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Webinar Wednesday for 16 July Discusses Game Design
IGDA
Join us for a Q&A session with game designer Adam Thompson of firstearthgame.com on the topic of Multiplayer Economies. It will be hosted on 16 July at 0900 PT/1200 ET/1600 GMT. Register for the event here. Expect a spirited discussion and Q&A about this aspect that affects the industry.

The IGDA hosts weekly webinars surrounding topics in the game industry. The topic will rotate every week. To know about future webinar topics, a calendar is kept right here.
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IGDA Developer Satisfaction Survey — Summary Report now available
IGDA
The IGDA is pleased to announce the availability of the Summary Report for the 2014 Developer Satisfaction Survey. The report (in PDF form) can be found here on the IGDA website.

The Developer Satisfaction Survey is the IGDA's core annual method by which we inform ourselves and the industry about the critical questions around developers’ satisfaction. For the sake of the long-term health of our industry, we continue to strive to discern the demographic composition of game developers worldwide and tap into their knowledge, experiences and opinions on their well-being and on the state of the industry. The IGDA aims to leverage these insights to help the organization focus its energies on key issues that can be improved for the sake of individual developers as well as for the overall health of the industry. In subsequent months, the IGDA will release more detailed reports on key thematic areas of the survey, including the topics of Diversity, Employment Practices and Compensation/Benefits.

Thus far, the Developer Satifaction Survey has received press coverage from Polygon, Gamespot, Games Industry International, Gamasutra and Joystiq.

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IGDA Scholarship Applications For TGS & CEDEC Close Tomorrow
IGDA
Tokyo Games Show & CEDEC in Japan are the last stops for IGDA scholarships in 2014. If you would like to attend as an IGDA Scholar, don’t hesitate to apply. The deadline for submission has been extended to 10 July. If you missed out on receiving a 2014 scholarship to GDC Europe or Gamescom and want to be a part of this great experience, look for applications to open in the fall for GDC 2015. You can find out when applications will open by following us on twitter @igda_scholars!

Apply for the IGDA Scholarship here.

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SPONSORED CONTENT


Perspective Highlight: Game-based Learning in India — August Stories Open
IGDA
"First of all, when it’s a low-income area, we usually don’t think they’ll have access to computers or the Internet. Maybe they’re just struggling with adequate lighting or teachers. In this study, the mobile devices were brought into the communities courtesy of NGOs and there was not enough for each student. This is similar to situations in Europe where children (usually 2) may be sharing a computer. In the India study, a group of children would share a device."
Read the rest of the article, written by Sande Chen, here.

If you feel that you have a topic for IGDA Perspectives, send us an email and pitch a story. The next theme is "Wear the Hats, all the Hats." Topics can include anything that you feel are important to the game industry and the theme. Email 500-word stories to beth@igda.org. More information can be found here.

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Upcoming events

Click here for discount information (requires log in).
To view all upcoming IGDA and IGDA Partner events, click here.


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FEATURED ARTICLE
TRENDING ARTICLE
MOST POPULAR ARTICLE
What it feels like to launch an indie hit
Polygon
Five housemates in the Vancouver, British Columbia, area have, in many ways, shirked the traditional expectations of early adulthood. Where other locals their age have moved into solo apartments and taken corporate jobs in pursuit of the traditional career, these five have chosen a different path. The band of independent game designers calls the arrangement Indie House.

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Why game developers keep getting laid off
Kotaku
Over the past few years, there have been a litany of gloomy stories about layoffs. Yet, paradoxically, the video game industry is booming. Americans spent $21.53 billion on games and hardware last year, according to the Entertainment Software Association, and sales of the new-gen consoles have exceeded most pundits' expectations.

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IGDA Developer Satisfaction Survey — Summary Report now available
IGDA
The IGDA is pleased to announce the availability of the Summary Report for the 2014 Developer Satisfaction Survey. The report (in PDF form) can be found here on the IGDA website.

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Event Highlight: SIGGRAPH — IGDA Members Save 10%
IGDA
The SIGGRAPH conference and exhibition is a five-day interdisciplinary educational experience including a three-day commercial exhibition that attracts hundreds of exhibitors from around the world. SIGGRAPH is widely recognized as the most prestigious forum for the publication of computer graphics research. In addition to SIGGRAPH's leading-edge technical program, the conference's installations provide close-up views of the latest in digital art, emerging technologies, and hands-on opportunities for creative collaboration.

The 41st Siggraph will be held held in Vancouver, Canada on 10-14 August. Learn more about the event here. Click here for IGDA member discount information.

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Event Highlight: PRACTICE 2014 — IGDA Members save $50
IGDA
PRACTICE: Game Design in Detail is a unique conference. Join us November 14-16 for two and a half days of detailed presentations, heated debates, and the best minds in game design — all in one room. No other event brings together the leading edge of game design on and off the computer for high-level idea exchange. Speakers this year include Jonathan Blow, Holly Gramasci, Jake Elliot, Tamas Kemenczy, Drew Murray, and more.

More information and tickets available here. Click here for IGDA member discount information.

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Support IGDA Member Projects on Kickstarter and Indiegogo
IGDA
The IGDA wants to help its members find success with their crowdfunding projects. To do this, we’ve partnered with Kickstarter and Indiegogo to host a page showcasing the games made by IGDA Members. Members using the Indiegogo page have already earned over $20,000 for their games and many Kickstarter projects are funded every day. Please take a few moments to check out the projects on Kickstarter and Indiegogo that our members have been dedicating their hard work and energy towards.

If you would like to have a project you’d like showcased on one of our pages, fill out the application form here.

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IGDA Member Benefit: Forums Now Active
IGDA
The IGDA has been working to add additional community features to its website and is ready to announce the return of the official IGDA forums. The forums intend to be the premier place for game industry professional discourse and will serve as a hub for game related conversations. The IGDA forums are currently available only to IGDA members.

Join the conversation here.

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INDUSTRY NEWS


What it feels like to launch an indie hit
Polygon
The faded paint, the patchy yard, the bikes strewn across the driveway — who would guess this three-bedroom, two-bath doubles as an incubator for a handful of the best young talent in video games? But it is, indeed, Matt Thorson’s home, blending into the sleepy Vancouver suburb of Richmond. Thorson, 25 years old, lives with Noel Berry, Alec Holowka, Hannah Boyd and Chevy Ray Johnston. The five housemates have, in many ways, shirked the traditional expectations of early adulthood. Where other locals their age have moved into solo apartments and taken corporate jobs in pursuit of the traditional career, these five have chosen a different path. The band of independent game designers calls the arrangement Indie House. And after a year and change of existence, it's bracing for the first trial of its sustainability: wealth.
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5 tips for making a cross-platform game for mobile and PC
Gamasutra
Many studios right now are attempting to build and release games for both mobile and PC platforms, and it's fair to say that many such attempts aren't going off without a hitch. Whether it's the business model injected into each version of the game, the separate intended audiences, or simply the control scheme not being great for either platform, it can be a tricky goal to build the perfect game for both mobile and PC.
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Guns, goats and bomb scares: When video game PR goes bad
VentureBeat
If you hear a bomb scare in your town, it might be just another gaming PR stunt. More than any other business sector, the game industry seems to revel in over-the-top, headline-grabbing antics to help shift product. In recent memory, we’ve seen a gunman stroll into a crowded bar, traffic gridlocked in London, illegal weapons sent through the mail, and a decapitated goat used as a launch party centerpiece. Just a few weeks ago, a promotional item for open-world action game Watch Dogs caused a bomb scare in Australia. So, why does the game industry continue to use such deliberately outrageous tactics?
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Malwarebytes: 'Typosquatters' build fake Steam community site to scam unsuspecting visitors
GamePolitics
Anti-virus and Internet security research company Malwarebytes points out a common scam used to trick Internet users into thinking that they are visiting a legitimate site when they are in fact at a scam site just itching to steal their personal information or to infect them with some form of nefarious software. The example they use is a site that takes advantage of typosquatting. These sites anticipate the names that might come out of a user inadvertently typing in the wrong URL due to spelling errors.
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Male-only video game tournament sets off controversy
Kotaku
Women aren't allowed to play "Hearthstone" in one upcoming multinational tournament, and the gender discrimination has triggered a great deal of controversy. This is unusual for a number of reasons: Most major video game tournaments are open to players of any gender, and there is nothing about games like "Hearthstone" that would indicate that men and women play at different levels, as they might in physical sports like football and basketball.
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Video game designers envision characters who are more like us
Phys.org
Is it possible to hold hands with a video game character? That is, in many ways, a ridiculous question, but is one posed by the developers of "Murasaki Baby." Players are asked to guide an infant through a world fashioned out of a childhood nightmare, where safety pins are transformed into deadly birds and wooden ducks are one's last refuge to safety. "Murasaki Baby" isn't the next big thing. A small team in northern Italy from a company called Ovosonico is currently putting the finishing touches on the game with ambitions to reshape the way we connect with virtual characters. But it's not exactly a fringe title either — Sony will publish it this fall for the company's touch-screen-enabled PlayStation Vita.
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Colby Horton, Vice President of Publishing, MultiView 469.420.2601
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