Quality of Life Survey which is conducted in 5 year intervals (2004, 2009, etc.).

Please help us succeed!
1. Take the survey: http://bit.ly/IGDA-DSS2014.
2. Share the survey to your colleagues and networks!

For more information, visit https://www.igda.org/?page=dss2014.
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New board members, new officers and new foundation trustees
IGDA
The IGDA Board of Directors announced today that new officers were recently elected during the April board meeting. The board also welcomed its new directors whose terms started 1 April as well as appointed new trustees and a chair to the IGDA Foundation. You can read more on the Board's blog here: http://bit.ly/QpHlgh.
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April edition of IGDA's Board of Directors 'Board Talk' available
IGDA
This month's Board Talk comes from the Board's outgoing Chair Dustin Clingman. Dustin reflects on his 15 years in the industry and with the IGDA, and on the amount we still need to do to stamp out racism and misogyny in the industry. Read it here: http://bit.ly/1hOur18.
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Upcoming events
Click here for discount information (requires log in).
To view all upcoming IGDA and IGDA Partner events, click here.

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Sponsorship opportunities for IGDA @ E3
IGDA
At E3 (10-12 June 2014), the IGDA is planning to host an industry networking event - similar to the very successful gathering held at E3 2013. We're currently accepting sponsorships for the event! If you or your company might be interested in being involved and supporting the IGDA's great outreach, please contact Kate Edwards.
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IGDA women in games SIG highlights Lauren E. Scott
IGDA
To celebrate and highlight women in game development, the IGDA WIG SIG posts monthly profiles of the sung and unsung women of game development, from veterans to fresh faces.

Meet Lauren E. Scott, IGDA WIG SIG's April profile! Lauren is a game designer graduating from the University of California, Santa Cruz's undergraduate program this June. A relatively new addition to the industry, she has already made a splash with such accomplishments as having spoken on the 2014 #1ReasonToBe panel and worked on 2012 IGF finalist Prom Week.

Want to see someone highlighted? Email wigsig@igda.org today.

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IGDA Perspectives content spotlight
IGDA
Excerpt from "Self-Censorship for Effective Social Impact Games" by Marcus Lam and Kelly Teng

Game design is a craft people have studied for a long time. Games have often been examined for their entertainment value and psychological effects, as well as their technical finesse and storytelling abilities.

However, it's only in recent years that research and dialogue has emerged about video games as a positive tool for behavioural and cultural change. From disease prevention to energy conservation, games are used by developers and organisations to influence mindsets and create real understanding of issues and challenges in society.


Read the full story in the March issue of the IGDA Perspectives newsleter, Games for Change.

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Partner highlight: Square Enix Collective opens after successful pilot phase
IGDA
Square Enix Collective recently opened its doors fully for developers to submit original game ideas. Teams can now access the site’s CMS directly and upload pitches which, once submitted and checked against submission criteria, could then be published on the Collective platform.

Following the completion of the initial three-project pilot phase, the Collective platform has undergone some additional development work taking into account developer and consumer feedback and is now ready for the full live launch.

"The pilot phase went really well, we learned so much during the test month and the teams we worked with; Tuque Games, Kitfox Games and Ruffian Games, have given great and useful feedback," said Phil Elliott, project lead for Collective. "Now it's over to you as we open up the platform on an ongoing basis, and see what sort of ideas come in, from developers all around the world and what gamers think of those ideas."

Collective is open for new submissions from today and pitches will be published every Monday, starting when the first pitches are received. A full list of submission criteria is included in the developer terms of use and is available for anybody to see here.

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IGDA member benefit: Save 20 percent on Games for Change Festival registration
IGDA
It's here! The full schedule for the Games for Change Festival (22-24 & 26 April) is online, as well of the list of speakers who will be exploring the what, why, and how games have impact.

Attendees can expect more of a TED vibe this year with talks ranging from industry engagement, gender and inclusivity, independent games, and networking. Keynotes include Jane McGonigal (award-winning game designer), Jenova Chen (thatgamecompany), Noah Falstein (chief game designer, Google), and top researchers who are drawing on games to tackle intractable challenges in health, economics, education, and more.

The Festival starts with two hours of speed networking, which will make sure you have plenty of new friends before opening night party and to play Come Out & Play outdoor games with the next day. Or you could bond with fellow attendees over game-making at one of the G4C morning workshops.

