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IGDA Scholarship Applications for GDC Europe & Gamescom 2015 Close in Two Weeks
IGDA
Time is quickly running out to apply to be an IGDA Scholar at GDC Europe and Gamescom! Apply before 5 May 2015 (only TWO weeks away!) to be considered for this amazing opportunity.

Awarded to the best and brightest students in game development disciplines, the IGDA Scholars program gives recipients an unmatched experience with a pass, industry mentorship, and local studio tours.
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Upcoming Events

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To view all upcoming IGDA and IGDA Partner events, click here.


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Benefit Highlight: IGDA Members Enjoy Deep Discounts on entire GUNNAR catalog through E3
IGDA
The GUNNAR Game Dev discount program is BACK and better than ever for 2015! All IGDA members are pre-qualified to take advantage of deep discounts on the entire GUNNAR catalog from GDC 2015 to E3 2015. Apply now at Gunnars.com/gamedev to get in this discount program.

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SPONSORED CONTENT


Partner Highlight: IGDA Members save 10% on Game Breakers Services
IGDA
Game Breakers is one of the leading outsourcing solutions for QA, Localization, Art Outsourcing, Social Media Management and PR; helping games from a big publishers to a small Indie. IGDA Members receive 10% off of every service Game Breakers provides. This includes QA services for mobile, PC, and other systems, localization to Spanish, French, Russian, Japanese, and Portuguese and more languages. As well as other services listed at http://game-breakers.com. To get access to this benefit, send an email to contact@game-breakers.com for a service quote. The discount will be applied on the finished quote. Discount is valid all year round.
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IGF China Call for Submissions
IGDA

The Game Developers™ Conference China (GDC China), the premier professional conference for creators of video games and interactive entertainment in Asia, will be returning to Shanghai, China on 25-27 October at the Shanghai International Convention Center.

Along with GDC China comes the Independent Games Festival (IGF) which encourages innovation in game development and recognizes the best independent game developers. Act fast and submit your game before 20 July to be considered for the 7th annual IGF China.

Learn more & review submission guidelines prior to submitting, please click here.

Submit an entry in English
Submit an entry in Mandarin

For more information, please visit GDC China or email Echo.Li@ubm.com.

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Event Highlight: SIGGRAPH 2015
IGDA
The annual SIGGRAPH conference is a five-day interdisciplinary educational experience in the latest computer graphics and interactive techniques, including a three-day commercial exhibition that attracts hundreds of exhibitors from around the globe. In addition to SIGGRAPH's leading-edge technical program, the conference's installations provide close-up views of the latest in digital art, emerging technologies, and hands-on opportunities for creative collaboration.

SIGGRAPH 2015 will be returning to Los Angeles, California, 9-13 August 2015, and will celebrate the theme "Xroads of Discovery" — like the thread that connects the pieces of a quilt, SIGGRAPH provides the opportunity for discovery across its many areas. This year, SIGGRAPH is honored to have MIT Media Lab Director Joichi "Joi" Ito as our keynote speaker. Mirroring the 2015 theme, Mr. Ito's body of work and experience spans the science, academic, and business worlds. He's an activist, entrepreneur, venture capitalist, and advocate of emergent democracy, privacy, and Internet freedom.

The conference also hosts the international SIGGRAPH Computer Animation Festival, showcasing works from the most innovative and accomplished digital film and video creators. Juried and curated content includes outstanding achievements in time-based art, scientific visualization, visual effects, real-time graphics, and narrative shorts.

Don't miss THE must-attend event of the year. Join thousands of your peers at SIGGRAPH 2015!

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INDUSTRY NEWS


Slideshow: 8 creative alternatives to the video game life bar
GamesRadar
For as long as there have been video games there have been systems in place to ensure that those video games do not continue on unabated. After all, what good is a truly endless experience, an interaction without incentive? Once the initial novelty wears off, what then?
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When video games are 'patched,' gamers lose trust in reviews
NPR
Video games are now being patched for problems after they are released, which makes reviewing them difficult. NPR's Arun Rath interviews Chris Kohler of Wired about how to keep game reviews relevant.
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How to simulate a CRT, for indie games that really look retro
Gamasutra
Kyle Pittman writes, "Over the last few years, I've released a couple of indie games which have featured pixel art processed through a CRT simulation shader. I've been asked on occasion how this process works, whether it could be adapted to other software like emulators or popular game engines, why I prefer that aesthetic, and so on. In this blog, I'll be discussing the history and motivation of this feature along with practical high-level implementation notes for those who are interested in developing their own versions."
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Sen. Chuck Schumer promises legislation to combat swatting
GamePolitics.com
U.S. Sen. Chuck Schumer, D-N.Y., recently announced legislation to crack down on swatting incidents that have emerged as a serious problem over the last several months. As we have noted here multiple times, the number of swatting incidents have increased substantially this year; at least one or two swatting incidents are being reported on a daily basis.
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Video games might actually be viewed positively by the US government
Ubergizmo
While there are some reports here and there about the benefits of playing video games, there are just as many, if not more reports of how video games are bad and how it contributes to violence and negative outcomes, but what is the U.S. government’s view on video games? Are they leaning more towards the negative or the positive?
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New book: Smart video games can assess kids better than standardized tests
The Washington Post
A new book was released April 21, titled "The Game Believes in You: How Digital Play Can Make Our Kids Smarter." If you doubt the title, read this post — and then the book. It was written by Greg Toppo, USA Today’s national K-12 education writer, who spent eight years as a teacher in public and private schools before becoming a journalist. He worked for the Associated Press as its national K-12 education writer, moving to USA Today in 2002.
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$91.5 billion to be spent on video games this year worldwide
VentureBeat
The global gaming market will reach $91.5 billion this year, according to an upcoming report from research firm Newzoo. That will represent a 9.4 percent increase compared to 2014’s $83.6 billion. Revenues will increase on PCs, consoles, and tablets; and smartphones will lead the way with 21 percent growth year-over-year. Although spending on PCs and Mac — which includes traditional retail downloads from the Steam digital distribution store as well as free-to-play behemoths like the competitive strategy game League of Legends — will still outpace all other categories.
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How Mortal Kombat's gruesome fatalities led to video-game ratings
Digital Trends
In the months leading up to this past week’s release of Mortal Kombat X, the Internet was buzzing with each new video of the game’s notoriously gory "Fatality" finishing moves. While certainly on the gratuitous end of the video-game violence spectrum, MKX is hardly alone in its embrace of hyperbolic gore. Head to your local game shop and you can find shelves full of creative ways to eviscerate men, monsters and everything in between.
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