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IGDA Developer Satisfaction Survey — Summary Report now available
IGDA
The IGDA is pleased to announce the availability of the Summary Report for the 2014 Developer Satisfaction Survey. The report (in PDF form) can be found here on the IGDA website.

The Developer Satisfaction Survey is the IGDA's core annual method by which we inform ourselves and the industry about the critical questions around developers’ satisfaction. For the sake of the long-term health of our industry, we continue to strive to discern the demographic composition of game developers worldwide and tap into their knowledge, experiences and opinions on their well-being and on the state of the industry. The IGDA aims to leverage these insights to help the organization focus its energies on key issues that can be improved for the sake of individual developers as well as for the overall health of the industry. In subsequent months, the IGDA will release more detailed reports on key thematic areas of the survey, including the topics of Diversity, Employment Practices and Compensation/Benefits.

Thus far, the Developer Satifaction Survey has received press coverage from Polygon, Gamespot, Games Industry International, Gamasutra and Joystiq.
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Next Webinar Wednesday Features Brand-building and Strengthening Discussion
IGDA
This week's webinar will be on business and legal aspects in the game industry. The focus will be on building the strength of your brand and will be given by entrepreneur Jay Moore. It will be hosted on 2, July at 0900 PT/1200 ET/1600 GMT. Register for the event here.

The IGDA hosts weekly webinars surrounding topics in the game industry. The topic will rotate every week. To know about future Webinar topics, a calendar is kept right here.

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E3 Scholarship Experience Closes and Last Chance to Apply for CEDEC/TGC!
IGDA
The IGDA Scholars had a fantastic E3. Award recipients toured studios EALA & Insomniac Games. They had Q&A sessions with Justin Berenbaum from 505 Games, Tim Symons from Nintendo Europe, Brian Fargo from inXile Entertainment, and Chris Jurney from Supergiant Games. They also received special booth tours & access courtesy of Disney, Destiny, Sony Europe, Ubisoft, Oculus, Bethesda, Indiecade, and Ouya. We'd like to thank our volunteers, contacts, & sponsors (Obsidian Entertainment, Rackspace, & the IGDA Foundation) for their time and dedication to making this experience great! Learn more about the Scholars’ experience here.

IGDA Japan is offering scholarship opportunities for student members. Students will receive a tour of a major studio and a free badge into TGS, the Tokyo Game Show or CEDEC, Computer Entertainment Developers Conference. The scholarship is being provided by the Computer Entertainment Supplier's Association.

Application information can be found here. The deadline is 30 June. 18 students will be chosen for the scholarship.

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Partner Highlight: BizSpark offering Technical Mentoring & Program for IGDA Members
IGDA
Kick off your summer with a program dedicated to helping entrepreneurs succeed. Your startup could qualify for free developer tools and software with Microsoft BizSpark. You’ll also get support and training to build apps, plus $150/month in benefits for Azure, Microsoft's cloud computing platform, which you can use however you want! Over 100,000 startups from 165+ countries have already joined BizSpark. There is no cost to being in this program. To learn more about the program, click here (requires log in).
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Upcoming events

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To view all upcoming IGDA and IGDA Partner events, click here.


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FEATURED ARTICLE
TRENDING ARTICLE
MOST POPULAR ARTICLE
A guide for developers to incorporate charity into their games
Gamasutra
Gamers want to give back. There is no denying that. By purchasing bundles via Humble Bundle, participating in Game-a-thons like Extra Life and supporting causes through purchasing virtual goods in-game, playing games can be a way for millions of gamers to give back and make a difference.

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Indie bubble buts: What do we do now?
Gamasutra
Revenues for indie developers on desktop are falling. We know this, and the reasons are various and irrelevant, a fixed point in our recent past.

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Why game developers keep getting laid off
Kotaku
Over the past few years, there have been a litany of gloomy stories about layoffs. Yet, paradoxically, the video game industry is booming. Americans spent $21.53 billion on games and hardware last year, according to the Entertainment Software Association.

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Partner Highlight: GameRecruiter
IGDA
For over 20 years, GameRecruiter has specialized in mission critical recruiting for the Casual / Social / Mobile / Console / MMO / VR / Cloud / PC / SmartTV / Serious / and Casino Games Industry! We do Surgical Recruitment — meaning we research then extract the exact person you seek from a direct competitor. We work on either an exclusive contingency agreement or retained basis with our clients. To learn more about GameRecuiter, go here.
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Event Highlight: SIGGRAPH, Vancouver and You
IGDA
SIGGRAPH 2014, the world's premier conference and exhibition on computer graphics and interactive techniques. Vancouver, one of the most beautiful and cosmopolitan cities in the world. And you, and your international colleagues, collaborators, and friends. Explore the Gaming content at SIGGRAPH 2014, and make your plans to join us 10-14 August at the Vancouver Convention Centre. This year, IGDA members will enjoy a 10% discount off registration at SIGGRAPH 2014. Click here for information (requires log in).
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Perspectives Highlight: 6 Months in Heaven: My Indie Adventure
IGDA
This week’s IGDA Perspectives Newsletter features Michael Bertrand discussing his first experiences in game design. He was working on a game for Ouya that ended up not being funded, but he learned a lot about the industry in that time. “I managed to get a simple prototype working but when funding didn’t appear that game didn’t happen. I was crushed. It would have been an amazing opportunity and offered a ton of job security. I quickly rallied, however, when I saw how everyone else moved on and retargeted their efforts. Lesson 1: Don’t get too attached to an idea and don’t let it slow you down. Even amazing ideas just don’t work out sometimes.” Read the full story here.

