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Final week: Take the IGDA's Developer Satisfaction Survey
IGDA
In partnership with M2 Research and the University of Western Ontario, the IGDA is conducting its annual Developer Satisfaction Survey to update our knowledge of the current demographic composition of the video game industry, to understand general quality of life and to gauge developers’ overall satisfaction with the state of the game industry and where it’s going.

The results of this survey will be released by E3 (early June 2014) and will be used to assess the overall state of developers’ quality of life, diversity in the industry, and job satisfaction in order to inform the IGDA on areas of action. For 2014 only, the survey also includes additional questions that reflect our more in-depth Quality of Life Survey which is conducted in 5 year intervals (2004, 2009, etc.).

Please help us succeed!

  1. Take the survey: http://bit.ly/IGDA-DSS2014.
  2. Share the survey to your colleagues and networks!

For more information, visit https://www.igda.org/?page=dss2014.
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Ernest Adams' IGDA 20th Anniversary talk now online
IGDA
Ernest Adams, creator of the IGDA and recent Lifetime Achievement Award winner, gave a speech reflecting on the IGDA for it’s 20th anniversary at GDC 2014. The video of his speech is now online at the GDC Vault. The speech was entitled “Herding Cats Doesn’t Begin to Describe it: Reflections of 20 years of the IGDA.”

The video of Adam’ speech can be watched here. The slides used can be accessed here. Adams’ speech and slides are available for free. However, IGDA members receive 10 percent off an individual subscription to the GDC Vault! Subscribers get unlimited access to all content from nearly 20 years of the world's largest and longest-running gaming industry event. The Vault features over 8,000 videos, slides and audio from the industry's leaders. Click here to learn about the Vault and other great benefits.


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GDC Europe and Gamescom scholarship application open

While judges deliberate over the many applications the IGDA Scholars program received for E3 this year, they're delighted to announce that the program will once again offering scholarships to both GDC Europe and Gamescom.

Last year’s Scholars met with a number of big-name indie developers, Microsoft and industry legend Brian Fargo amongst others. They got into the very first showing of Destiny on the Gamescom show floor, and they got to meet representatives of several AAA studios to chat about their career aspirations and get advice from people who know what they are talking about.

The only question that remains is: why haven’t you applied yet? You can find more information on the Scholarships and what we are looking for here, or alternatively jump right in to the application form here! Deadline for applications is 20 May, so get writing!

Good luck to everyone who applies!


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Upcoming events
Click here for discount information (requires log in).
To view all upcoming IGDA and IGDA Partner events, click here.

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IGDA member benefit: Save €50 on an All Access Pass to GDC Europe
IGDA
IGDA members receive a special discount when they register for an All Access Pass to GDC Europe. The discount is limited to the first 100 members who register.

IGDA members can save €50 on registration. Click here for information on this and other discounts (requires log in).


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Sponsorship opportunities for IGDA @ E3
IGDA
At E3 (10-12 June 2014), the IGDA is planning to host an industry networking event — similar to the very successful gathering held at E3 2013. We're currently accepting sponsorships for the event! If you or your company might be interested in being involved and supporting the IGDA's great outreach, please contact Kate Edwards.
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Perspectives highlight: Does narrative matter in serious games
IGDA
The IGDA Perspectives Newsletter has recently published an article discussing whether or not narrative is important in serious games. The article was written by Sande Chen. It was spotlighted in the April edition of the newsletter, focusing on games for change.

“Professor Mary Flanagan revealed the results of research on narrative, gameplay, and learning outcomes for two related games. “POX: Save the People,” a public health game that promotes understanding of vaccination, shares the same gameplay as “ZOMBIEPOX,” which, as you can imagine, is about the zombie apocalypse. Same game, different narrative. The verdict? The fictional trappings of Zombies vs. Us did promote better learning outcomes about vaccination. In fact, when the Centers for Disease Control (CDC) started issuing fictional zombie apocalypse alerts as a way to push emergency preparedness, public interest was so high that it crashed the CDC’s Web site.” The full article can be found here.

If you feel that you have a topic for the IGDA Perspectives, send us an email and pitch a story. Topics can include anything that you feel is important in the game industry. Email 500 words stories to beth@igda.org. More information can be found here.


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Support IGDA member projects on Kickstarter and Indiegogo
IGDA
Many of our members, affiliates and partners rely on several popular crowdfunding platforms to build their communities and financially support their work. Please take a few moments to check out the projects on Kickstarter and Indiegogo that our members have been dedicating their hard work and energy towards.

If you would like to have a project you’d like showcased on one of our pages, fill out the application form here.


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Partner highlight: Denius-Sams Gaming Academy now accepting applications

“People ask me all the time why I’ve moved from game developer to teacher. The answer is simple: As the games business approaches the $100 billion revenue mark, it amazes me that we still trust to luck in identifying and ‘training’ our future leaders. Things haven’t changed in that regard in the 30 years I’ve been making games. Well, now is the time. Today, thanks to a community that’s given me so much, I’m in a position where I can give back. And I finally feel like I’ve learned enough to help us do better. I hope you’ll let me help you on your unique path to leadership.”
- Warren Spector, DSGA Director

The game business is in critical need of leaders. Denius-Sams Gaming Academy’s mission is to mold and deliver them. Only 20 students will make the cut and be invited to participate in the DSGA’s post-baccalaureate certificate program. During their nine months with DSGA, they will learn from game industry veterans with assistance from a development council of gaming heavyweights.

Since DSGA wants the best, they offer those accepted a full tuition waiver plus a $10,000 stipend to assist with living expenses. The curriculum consists of a highly interactive classroom course, special topic Master Classes and a demanding game development lab where students develop and launch a game.

The University of Texas at Austin is located in a city where hundreds of people work at dozens of studios, large and small, meaning guest lecturers -- and potential employment opportunities -- abound. Participants will even get a head start on building a life-long network of industry professionals through regular mentoring from Development Council members including David Bettner (co-creator, Words With Friends), Richard Hilleman (CCO, Electronic Arts), Max Hoberman (President, Certain Affinity), Starr Long (Executive Producer, Portalarium), Greg LoPiccolo (CCO, Harmonix) and others. If you’re up to the challenge, Denius-Sams Gaming Academy welcomes you to join it on the path to professional success. Deadline for early admissions applications is 1 May; final deadline for applications is 15 July; classes start 27 August. To apply, go to http://moody.utexas.edu/gaming-academy/apply.

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FEATURED ARTICLE
TRENDING ARTICLE
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Last of Us lead artist leaves Naughty Dog
3News
Nate Wells, lead artist for The Last of Us, has confirmed that he has left Naughty Dog and joined Unfinished Swan developer Giant Sparrow.

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Layoffs hit Sega's London offices
GamePolitics.com
Sega recently announced that it has cut a small number of jobs from its European office in London as part of a larger consolidation plan for the company's Sonic and mobile divisions.

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The worst video game of all time is about to rise again
TechRadar
Somewhere under the sandy surface of Alamogordo, N.M., Atari's biggest mistake is said to be buried: thousands of unsold cartridges of E.T. The Extra-Terrestrial.

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INDUSTRY NEWS


Using commercial video games for upper limb stroke rehabilitation: is this the way of the future?
PubMed
The increasing number of people living with poststroke sequelae has stimulated the search for novel ways of providing poststroke rehabilitation without putting additional stress on overburdened health care systems. One of them is the use of commercially available technology and off-the-shelf video games for hemiparetic upper limb rehabilitation.
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Why building the game is only the beginning
Polygon
With most of the game built, development on Defense Grid 2 moves into its most complicated phase: Adding the finishing touches.
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Last of Us lead artist leaves Naughty Dog
3News
Nate Wells, lead artist for The Last of Us, has confirmed that he has left Naughty Dog and joined Unfinished Swan developer Giant Sparrow. Wells announced the move on Twitter, saying that he joined the indie studio on April 3. Before joining Naughty Dog in 2012, Wells spent 13 years with Irrational Games, where he most recently served as art director for BioShock Infinite.
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Regina high school students learning the art of video games
Ottawa Citizen
Posters for Halo and Call of Duty hang on the walls of Dave Clampitt's classroom at Campus Regina Public (Canada). There's also an Xbox One and PlayStation 4 hooked up to two HDTVs. It might look like the ultimate gaming room, but students enrolled in the Regina Public School division's video game and app design course are expected to make games, not just play them. What kind of game a student wants to design is entirely up to them.
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Perfect World buys $100 million stake in competitor Shanda
VG247
Neverwinter publisher Perfect World has agreed to purchase a $100 million stake in Aion and MapleStory publisher Shanda. GamesIndustry reports Perfect World will pick up over 30 million shares in its fellow Chinese free-to-play publisher.
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Accessibility Arcade to help disabled video game lovers level up
The Globe and Mail
Disabled Canadians gamers are finally getting a chance to try-before-they-buy with the opening of the Accessibility Arcade at the University of Toronto starting April 26. Housed in the Semaphore Research Cluster at the university’s Robarts Library, the Arcade will showcase the latest technology and controllers that allow people with disabilities to play popular console and PC games such as Call of Duty or Assassin’s Creed.
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