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IGDA Leadership Summit: 2-3 September, Seattle, US
Registration for the 2015 IGDA Leadership Summit, taking place in Seattle just two days following the PAX Prime event — 2-3 September, is now open. Enjoy the Seattle summer and be ready to be challenged by diverse, dynamic speakers in both a keynote lecture and workshop-style learning environment.

This year's event is bringing together a great group of dynamic, diverse speakers to explore forms of leadership, areas of application and provide hands-on guidance for navigating tough issues.

The event's roster of speakers is currently being finalized but includes the following well-known voices in and around the game industry:
  • Scott Crabtree, Chief Happiness Officer, Happy Brain Science
  • Meg Gaiser, CEO & Founder, Contagious Creativity and former CEO of Her Interactive
  • Rami Ismail, Chief Executive - Business & Development, Vlambeer
  • Sheri Graner Ray, CEO & Founder, Zombie Cat Studios, and author of "Gender Inclusive Game Design"
  • Alan Wilson, CEO, Tripwire Interactive
  • Kiki Wolfkill, Executive Producer, 343 Industries
  • Indie Legal Workshop, with Tom Buscaglia (The Game Attorney) and Jay Moore

The IGDA Foundation is also reprising its Charity Dinner during the Leadership Summit. More information will be available in upcoming weeks. Note that a separate registration is required for that event. Learn more and register now at

For more information, please visit IGDA Leadership Summit website. Space is limited so make your travel plans as soon as possible with special discounts on flights and accommodations (special rates on the event hotel are valid only to 2 August).

Those interested in supporting this important event can sponsor for as low as US $500! Contact for more information.
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NEW! Exclusive Insurance Program for IGDA Members — Coming Soon
HUB International, IGDA's broker of choice and partner for business and health insurance services, is unveiling an exclusive offering for members. The program not only features discounts and value added services, but HUB International will also provide access to free safety and risk management consultation services such as employee handbooks and claims assistance. Stay tuned for the official announcement and webinar in the coming weeks.
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Event Highlight: IGDA Games User Research SIG's #GamesUR Conference
'Games User Research' is a catch-all term for various techniques, professions and research into gaming and players — focusing on players' psychology and their behaviour, and helping to improve games during development. Through playtesting, expert analysis, games analytics and many other methods, Games User Researchers seek to help game designers deliver their creative visions, and deliver players the best possible gaming experience.

The #GamesUR Conference is a one-day knowledge-sharing and networking event for professionals in playtesting and player insight, debuting in London's Conway Hall on 17 July, presented by the IGDA GURSIG.

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Scholarship Opportunities from the Academy of Interactive Arts & Sciences
The Academy of Interactive Arts and Sciences has excellent scholarship opportunities for current student pursuing careers in the Interactive Entertainment industry. There are two scholarships available.

The Randy Pausch scholarship fund is geared towards students in (but not limited to) the fields of art, animation, programming, engineering, game direction, game design, sound design, or music composition.

The Mark Beaumont scholarship fund is for students who are pursuing career paths in (but not limited to) executive leadership, law, marketing, public relations, and business development.

Both provide excellent opportunities for IGDA members still in school. If you are interested in more information or the application, check out The applications close on 30 June 2015 so apply now!

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Upcoming Events

Click here for discount information (requires log in).
To view all upcoming IGDA and IGDA Partner events, click here.

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Level Up in Game Design

Are you ready to jump in and learn to create games?
Get hands-on experience collaborating with other students to produce games under the guidance of leading industry professionals in the San Francisco Bay Area—the epicenter of game development. Apply now to Academy of Art University's School of Game Design!

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Procedural: A Better Way

With each new generation of gaming hardware, the pressure to build bigger worlds populated by highly detailed content is reaching a boiling point. Studios are struggling to meet deadlines and contain costs. There must be a better, smarter way that makes it easier to create game art with the team you have.

Less Than a Month Remains to Apply for Tokyo Games Show & CEDEC Scholarships
Less than one month remains to apply for the IGDA Scholarship program for Tokyo Game Show (TGS) & the Computer Entertainment Developers Conference (CEDEC)! We are thankful to the Computer Entertainment Supplier's Association for their generosity and for providing up and coming talent with this opportunity. Students across the globe, studying all game industry related disciplines are welcome to apply. Events for CEDEC will be held 25-28 August in Yokohama, Japan. Events for Tokyo Game Show will be held 16-20 September in Chiba City, Japan.

