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Early Registration for IGDA Leadership Summit available through 15 July
Registration for the 2015 IGDA Leadership Summit, taking place in Seattle just two days following the PAX Prime event – 2-3 September, is open with early registration rates ending 15 July. Enjoy the Seattle summer and be ready to be challenged by diverse, dynamic speakers in both a keynote lecture and workshop-style learning environment.
This year's event is bringing together a great group of dynamic, diverse speakers to explore forms of leadership, areas of application and provide hands-on guidance for navigating tough issues.
The event's roster of speakers is currently being finalized but includes the following well-known voices in and around the game industry:
- Scott Crabtree, Chief Happiness Officer, Happy Brain Science
- Meg Gaiser, CEO & Founder, Contagious Creativity and former CEO of Her Interactive
- Rami Ismail, Chief Executive - Business & Development, Vlambeer
- Sheri Graner Ray, CEO & Founder, Zombie Cat Studios, and author of "Gender Inclusive Game Design"
- Alan Wilson, CEO, Tripwire Interactive
- Kiki Wolfkill, Executive Producer, 343 Industries
- Indie Legal Workshop, with Tom Buscaglia (The Game Attorney) and Jay Moore
The IGDA Foundation is also reprising its Charity Dinner during the Leadership Summit. More information will be available in upcoming weeks. Note that a separate registration is required for that event. Learn more and register now at http://www.igda.org/event/IGDAFoundationCharityDinner2015.
For more information, please visit IGDA Leadership Summit website. Space is limited so make your travel plans as soon as possible with special discounts on flights and accommodations (special rates on the event hotel are valid only to 2 August).
Those interested in supporting this important event can sponsor for as low as US $500! Contact email@example.com for more information.
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Event Highlight: IGDA Games User Research SIG's #GamesUR Conference
Making games better through playtesting and understanding players: #GamesUR is Europe's first games user research conference
'Games User Research' is a catch-all term for various techniques, professions and research into gaming and players — focusing on players' psychology and their behaviour, and helping to improve games during development. Through playtesting, expert analysis, games analytics and many other methods, Games User Researchers seek to help game designers deliver their creative visions, and deliver players the best possible gaming experience.
The #GamesUR Conference is a one-day knowledge-sharing and networking event for professionals in playtesting and player insight, debuting in London's Conway Hall on 17 July, presented by the IGDA GURSIG.
- IGDA #GamesUR Conference (17 July, London, UK)
- Serious Play Conference (21-23 July, Pittsburgh, US)
- GDC Europe (3-4 August, Cologne, DE): IGDA members save €50
- SIGGRAPH (8-13 August, Los Angeles, US): IGDA members save 10%
- IGDA Leadership Summit (2-3 September, Seattle, US): Early rate available through 15 July
- XDS 2015 (9-11 September, Vancouver, CA)
- eSports Conference (9-10 September, San Francisco, US): IGDA members save US$1300
- European eSports Conference (6-7 September, October, Berlin, DE): IGDA members save €1100
- GDC China (25-27 October, Shanghai, CN): IGDA members save 10% on All Access Passes
- BIME 2015 (28-31 October, Bilbao, ES): IGDA members save 25%
- Gameacon (20-22 Nov., Atlantic City, US): IGDA members save on registration, exhibitor space, sponsorship
Click here for discount information (requires log in).
To view all upcoming IGDA and IGDA Partner events, click here.
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Event Highlight: Serious Play Conference
How Developers Can Get Help, Funding for Serious Game Projects
If you are interested in or already involved in serious games, increase your knowledge and learn about funding opportunities for developers at the Serious Play Conference, Tuesday – Thursday, 21-23 July at Carnegie Mellon University.
Conference speakers include many of the top thought leaders in the country – developers like yourselves who are sharing what they have learned, researchers who can tell you about inserting game assessment programs and government and private groups that can tell you how to get funding.
Learn more and register now at http://www.seriousplayconference.com.
IGF China Call for Submissions
The Game Developers™ Conference China (GDC China), the premier professional conference for creators of video games and interactive entertainment in Asia, will be returning to Shanghai, China on 25-27 October at the Shanghai International Convention Center.
