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TONIGHT — IGDA @ E3 Networking Event
The IGDA will once again host a professional networking event at E3 2015! The event will be at The Figueroa Hotel in Tangier Room Wednesday, 17 June from 6-9 PM PST. This event provides a casual atmosphere designed for networking, discussion and relaxing after a busy day on the show floor (or in constant meetings) — and without needing to shouting over really loud music. Snacks are provided and IGDA members receive two free drink tickets (not a member? Click here). Don't miss this opportunity to attend what some attendees call "the best evening event at E3." Attendees will also have a chance to enter to win a Razer Blackwidow Chroma Keyboard (a US$170.00 value)!
Though RSVP has closed, be sure to drop by!
Our thanks goes out to our event sponsors for their generous support: Intel, Tripwire Interactive, Birthplace Management Group, Blubox Games, GTL Media, QED Associates, Razer, and National Academy of Video Game Trade Reviewers (NAVGTR).
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IGDA Leadership Summit — Registration Now Open
Heading to Seattle, US for PAX Prime? The Leadership Summit takes place just two days following that major event — 2-3 September — extend your stay in the Seattle summer and be ready to be challenged by dynamic speakers in both a keynote lecture and workshop-style learning environment.
Building on its legacy running the successful IGDA Leadership Forums of the past, the International Game Developers Association is excited to announce the IGDA Leadership Summit will focus on key strategies and skill sets required for exhibiting leadership in today’s evolving game industry. From executives and business development to producers, artists, writers and programmers, the goal of this event is to help the developer community to become better leaders regardless of their level or function, towards to the goal of creating engaging, successful games.
The 2015 Leadership Summit is bringing together a great group of dynamic, diverse speakers to explore forms of leadership, areas of application and provide hands-on guidance for navigating tough issues.
The event’s roster of speakers is currently being finalized but it includes the following well-known voices in and around the game industry:
Registration is now open with early pricing available through 15 July. For more information, please check the IGDA Leadership Summit website. Space is limited so make your travel plans as soon as possible with special discounts on flights and accommodations (special rates on the event hotel are valid only to 2 August).
- Tom Buscaglia, The Game Attorney
- Scott Crabtree, Chief Happiness Officer, Happy Brain Science
- Meg Gaiser, CEO & Founder, Contagious Creativity and former CEO of Her Interactive
- Rami Ismail, Chief Executive - Business & Development, Vlambeer
- Sheri Graner Ray, CEO & Founder, Zombie Cat Studios, and author of "Gender Inclusive Game Design"
- Alan Wilson, CEO, Tripwire Interactive
- Kiki Wolfkill, Executive Producer, 343 Industries
For interested parties who would like to support this important event, sponsorship packages starting as low as $500 are available now! Contact firstname.lastname@example.org for more information.
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Benefit Highlight: FINAL WEEK — IGDA Members Enjoy Deep Discounts on entire GUNNAR catalog through E3
The GUNNAR Game Dev discount program is BACK and better than ever for 2015! All IGDA members are pre-qualified to take advantage of deep discounts on the entire GUNNAR catalog from GDC 2015 to E3 2015. Apply now at Gunnars.com/gamedev to get in this discount program.
One Month Remaining for Tokyo Games Show & CEDEC Scholarship Applications
One month remains to apply for the IGDA Scholarship program for Tokyo Game Show (TGS) & the Computer Entertainment Developers Conference (CEDEC)! We are thankful to the Computer Entertainment Supplier's Association for their generosity and for providing up and coming talent with this opportunity. Students across the globe, studying all game industry related disciplines are welcome to apply. Events for CEDEC will be held 25-28 August in Yokohama, Japan. Events for Tokyo Game Show will be held 16-20 September in Chiba City, Japan.
Like other IGDA Scholars experiences, recipients will attend one of the conferences on a free pass, either a CEDEC regular pass or TGS business pass. Recipients will also go on a game studio tours (TBD), attend networking events, and be assigned industry veterans to mentor them while at the conferences.
Last year students toured Aiming, GeePlus, GREE, Land Ho!, Tayutau K.K., and Ubiquitous Entertainment! Eighteen students will be picked this year for this amazing opportunity so don't hesitate and apply now! The deadline for applications are Monday, 6 July 2015 so spread the word and apply today! Visit http://bit.ly/1FhVjpx for more information.
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With each new generation of gaming hardware, the pressure to build bigger worlds populated by highly detailed content is reaching a boiling point. Studios are struggling to meet deadlines and contain costs. There must be a better, smarter way that makes it easier to create game art with the team you have.
- IGDA Networking Event at E3 (17 June, Los Angeles, US)
- Chartboost Roadshow Happy Hour: London (17 June, London, UK)
- Chartboost Roadshow Happy Hour: Stockholm (18 June, Stockholm, SE)
- Chartboost Roadshow Happy Hour: Paris (23 June, Paris, FR)
- Chartboost Roadshow Happy Hour: Berlin (24 June, Berlin, DE)
- Chartboost Roadshow Happy Hour: Barcelona (24 June, Barcelona, ES)
- Gamelab Barcelona (24-26 June, Barcelona, ES): IGDA members save 20%; discount ends 14 June
- GDC Europe (3-4 August, Cologne, DE): IGDA members save €50
- SIGGRAPH (8-13 August, Los Angeles, US): IGDA members save 10%
- IGDA Leadership Summit (2-3 September, Seattle, US)
- XDS Summit (9-11 September, Vancouver, CA)
- eSports Conference (9-10 September, San Francisco, US): IGDA members save US$1300
- GDC China (25-27 October, Shanghai, CN): IGDA member discount pending
- BIME 2015 (28-31 October, Bilbao, ES): IGDA members save 25%
- Gameacon (20-22 Nov., Atlantic City, US): IGDA members save on registration, exhibitor space, sponsorship
Click here for discount information (requires log in).
