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IGDA Foundation launches new website
The IGDA Foundation is the charitable sister organization to the IGDA dedicated to supporting the mission of the IGDA as well as the broader development community through charitable, educational and research works.
We're delighted to unveil our new website where you can learn more about the IGDA Foundation and the work we do as well as ways that you can get involved and support that work.
Please visit http://foundation.igda.org and check it out, and follow @IGDAFoundation on Twitter for regular updates.
Next Webinar Wednesday will discuss the business and legal side of games
The next IGDA Webinar Wednesday will discuss business and legal topics in the game industry. It will be run by Tom Buscaglia, The Game Attorney. He will be talking IP law and how to understand it. Attendees will learn ways to navigate through the various IP issues and initial agreements that they should be familiar with in order to bring their games to market and to protect the game from the ‘fast followers’ and copycats who want to unfairly capitalize on their creativity and success. The webinar will be on 4 June at 0900 PT/1200 ET/1600 GMT. Register to be a part of the conversation here.
The IGDA is officially hosting weekly webinars surrounding topics in the game industry. The topic will rotate every week. To know about future Webinar topics, a calendar is kept right here.
Here’s what IndieGameStand offers game developers:
We are constantly working hard to be an easy-to-use and valuable resource to indie game developers.
NPD data shows how many hours gamers play games
According to a recent report from the NPD group revealed that the average hardcore gamer spends 22 hours a week playing games. “Core gamers are really the lifeblood of the industry, spending tremendous amounts of time on their hobby of choice,” said Liam Callahan, Industry Analyst. “With the new console generation off to a great start, we can expect the amount of time spent gaming to increase as more core gamers adopt them.”
The study surveyed 7,927 representatives from age nine and above, using parental surrogates for participants under 18. The complete data can be read here.
Web game Conference (5 June, Paris, France):
IGDA members save 25 percent
E3 (10-12 June, Los Angeles, USA)
International Video Game Law Summit (24-24 June, Dallas, Texas, USA):
IGDA members save $50
Game QA & Localisation Europe (24-26 June, London, UK):
IGDA members save 15 percent
Develop Conference (8-10 July, Brighton, Sussex):
IGDA members save 10 percent
Midwest Game Developers Summit (12-13 July, Oconomowoc (WI), USA)
LoyaltyGames:2014 Loyalty and Gamification World Championship (begins 12 July, free)
GDC Europe (11-13 August, Cologne, Germany):
IGDA members save €50 off an All Access pass - limited to first 100 people
Gamescom (13-17 August, Cologne, Germany)
Video Gamers United Convention (16-17 August, Washington, DC, USA):
IGDA members save 20 percent on admission and exhibitor space
GDC China (19-21 October, Shanghai, China):
IGDA Member discount pending
Click here for discount information (requires log in).
To view all upcoming IGDA and IGDA Partner events, click here.
Save the date: E3 networking event on 11 June
Once again the IGDA will be hosting a professional networking event at E3 2014! The event will be at The Figueroa Hotel in Tangier Room Wednesday, 11 June from 6-9 p.m. PST. This event provides a casual atmosphere designed for networking, discussion and relaxing after a busy day on the show floor (or in constant meetings) — and without needing to shouting over really loud music! Snacks are provided and IGDA members receive two free drink tickets (not a member? Click here). Don't miss this opportunity to attend what some attendees in 2013 called “the best evening event at E3.”
Thanks to the generous support of our sponsors Microsoft and Tripwire Interactive!
IGDA member benefit: 25 percent ticket for web game conference
The 5th annual Web Game Conference is the conference for leaders and innovators of the web, social and mobile game industry, organized by the SNJV, France's videogame trade association. This annual conference hosted for the first time this year at GOOGLE France headquarter, brings together European industry leaders to discuss, collaborate, and share advancements about design, business, community and legal areas of online game development and publishing.
As a member of IGDA, you can enjoy a special 25 percent discount! Click here for information (requires log in).