Along with GDC China comes the Independent Games Festival (IGF) which encourages innovation in game development and recognizes the best independent game developers. Act fast and submit your game before 20 July to be considered for the 7th annual IGF China.
Learn more & review submission guidelines prior to submitting, please click here.
Submit an entry in English
Submit an entry in Mandarin
For more information, please visit GDC China or email Echo.Li@ubm.com.
Help Evaluate Serious Game Showcase and Challenge Finalists
The Serious Games Showcase & Challenge is the premiere venue for recognition of excellence in the field of Serious Games development. The challenge prides itself on helping to foster creativity and innovation in Serious Games for the last ten years as part of NTSA's I/ITSEC Conference held in Orlando, US.
The Challenge is looking for evaluators within the IGDA to evaluate this year’s finalists. We’re searching for a diverse set of reviewers representing a wide range of disciplines including design, software engineering, asset development, production and more. As part of the evaluation process, you will be asked to review several finalist games during the September to November timeframe. Your feedback will be critical in determining which of the finalists take home an award. We understand that our evaluator’s time is often at a premium and can work with you to find a level of commitment that works for you. If you would like to participate, please send an email with your contact information and Evaluator in the subject to SGSChallenge@gmail.com by 5:00PM ET on 31 August.
Missed an issue of IGDA Insider? Click here to visit the Insider archive page.
Curious about adaptive music and how it can change your gaming experience?
Hear the ELIAS Adaptive Music Engine in action with our new demo game! MORE
PlayPhone® is a global leader in mobile social gaming. PlayPhone’s mobile gaming platform enables players to login with their existing Facebook and Twitter accounts to connect and play social games with friends, discover popular new games, and share mobile gaming experiences.
Support IGDA Member Projects on Kickstarter and Indiegogo
Many of our members, affiliates and partners rely on several popular crowdfunding platforms to build their communities and financially support their work. Please take a few moments to check out the projects on Kickstarter and Indiegogo that our members have been dedicating their hard work and energy towards.
If you would like to have a project you’d like showcased on one of our pages, fill out the application form here.
Africa's games-makers dream of exporting to the world
Allan Mukhwana has been instrumental in ensuring that more than 1,400 households in high-risk malaria zones in rural Kenya receive insecticide-treated mosquito nets.
But he's not an aid worker, nor a medic — he's the boss of a gaming studio, Momentum Core, in Kenya's capital, Nairobi.
Unity: Does indie gaming's biggest engine have an image problem?
Most people who play video games have played a game made with Unity — even if they don’t know it. Originally launched in 2005, this adaptable, cross-platform game engine is freely available to amateur coders and can be bought for just $1,500 by small professional studios, allowing both groups to quickly develop new projects without having to build their own underlying 3-D graphics technologies — saving years of work and many thousands of dollars. Consequently, Unity has been a hugely important part of the indie scene.
But the openness and accessibility of the engine comes at a cost.
Now open: The summer camp for professional game developers
Oskar Burman is a big cheese at Angry Birds-maker Rovio. But there was a time, back in the mid-'90s, when he was just a kid with an Atari ST and a dream to make video games.
It was summertime and he was in a hurry. Back then, all young men in Sweden were expected to serve time in the military. Before his service began, he wanted to finish his game.
He and a handful of development partners traveled to his parents' cabin, nestled in woodland on a coastal island north of Stockholm, so they could work without distraction. Twenty years on, he is returning to the woods.
Promises for game development
What Could Possibly Go Wrong via Gamasutra
In this article, Ashley Davis and Adam Single talk about their experience making the promises pattern work for game development. They aim to explain how promises can improve your game development process.
Fear experienced with video games similar to movies
A new study answers a question often associated with playing video games — does playing a video game evoke the same emotional response as what occurs when we see a movie?
According to researchers from Indiana University’s Media School, the answer is yes, and in new ways.
Instant eSports app is ESPN for competitive gaming
The worldwide eSports market has now reached 143 million viewers, but there is still no easy way to get up-to-date information on these competitive video game tournaments, which include games like League of Legends, Dota 2, and Counter-Strike. Part of the Summer YC 2015 class, Instant eSports is building a mobile platform that displays news, scores, and schedules from the most popular competitive gaming leagues around the world.
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