To view all upcoming IGDA and IGDA Partner events, click here.
Event Highlight: XDS (External Development Summit)
XDS (External Development Summit) (9-11 September, Vancouver, CA) is the first professionals-only video games industry event with a primary focus on external development for art, animation and software engineering. The program is targeted at industry professionals involved in outsourcing (external development), service providers, and technology providers, and offers a platform that promotes cooperative advancement of external development practices for the games industry.
Learn more and register now at http://www.xdsummit.com.
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Partner Highlight: IGDA Members save 10% on Game Breakers Services
Game Breakers is one of the leading outsourcing solutions for QA, Localization, Art Outsourcing, Social Media Management and PR; helping games from a big publishers to a small Indie. IGDA Members receive 10% off of every service Game Breakers provides. This includes QA services for mobile, PC, and other systems, localization to Spanish, French, Russian, Japanese, and Portuguese and more languages. As well as other services listed at http://game-breakers.com. To get access to this benefit, send an email to email@example.com for a service quote. The discount will be applied on the finished quote. Discount is valid all year round.
Help Evaluate Serious Game Showcase and Challenge Finalists
The Serious Games Showcase & Challenge is the premiere venue for recognition of excellence in the field of Serious Games development. The challenge prides itself on helping to foster creativity and innovation in Serious Games for the last ten years as part of NTSA's I/ITSEC Conference held in Orlando, US.
The Challenge is looking for evaluators within the IGDA to evaluate this year’s finalists. We’re searching for a diverse set of reviewers representing a wide range of disciplines including design, software engineering, asset development, production and more. As part of the evaluation process, you will be asked to review several finalist games during the September to November timeframe. Your feedback will be critical in determining which of the finalists take home an award. We understand that our evaluator’s time is often at a premium and can work with you to find a level of commitment that works for you. If you would like to participate, please send an email with your contact information and Evaluator in the subject to SGSChallenge@gmail.com by 5:00PM ET on 31 August.
Missed an issue of IGDA Insider? Click here to visit the Insider archive page.
IGF China Call for Submissions
The Game Developers™ Conference China (GDC China), the premier professional conference for creators of video games and interactive entertainment in Asia, will be returning to Shanghai, China on 25-27 October at the Shanghai International Convention Center.
Along with GDC China comes the Independent Games Festival (IGF) which encourages innovation in game development and recognizes the best independent game developers. Act fast and submit your game before 20 July to be considered for the 7th annual IGF China.
Learn more & review submission guidelines prior to submitting, please click here.
Submit an entry in English
Submit an entry in Mandarin
For more information, please visit GDC China or email Echo.Li@ubm.com.
Support IGDA Member Projects on Kickstarter and Indiegogo
Many of our members, affiliates and partners rely on several popular crowdfunding platforms to build their communities and financially support their work. Please take a few moments to check out the projects on Kickstarter and Indiegogo that our members have been dedicating their hard work and energy towards.
If you would like to have a project you’d like showcased on one of our pages, fill out the application form here.
This crowdfunded camp scholarship will help more girls create video games
Growing up with a Pakistani family in a part of the United Arab Emirates where girls weren't encouraged to look beyond marriage, Laila Shabir still learned how to program before she was a teenager. She built her first computer by age 12, and even set up her own middle school's payroll system.
Now, equipped with a degree in economics from MIT and the determination to improve access to education, she's working to show young girls that they can do the same.
Microsoft shows off some brilliant-looking indie games
Microsoft just devoted a fairly sizeable chunk of its E3 press briefing to show off quite a good slate of independent games. Chris Charla, head of Xbox’s indie game development division, said that over 1,000 developers are currently creating Xbox One games through the program.
6 ways to protect your mobile game against hackers, crackers and copycats
Mary Min of mobile security company Seworks, takes a look at what hackers, pirates and cloners can do to your mobile games — and offers suggestions on how to stop them.
Research: Active games better for children than playing outside
According to new research from the University of Tennessee, games that use motion sensing camera technology like those that use Microsoft's Kinect are better at promoting and fostering an active lifestyle compared to traditional activities. The study, spearheaded by Dr. Hollie Raynor, director of the University of Tennessee's Healthy Eating and Activity Laboratory, was recently published in the Games for Health journal.
Marshawn Lynch headlines ESPN The Magazine's leap into video games
ESPN The Magazine is dropping an "eSports" issue in the coming days with Seattle Seahawks star Marshawn Lynch gracing its cover. In a feature story, Lynch, who is notoriously uncooperative with the media, gives an exclusive account of his role in Activision's Call of Duty: Black Ops III.
Yes, the video game. Lynch is the first athlete to be featured in the immensely popular first-person shooter video game franchise.
How a French studio set out to make the next great Japanese RPG
The day Mario Rizzo found out he was going to meet one of his idols, he wasn’t even slightly prepared. Rizzo had been the CEO of Kobojo, a small French free-to-play game developer, for about six months, and he was working nonstop the whole time, attempting to change the company’s direction. Previously, Kobojo had made small, simple Facebook games. Under Rizzo’s guidance, the team pursued something new; it wanted to make a Japanese role-playing game.
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