Applications for TGS and CEDEC scholarships now open
IGDA Japan is offering scholarship opportunities for student members. Students will receive a tour of a major studio and a free badge into TGS, the Tokyo Game Show or CEDEC, Computer Entertainment Developers Conference. The scholarship is being provided by the Computer Entertainment Supplier's Association.
Application information can be found here. The deadline is 30 June. 18 students will be chosen for the scholarship.
IGDA Perspectives highlight: Lessons from GDC 2014
GDC is almost three months gone, but there’s still a lot to learn and reflect from the week-long industry conference. IGDA Perspectives has a recent story on the things learned from GDC this year, written by Alex Bond. Bond gives a wealth of information about surviving and looking professional during the event.
“I met a range of people from game developers and artists, to CEOs of major companies who are interested in how the game industry will impact their businesses, to recruiters and HR representatives, to news media, to students and fans of games, and probably bumped into a few executives of social media like Facebook along the way,” she writes. Read her article here.
If you feel that you have a topic for IGDA Perspectives, send us an email and pitch a story. The next theme is "Educational Games: The Good Stuff." Topics can include anything that you feel is important in the game industry. Email 500 words stories to email@example.com. More information can be found here.
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Indie video game seeks to battle the demons of bullying
A game project seeking backers on Kickstarter bills itself as the "first ever story-driven anti-bullying inspired video game."
SumoBoy is the game, by the 13-person development team TAPRR. Its $100,000 fundraiser opened this week and has 31 days to go. The game is planned for Linux, Mac OS, PC and mobile platforms.
Indie bubble buts: What do we do now?
Revenues for indie developers on desktop are falling. We know this, and the reasons are various and irrelevant, a fixed point in our recent past. To move on, there is one very specific myth we need to gut, here and now.
PCCC video compares net neutrality proposal to 'laggy video games'
The Progressive Change Campaign Committee has released a new video comparing the Federal Communications Commission’s new plans for Internet "fast lanes" to "the laggiest game you’ve ever played." The video, made by animation firm Pixel Valley Studio, delivers the liberal group's call for members (and the Internet community at large) to sign a petition urging the FCC to reclassify the Internet as a public utility like telephone service.
The hidden world of Steam trading
In December 2012, a Canadian economics student named Samuel Louie discovered that a small circle of organized traders had caused a massive spike in both the volume and price of one of TF2's most valuable and oft-traded items. The size of the operation was so big that it had some speculating about Russian mafia involvement in the TF2 trading community, and it brought into question the system's potential for organized fraud.
Nintendo to begin YouTube affiliate program
Last year, Nintendo made waves by initiating YouTube “Content ID” matches on videos portraying the company’s games. This diverted monetization from the video creators to Nintendo, and was heavily criticized by the Let’s Play community.
At the time, Nintendo claimed its move to capture all video monetization was to ensure that that material “is shared across social and media channels in an appropriate and safe way.” Now, a two-part message via the company’s Japanese Twitter account signals a shift in policy.
How 1 video game became a million-dollar professional sport
Last October, the Staples Center was filled with hundreds of thousands of passionate fans, though not the type you would expect in the storied sports arena.
The fans that sold-out the stadium in an hour weren't there to watch Game 7 of the NBA Finals. They were there to watch professional gamers compete on the international stage at the World Championships of the video game League of Legends — one of the largest and most watched eSports tournaments in history.
A video game controller designed to operate construction equipment
In the world of remote control airplanes, it was found that kids who grew up playing video games were far more adept at piloting the small aircraft after spending their childhood honing their hand-eye coordination skills with game controllers. And that’s the same idea behind the SafetySense controller from Humanistic Robotics, except that it’s designed to remotely operate giant construction equipment.
Bomb squad called in over Watch Dogs video game PR stunt
London Evening Standard
A PR stunt backfired in spectacular fashion when a police bomb squad was called to a website's offices.
The bomb disposal unit was brought in after after a reporter at Australia's ninemsn was sent a black safe with a note telling her to "check her voicemail".
She had received a sinister hang-up message from an unknown number the night before — leading to fears she may be being targeted.
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