IGDA members can save 20 percent on registration. Click here for information on this and other discounts (requires log in).

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Support IGDA member projects on Kickstarter and Indiegogo
IGDA
Many of our members, affiliates and partners rely on several popular crowdfunding platforms to build their communities and financially support their work. Please take a few moments to check out the projects on Kickstarter and Indiegogo that our members have been dedicating their hard work and energy towards.

If you would like to have a project you'd like showcased on one of our pages, fill out the application form here.

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FEATURED ARTICLE
TRENDING ARTICLE
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IGDA head: Industry volatility has devs unsure of next steps
GamesIndustry International
At the Game Developers Conference last month, International Game Developers Association founder Ernest Adams gave a talk reflecting on the group's 20-year history called "Herding Cats Doesn't Begin to Describe It." Kate Edwards has only been the head of the IGDA for a little over a year, but she told GamesIndustry International at the event that she had no problem relating to Adams' title.

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Sony confirms Last Of Us Remastered is coming for PlayStation 4
Gamasutra
Sony announced that Naughty Dog will release an enhanced version of its PlayStation 3 game The Last Of Us for PlayStation 4 this summer, roughly a year after the original game's release.

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Layoffs hit Sega's London offices
GamePolitics.com
Sega recently announced that it has cut a small number of jobs from its European office in London as part of a larger consolidation plan for the company's Sonic and mobile divisions.

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INDUSTRY NEWS


Get excited for this voice-controlled video game
Wall St. Cheat Sheet
Yelling at the screen while playing video games may do gamers some good in an upcoming release. Independent firm Iridium Studios is developing a video game called There Came An Echo, and it will have a voice control option, allowing players to play by talking at the screen.
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Ethical gaming: Can video games be a force for good?
The Guardian via The Denver Post
A decade ago Asi Burak developed a video game designed to encourage opposing parties in the Israel-Palestine dispute over land to better understand – even empathise – with each other's point of view. That conflict may be no closer to a resolution, but the concept that interactive games can be used for more than mere entertainment, even as a tool for positive change, is looking like the next big thing in online gaming.
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NSA and White House deny prior knowledge of 'Heartbleed' bug
GamePolitics
The National Security Agency has denied that it knew about or took advantage of the Heartbleed online security flaw. The U.S. spy agency made the statement following this Bloomberg report that it took advantage of the OpenSSL exploit before it was made public by security researchers.
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Elevator pitch: A game to make you more creative
GamesIndustry International
Will Luton's card game is for developers who need fresh ideas. Luton says in part: "When I was a starting out on my career as a game designer I thought ideas were cheap. You sat down and thought real hard and an game concept would just pop out of your brain. And so I would sit and think and game concepts would pop out. Easy. The problem was, in retrospect, these ideas weren't any good; they were heavily derivative, inelegant and what today I would consider lazy."
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The future of being a video game producer
Gamasutra
Trip Hawkins may have done our craft an unintentional disservice. While he's a pioneer in our business of video games and will be admired for generations to come, he's also the one that gave us the title "producer." Back in 1982 Hawkins, a founder of Electronic Arts, began using the term with the idea that we were "managers of creative artists," just like movie or music producers. There is truth to that. We do manage very creative people. However, the producer discipline can and should be considered so much more.
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Viewing video games from another level
The New York Times
A benchmark for video games as cultural artifacts came in 2012 when the Museum of Modern Art in New York announced it had acquired 14 games for its collection. Depending on your perspective, the museum might be a little late in acknowledging the significance of video games — or early, compared with other art institutions. (The games were acquired by the museum's department of architecture and design, putting them in the "design" category rather than alongside painting and sculpture.)
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The worst video game of all time is about to rise again
TechRadar
Somewhere under the sandy surface of Alamogordo, N.M., Atari's biggest mistake is said to be buried: thousands of unsold cartridges of E.T. The Extra-Terrestrial. Some say they're encased in concrete. Some say the whole thing is made up.
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Titanfall myths put to the test in this new video
GameStop
In Titanfall, can you trick your auto titan into falling off the map or destroy an evacuation ship with a falling titan? These myths and more are put to the test in the first installment of Defend This House's "Titanfall Mythbusters" series and you can watch the first episode right now.
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