This message contains images. If you don't see images, click here to view.
Advertise in this news brief.




Text Version    RSS    Subscribe    Unsubscribe    Archive    Media Kit 11 June 2014

Home   Join   About   Contact          


MS in Computer Game Development

Take your game development career to new levels with our multidisciplinary Master's program.

 



Official E3 Networking Event is Tonight! Thank you Sponsors!
IGDA
The event is sold out, but feel free to stop by and say hello.

Once again the IGDA will be hosting a professional networking event at E3 2014! The event will be at The Figueroa Hotel in Tangier Room tonight, 11 June from 6-9 p.m. PST. This event provides a casual atmosphere designed for networking, discussion and relaxing after a busy day on the show floor (or in constant meetings) — and without needing to shouting over really loud music! Don't miss this opportunity to attend what some attendees in 2013 called “the best evening event at E3.”

Thank you to Microsoft Studios and Xbox One, Tripwire Interactive, GTL Media, QED Associations, Blu Box Games, and Brain Goo Studios for sponsoring the event. We couldn’t do it without you.
   Share this article:   Share on FacebookTwitterShare on LinkedinE-mail article




Next Webinar Wednesday Features Second Game Design Lecture
IGDA
This week's webinar will be on game design. This will be the second game design lecture given during Webinar Wednesdays. It will be hosted on 18 June at 0900 PT/1200 ET/1600 GMT. Register for the event here.

The IGDA hosts weekly webinars surrounding topics in the game industry. The topic will rotate every week. To know about future Webinar topics, a calendar is kept right here.

Share this article:   Share on FacebookTwitterShare on LinkedinE-mail article


Upcoming events

Click here for discount information (requires log in).
To view all upcoming IGDA and IGDA Partner events, click here.


Share this article:   Share on FacebookTwitterShare on LinkedinE-mail article


FEATURED ARTICLE
TRENDING ARTICLE
MOST POPULAR ARTICLE
Why game developers keep getting laid off
Kotaku
Over the past few years, there have been a litany of gloomy stories about layoffs. Yet, paradoxically, the video game industry is booming. Americans spent $21.53 billion on games and hardware last year, according to the Entertainment Software Association.

Share on FacebookTwitterShare on LinkedinE-mail article
read more
Indie bubble buts: What do we do now?
Gamasutra
Revenues for indie developers on desktop are falling. We know this, and the reasons are various and irrelevant, a fixed point in our recent past. To move on, there is one very specific myth we need to gut, here and now.

Share on FacebookTwitterShare on LinkedinE-mail article
read more
E3 IGDA Scholars selected — application for CEDEC/TGS open
IGDA
The IGDA Scholars judges have official named their scholars for E3, one of the biggest industry events. Seven students will receive free passes to the show and tour several local game studios. They will also receive mentorship from professionals in their specific field.

Share on FacebookTwitterShare on LinkedinE-mail article
read more


Partner Highlight: IGF China Game Submissions Open
IGDA
Be a part of the 6th Annual Independent Games Festival China Main and Student Competitions. Winning the competition will earn your game praise and critical acclaim. The IGF is a regular showcase of independent games excelling in design, narrative and technical achievements. It’s a great way to get your game known and out there. Complete your submission by 25 July. You can submit your game here.
Share this article:   Share on FacebookTwitterShare on LinkedinE-mail article


Perspective Highlight: How I Thought Indie Life Would Differ from AAA But Doesn't
IGDA
This week’s IGDA perspective highlight showcases Judy Tyrer’s story about how her indie life isn’t that different to the AAA games space. “The one thing being an indie founder has done is take away my excuses, removing any and all other people I might blame for my own ridiculous attitudes. I have had to face my inner demons and take them down, one at a time.” Read the article here.

If you feel that you have a topic for IGDA Perspectives, send us an email and pitch a story. The next theme is "Educational Games: The Good Stuff." Topics can include anything that you feel is important in the game industry. Email 500 words stories to beth@igda.org. More information can be found here.

