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Applications for TGS and CEDEC scholarships now open
IGDA
IGDA Japan is offering scholarship opportunities for student members. Students will receive a tour of a major studio and a free badge into TGS, the Tokyo Game Show or CEDEC, Computer Entertainment Developers Conference. The scholarship is being provided by the Computer Entertainment Supplier's Association.

Application information can be found here. The deadline is 30 June. 18 students will be chosen for the scholarship.
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Next Webinar Wednesday will discuss social/mobile game production
IGDA
The next official IGDA Webinar Wednesday will discuss game production. It will be run by Bryan Mashinter from Backflip, who will be talking about his experience in social/mobile production. The webinar will be on 28 May a at 0900 PT/1200 ET/1600 GMT. Register to be a part of the conversation

The IGDA is officially hosting weekly webinars surrounding topics in the game industry. The topic will rotate every week. To know about future Webinar topics, a calendar is kept right here.

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IGDA Perspectives highlight: Interview with Johnnemann Nordhagen of Fullbright
IGDA
This Perspective highlight looks at an interview with Johnnemann Nordhagen, programmer on the hit game Gone Home. Gone Home, which recently won a BAFTA award, was a unique storytelling experience and The Fullbright Company received critical acclaim upon and before its release.

“The only reason we’re indie developers is to work on something we believe in and want to contribute to, to be an integral part of a creation,” Nordhagen said. “Obviously when you live with your team there’s even more of a balancing act needed to ensure you maintain those good relationships.” Read the full interview here.

If you feel that you have a topic for IGDA Perspectives, send us an email and pitch a story. The next theme is "Educational Games: The Good Stuff." Topics can include anything that you feel is important in the game industry. Email 500 words stories to beth@igda.org. More information can be found here.

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Upcoming events
Click here for discount information (requires log in).
To view all upcoming IGDA and IGDA Partner events, click here.

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Save the date: E3 networking event on 11 June
IGDA
Once again the IGDA will be hosting a professional networking event at E3 2014! The event will be at The Figueroa Hotel in Tangier Room Wednesday, 11 June from 6-9 p.m. PST. This event provides a casual atmosphere designed for networking, discussion and relaxing after a busy day on the show floor (or in constant meetings) — and without needing to shouting over really loud music! Snacks are provided and IGDA members receive two free drink tickets (not a member? Click here). Don't miss this opportunity to attend what some attendees in 2013 called “the best evening event at E3.”
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NPD data for April now available
Hardware sales are on the rise according to the most recent survey by The NPD Group, a company that looks at sales data for the game industry. “Hardware experienced a solid 76 percent growth over April 2013 driven by console hardware sales which increased by 120 percent in April 2014 over last year,” reports the group. This data makes sense considering the launch of the Xbox One and PlayStation 4 consoles have been for sale since last winter.

Additionally, accessories have been selling well in April compared to others. “Interactive gaming toys was the accessory type with the highest sales; sales grew over 80 percent when compared to April 2013. Easter may have helped boost sales of interactive gaming toys with gifting for kids,” reports the group. More information from NPD can be found here.

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Industry book list published by IGDA Japan
IGDA
IGDA Japan has been gathering input for several months to publish a large list of game industry-related books. The spreadsheet details why the presented books are worthwhile and why they should be read. The list features 41 books recommended by 30 members in the industry. Check out the list of books here.
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Support IGDA member projects on Kickstarter and Indiegogo
IGDA
Many of our members, affiliates and partners rely on several popular crowdfunding platforms to build their communities and financially support their work. Please take a few moments to check out the projects on Kickstarter and Indiegogo that our members have been dedicating their hard work and energy towards.

If you would like to have a project you’d like showcased on one of our pages, fill out the application form here.

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INDUSTRY NEWS


Kuwait: 'Special censorship' for violent movies, video games
Kuwait Times
The Kuwait government plans to crackdown on movies and video games considered to be encouraging violence, especially among young people. No timeline was given in a report carrying the news and published by Al-Qabas.
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Making Wolfenstein: A fight club on top of the world
Polygon
There's a padded mat on the floor. It's as big as a small room itself and almost fills the room it's in, a part of the basement of Machine Games' office in Uppsala, Sweden. At the room's perimeter, off the mat, are workout machines, weights, a pull-up bar — all orderly and well-maintained. Machine Games Creative Director Jens Matthies smiles as he gestures around the room. This was his idea. This is the Machine Games fight club.
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Roguelikes: Getting to the heart of the it-genre
Gamasutra
Over the last year, the roguelike has become the it-genre, particularly for independent developers. While debate remains over what constitutes a roguelike or whether the term should even be used, there's no argument around the fact that both developers and players have come to love these games for their endless, procedural challenges.
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Sam Keller plaintiffs and NCAA want February trial for video games
CBS Sports
The NCAA and the Sam Keller right-of-publicity plaintiffs filed a joint statement proposing their names, images and likenesses lawsuit begin Feb. 23 instead of next month. In a separate filing, the Ed O'Bannon plaintiffs said their antitrust trial against the NCAA should proceed June 9 and won't negatively impact a possible February jury trial over video games.
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Latest version of US Army's combat simulator 'keeps it real'
Game Politics
The new version of the U.S. Army's official training simulator is getting a little more realistic about weight and how it affects soldiers in the field. The Army's official simulation software, Virtual Battlespace 3, developed by Bohemia Interactive (makers of ARMA and DayZ), adds avatar customization.
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Sam Keller plaintiffs and NCAA want February trial for video games
CBS Sports
The NCAA and the Sam Keller right-of-publicity plaintiffs filed a joint statement proposing their names, images and likenesses lawsuit begin Feb. 23 instead of next month.

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Can you tell a person's gender by their video game avatar?
Phys.org
A sexy wood elf with pointy ears. A hulking ogre with blue skin. An intimidating heroine with a buxom breastplate. When it comes to computer games, players can choose to be anyone or anything.

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This Kinect-powered virtual office shows that Microsoft's sensor can still do neat stuff
vg247
Microsoft may be ditching Xbox One’s mandatory Kinect requirement, but the motion modding community continues to impress.

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5 reasons teaching with video games makes more sense now than ever
TeachThought
Today there are more and more instances of schools creating curricular spaces for commercial video games. Initially, a few rogue teachers slipped them in through the back door, but over the past decade more schools and districts have rolled out the red carpet.
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Video game retailer GAME seeks $673 million valuation in float
Reuters
Video game retailer GAME Digital plans to float its shares on the London Stock Exchange in a listing that two sources familiar with the matter said could value the chain at around 400 million pounds ($673 million). GAME, which is controlled by U.S. restructuring hedge fund Elliott Advisors via an investment vehicle, said it would raise net proceeds of around 12 million pounds from the sale of new shares and would target a “free float” of readily tradeable shares of around 35 percent.
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Nintendo wins DS patent challenge
MCV
An attempt by a Texas company to sting Nintendo for an alleged patent infringement with its DS design has been dismissed. CVG reports that in 2009 Wall Wireless LLC tried to sue Nintendo regarding one of is wireless communication technology patents.
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Computer and video games magazine might fold
Ubergizmo
Computer and Video Games that was launched all the way back in 1981, where it was touted to be the world’s first magazine which was dedicated to gaming, is currently staring down at the risk of folding. In fact, a major overhaul of CVG had already happened during its lifetime, where it became an online-only magazine since 2004.
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