If you feel that you have a topic for IGDA Perspectives, send us an email and pitch a story. The next theme is "Designers Unite!" Topics can include anything that you feel are important to the game industry and the theme. Email 500 words stories to beth@igda.org. More information can be found here.

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Event Highlight: Cloud Gaming USA
IGDA
The 4th annual Cloud Gaming USA gathers 200 senior leaders from publishers, developers and platforms to discuss the latest in game development in the cloud and game distribution from the cloud. Developers gather to discuss how to harness the power of development in the cloud to create richer games at a lower cost. While the latest distribution and monetization models are picked apart to give developers and publishers the most up to date information on how to increase acquisition and retention through the cloud. Spread over 2 days including networking sessions with leaders from the biggest names including Activision Blizzard, Microsoft, PlayStation, Wargaming, Ubisoft and Unity.

As an IGDA member, you can enjoy a $200 discount! Click here for information (requires log in).

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Black Duck Publishes Paper on the Importance of Open Source Governance
IGDA
Open Source Software (OSS) has played a significant part in the global video game industry’s huge expansion. Faced with tight deadlines and frequent releases, rather than reinvent the wheel, video game makers are using OSS to quickly create quality software. However, while OSS use is increasing, so is the need to manage, control and ensure compliance.

This education whitepaper titled ‘Why Open Source Governance and Compliance is Critical for the Video Game Industry’ from Black Duck takes a deep dive into the various challenges that arise when organizations lack formal policies and how OSS can be managed without slowing down development teams. The paper can be found here.

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INDUSTRY NEWS


A guide for developers to incorporate charity into their games
Gamasutra
Gamers want to give back. There is no denying that. By purchasing bundles via Humble Bundle, participating in Game-a-thons like Extra Life and supporting causes through purchasing virtual goods in-game, playing games can be a way for millions of gamers to give back and make a difference. However, incorporating a charity or fundraiser in a game can be challenging, with several new variables to be considered. How can a game studio create a true shared-value opportunity to generate the biggest social impact whilst also having an impact on business objectives?
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Supreme Court decision questions the validity of some computer and
software patents

Game Politics
While a new Supreme Court decision may cut down the number of valid software patents, experts generally agree that it will not eliminate them altogether. The Supreme Court ruled recently that a patent related to a centuries-old financial concept was invalid because it was an abstract idea, even when the concept is implemented through a computer system. The unanimous 9-0 decision in Alice Corp. v. CLS Bank International narrows the scope of inventions that can be available for patents and is at least a minor victory for companies that have complained about the use of vague software, computer, a process patents in litigation.
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Ka-ching! Scholarships for slaying video game foes
The Associated Press via Albuquerque Journal
Note to parents: All those hours your kids spend blazing a trail of destruction in video games may not be a complete waste of time, after all. A small private university in Chicago is offering hefty scholarship for players of one game in particular, League of Legends, which has become one of the most popular games for organized team competitions. Robert Morris University Illinois announced its new program this month and said it recognizes the growing legitimacy of what are known as "eSports."
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The best games of E3 had no guns
Polygon
Despite E3’s reputation as the biggest, loudest, guns-blazingest show around, the games Danielle Riendeau spent the most time with — and didn’t stop hearing about — were the ones with hardly a gun in sight. There's nothing wrong with violent games, or games that feature guns as their lead method of player interaction. This isn't meant to be an indictment of any of those titles, all of which consistently prove to be some of the best-selling games of the year. This is a celebration of the games that don't fit that mold, and how they help create an industry that's more interesting as a whole.
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Spy satellite agency wants to tap video game technology
USA Today
The National Reconnaissance Office, the secretive agency that launches and runs the nation's spy satellite system, is looking at technology developed by the video game industry to help it improve how it gathers and analyzes intelligence data, according to a research proposal released June 23. The NRO wants to tap into the video game industry's "innovative algorithms" and "enhanced visualization techniques," the proposal said.
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CEO addresses gender balance in 'Skylanders Trap Team'
Forbes
"Skylanders Trap Team" will have more female characters than previous iterations of the game. Gender is a complex subject and one that video game companies often try to side-step. However, because it is an integral part of human identity it is impossible to avoid. Trying not to make a statement in this area is inevitably a statement in itself.
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Colby Horton, Vice President of Publishing, MultiView 469.420.2601
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Alexander Bevier, Editor, IGDA 

Tristin Hightower, Editor, IGDA 


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