Share this article:   Share on FacebookTwitterShare on LinkedinE-mail article


INDUSTRY NEWS


Why game developers keep getting laid off
Kotaku
Over the past few years, there have been a litany of gloomy stories about layoffs. Yet, paradoxically, the video game industry is booming. Americans spent $21.53 billion on games and hardware last year, according to the Entertainment Software Association, and sales of the new-gen consoles have exceeded most pundits' expectations. So why are layoffs such a common occurrence? Why are so many video game studios closing?
Share this article:   Share on FacebookTwitterShare on LinkedinE-mail article
READ MORE


E3 2014: Video game industry hopes to dazzle average consumers
Hero Complex
The Los Angeles Kings may have vacated Staples Center for New York’s Madison Square Garden, but the blocks surrounding the arena have been replaced with a level of testosterone that not even the NHL can muster. Cloaked assassins, military tough guys and a fantasy knight have taken control of the neighboring Los Angeles Convention Center and beyond. All that aggressive advertising can herald only one thing: The Electronic Entertainment Expo has once again landed in Los Angeles.
Share this article:   Share on FacebookTwitterShare on LinkedinE-mail article
READ MORE


Criterion's new world: How Kickstarter inspired the Burnout developer's
next game

Polygon
What is Criterion's new game? As of today, a prototype. It's a proof of concept constructed rapidly and iterated with the team of 25 developers as soon as it's been playable. It is not, in other words, quite a game yet. And introducing a model of a game-to-be to an audience of millions is emblematic of Matt Webster's new approach to making games. In the currently unnamed game, Criterion embraces not just cars but vehicles of all kinds. And we know about it in these early stages, because of some recent changes at EA. And also Kickstarter.
Share this article:   Share on FacebookTwitterShare on LinkedinE-mail article
READ MORE


World's largest video game collection up for auction
Geekologie
The Guinness Book of World Records' recognized largest video game collection is currently up for auction on GameGavel. Bidding is just over $100,000. The auction includes over 11,000 video games, including complete catalogs for many systems. The incredible full list is below.
Share this article:   Share on FacebookTwitterShare on LinkedinE-mail article
READ MORE


There were more severed heads than women presenters at E3 2014
Polygon
There were five women presenters — speaking presenters — at the major press events this year at E3. Danielle Riendeau is counting Microsoft, EA, Ubisoft and Sony, all of whom had their major dog-and-pony shows recently. As for severed heads — there were at least eight, several of them in the “Assassin's Creed Unity” demo — on spikes, no less. There were more in the “Witcher Wild Hunt” and “Mortal Kombat” trailers. If you count severed limbs, that number skyrockets. Instances of mutilation in general? We could be talking thousands.
Share this article:   Share on FacebookTwitterShare on LinkedinE-mail article
READ MORE


The startling parallels between human social groups and online video games
Slate
What happens when you apply a method used by anthropologists to track real-life human hierarchies to social dynamics of video games? Well, first of all, the results are pretty much the same. A new study details how, since our earliest societies, human beings have sought structure in their social groups — easily classifiable as categories based on cliques, linguistics, tribes and so forth. Curious about how far that structure went, a research group in Austria took it a step further: It studied the social interactions within video games.
Share this article:   Share on FacebookTwitterShare on LinkedinE-mail article
READ MORE


 



IGDA Insider
Colby Horton, Vice President of Publishing, MultiView 469.420.2601
Download media kit

Ross Lancaster, Senior Content Editor, MultiView, 469.420.2697  
Contribute news

Alexander Bevier, Editor, IGDA 

Tristin Hightower, Editor, IGDA 


Be sure to add us to your address book or safe sender list so our emails get to your inbox. Learn how.

This edition of the IGDA Insider was sent to ##Email##. To unsubscribe, click here. Did someone forward this edition to you? Subscribe here -- it's free!

Recent issues

28 May 2014
21 May 2014






7701 Las Colinas Ridge, Ste. 800, Irving, TX 75063