Like other IGDA Scholars experiences, recipients will attend one of the conferences on a free pass, either a CEDEC regular pass or TGS business pass. Recipients will also go on a game studio tours (TBD), attend networking events, and be assigned industry veterans to mentor them while at the conferences.

Last year students toured Aiming, GeePlus, GREE, Land Ho!, Tayutau K.K., and Ubiquitous Entertainment! Eighteen students will be picked this year for this amazing opportunity so don't hesitate and apply now! The deadline for applications are Monday, 6 July 2015 so spread the word and apply today! Click here for more information.

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IGF China Call for Submissions

The Game Developers™ Conference China (GDC China), the premier professional conference for creators of video games and interactive entertainment in Asia, will be returning to Shanghai, China on 25-27 October at the Shanghai International Convention Center.

Along with GDC China comes the Independent Games Festival (IGF) which encourages innovation in game development and recognizes the best independent game developers. Act fast and submit your game before 20 July to be considered for the 7th annual IGF China.

Learn more & review submission guidelines prior to submitting, please click here.

Submit an entry in English
Submit an entry in Mandarin

For more information, please visit GDC China or email

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ELIAS Adaptive Music Demo Game!

Curious about adaptive music and how it can change your gaming experience?
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Help Evaluate Serious Game Showcase and Challenge Finalists
The Serious Games Showcase & Challenge is the premiere venue for recognition of excellence in the field of Serious Games development. The challenge prides itself on helping to foster creativity and innovation in Serious Games for the last ten years as part of NTSA's I/ITSEC Conference held in Orlando, US.

The Challenge is looking for evaluators within the IGDA to evaluate this year’s finalists. We’re searching for a diverse set of reviewers representing a wide range of disciplines including design, software engineering, asset development, production and more. As part of the evaluation process, you will be asked to review several finalist games during the September to November timeframe. Your feedback will be critical in determining which of the finalists take home an award. We understand that our evaluator’s time is often at a premium and can work with you to find a level of commitment that works for you. If you would like to participate, please send an email with your contact information and Evaluator in the subject to by 5:00PM ET on 31 August.

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Support IGDA Member Projects on Kickstarter and Indiegogo
Many of our members, affiliates and partners rely on several popular crowdfunding platforms to build their communities and financially support their work. Please take a few moments to check out the projects on Kickstarter and Indiegogo that our members have been dedicating their hard work and energy towards.

If you would like to have a project you’d like showcased on one of our pages, fill out the application form here.

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Why some of today's hottest video games are coming from small, independent studios
One of the most anticipated games of the year is made by a company practically no one's heard of. The video game industry is going through a rapid transformation. The popularity of smartphones, tablets and virtual reality goggles has forced game developers to rethink the way they make and sell games. Some of the top video game makers in the world — like Supercell, maker of the hit Clash of Clans strategy game — didn't exist a decade ago.
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4 indie video game developers from Toronto take the spotlight at E3
Toronto Star
Forget Call of Duty or Mario Kart. Four Toronto software studios are pressing play on a new generation of indie games at North America's largest video game trade show, the Electronic Entertainment Expo. At a gathering traditionally dominated by big names like Nintendo, Sony and Microsoft, smaller independent studios are beginning to take the stage thanks to new digital distribution methods and mobile platforms.
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The problem of games being art, but also products
Tale of Tales, who most recently released the excellent Sunset — but who were also behind games like The Path and The Endless Forest — have decided to stop making and releasing commercial (in the most literal sense, as in available for sale) video games, announcing the news with an honest and confronting blog post that anyone involved with independent video games should probably take a look at.
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Cutting the cord: Video games become triple-A content
USA Today
Watching video games — not playing them — is becoming a major online video draw. Viewers are flocking to video-game streaming services to watch top-flight competitions and to see experienced players make their way through challenging game worlds.
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Ross Lancaster, Senior Content Editor, MultiView, 469.420.2697  
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Tristin Hightower, Editor, IGDA 

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