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IGDA NEWS

Register Now for the IGDA Leadership Summit, 2-3 September, Seattle, US
IGDA
Registration for the 2015 IGDA Leadership Summit, taking place in Seattle just two days following the PAX Prime event – 2-3 September. Enjoy the Seattle summer and be ready to be challenged by diverse, dynamic speakers in both a keynote lecture and workshop-style learning environment.

This year’s event is bringing together a great group of dynamic, diverse speakers to explore forms of leadership, areas of application and provide hands-on guidance for navigating tough issues.

The event's roster of speakers is currently being finalized and includes the following well-known voices in and around the game industry:
  • Scott Crabtree, Chief Happiness Officer, Happy Brain Science
  • Meg Gaiser, CEO & Founder, Contagious Creativity and former CEO of Her Interactive
  • Rami Ismail, Chief Executive - Business & Development, Vlambeer
  • Sheri Graner Ray, CEO & Founder, Zombie Cat Studios, and author of "Gender Inclusive Game Design"
  • Alan Wilson, CEO, Tripwire Interactive
  • Kiki Wolfkill, Executive Producer, 343 Industries
  • Indie Legal Workshop, with Tom Buscaglia (The Game Attorney) and Jay Moore

The IGDA Foundation is also reprising its Charity Dinner during the Leadership Summit. More information will be available in upcoming weeks. Note that a separate registration is required for that event. Learn more and register now at http://www.igda.org/event/IGDAFoundationCharityDinner2015.

For more information, please visit IGDA Leadership Summit website. