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IGDA Scholars presents program alumnus Whitney Hills, GDC Europe and Gamescom scholarship application open
IGDA
The IGDA Scholars staff has started a series of “where are they now” interviews showcasing students that came out of the program. The series highlights where they have gone since participating in the program.

“Through this series we hope to provide a platform for present and future scholarship recipients as well as students all over the globe that gives access to first-hand resources before they head off to conferences,” Luke Dicken said, head of the program and Scholars alumnus. The first article, showcasing Whitney Hills, can be read here.

The Scholars program will once again offering scholarships to both GDC Europe and Gamescom. If you would like to apply, you can find more information on the Scholarships and what we are looking for here, or alternatively jump right in to the application form here! Deadline for applications is 20 May, so get writing!

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Perspectives highlight: IGDA @ GDC 2014
IGDA
This month’s IGDA Perspectives newsletter focuses on the Game Developers Conference. IGDA members have graciously donated their stories and experiences from the conference into a special edition.

“For the IGDA, GDC represents the best possible opportunity to interact with our members and host our many SIG and Chapter meetings,” said Kate Edwards in the newsletter’s introduction. “The impacts of this event are far-reaching and diverse in scale, from altering the direction of an industry to deeply personal and sometimes even life-changing moments.” The newsletter can be read here.


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Localization SIG highlights Kurt McClung
IGDA
In the IGDA’s Localization SIG newsletter, Kurt McClung discusses how he got in the game industry and how he helped out on Mars Wars, a game that was poorly received due to localization problems.

“This was not a case of a game that could have been good: it was a case of a good game that had been botched down the final run by bad luck and an untested process,” McClung said. “Their team deserved a second chance to make a first impression. They were storytellers and they were trying to deliver a unique experience to players.” The entire newsletter can be found here.


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Upcoming events
Click here for discount information (requires log in).
To view all upcoming IGDA and IGDA Partner events, click here.

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Sponsorship opportunities for IGDA @ E3
IGDA
At E3 (10-12 June), the IGDA is planning to host an industry networking event — similar to the very successful gathering held at E3 2013. We're currently accepting sponsorships for the event! If you or your company might be interested in being involved and supporting the IGDA's great outreach, please contact Kate Edwards.
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NPD data for April 2014 now available
NPD data for April 2014 has been officially published, discussing the rise and transition between digital and physical games. The study reveals that the core gaming audience is starting to increase their digital game purchases, causing physical media to slowly decrease.
“While the physical format is still king with this group, digital distribution is certainly making an impact on buying behavior.” An infographic discussing the two is available after signing up here.

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IGDA Business and Legal SIG publishes paper on trademarks
IGDA
In light of King, the company behind the mobile hit Candy Crush Saga, attempting to trademark the words “candy” and “saga” earlier this year, the IGDA’s Business and Legal Special Interest Group has published a white paper discussing the topic, and how trademarks function in the game industry.

“The IGDA B&L SIG believes that every developer should understand what a trademark is and the ways a trademark can and cannot be used. We strongly encourage game developers and publishers to educate themselves about trademark law and to comply with both the letter and the spirit of the law.”

For more information and to access the full paper, please visit http://bit.ly/R128XN.

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Support IGDA member projects on Kickstarter and Indiegogo
IGDA
Many of our members, affiliates and partners rely on several popular crowdfunding platforms to build their communities and financially support their work. Please take a few moments to check out the projects on Kickstarter and Indiegogo that our members have been dedicating their hard work and energy towards.

If you would like to have a project you’d like showcased on one of our pages, fill out the application form here.

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Ernest Adams' IGDA 20th Anniversary talk now online
IGDA
Ernest Adams, creator of the IGDA and recent Lifetime Achievement Award winner, gave a speech reflecting on the IGDA for it’s 20th anniversary at GDC 2014. The video of his speech is now online at the GDC Vault. The speech was entitled “Herding Cats Doesn’t Begin to Describe it: Reflections of 20 years of the IGDA.”

The video of Adams' speech can be watched here. The slides used can be accessed here. Adams’ speech and slides are available for free. However, IGDA members receive 10% off an individual subscription to the GDC Vault! Subscribers get unlimited access to all content from nearly 20 years of the world's largest and longest-running gaming industry event. The Vault features over 8,000 videos, slides and audio from the industry's leaders. Click here to learn about the Vault and other great benefits.

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INDUSTRY NEWS


From Colossal Cave to The Walking Dead: The legacy of interactive fiction
iMore
The enormously popular Walking Dead video game series can trace its lineage directly back to the dawn of video games. Take a look back on the years of interactive fiction leading to the new breed of adventure games.
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Why building the game is only the beginning
Polygon
With most of the game built, development on Defense Grid 2 moves into its most complicated phase: Adding the finishing touches.
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Video games build strong brains
Reason
The hoary stereotype of avid video gamers as pasty shut-ins missing out on the world is already passé — too many of the people making things happen in today's high-tech world are gamers themselves for that image to survive. But skeptics continue to raise doubts about the wholesomeness and healthiness of video games.
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Video game processors to improve cancer patient care
Product Design & Development
Medical physicists at UT Southwestern Medical Center are finding new ways to use the speed of video game processors to promote research that is aimed at improving patient care.

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Ernest Adams' IGDA 20th Anniversary talk now online
IGDA
Ernest Adams, creator of the IGDA and recent Lifetime Achievement Award winner, gave a speech reflecting on the IGDA for it’s 20th anniversary at GDC 2014. The video of his speech is now online at the GDC Vault.

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read more
These video games are art
Kotaku
Photographer Danny Passarella has travelled the world collecting old arcade machines, bringing them home to the U.K. where he can take these stunning images of them.

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Can you tell a person's gender by their video game avatar?
Phys.org
A sexy wood elf with pointy ears. A hulking ogre with blue skin. An intimidating heroine with a buxom breastplate. When it comes to computer games, players can choose to be anyone or anything. But gamers don't always mask their true identities with online avatars.
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Australia considers automating classification process for games, film and TV
Game Politics
While Australia's government pushes for an automated solution to speed up the work of the Classification Board (the government ratings agency in charge of classifying ratings for games and other forms of entertainment) in the country, civil liberties groups and anti-pornography groups in the country are sounding alarm bells.
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Video game processors to improve cancer patient care
Product Design & Development
Medical physicists at UT Southwestern Medical Center are finding new ways to use the speed of video game processors to promote research that is aimed at improving patient care.
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Electronic Arts and Activision profits better than expected, despite flux
The Guardian
The two largest third-party publishers in the games industry posted better-than-expected financial results. Electronic Arts announced revenues of $914 million for its fiscal fourth quarter ending 31 March, down 12 percent on last year, but way above the $800 million forecast.
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Colby Horton, Vice President of Publishing, MultiView 469.420.2601
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Alexander Bevier, Editor, IGDA 

Tristin Hightower, Editor, IGDA 


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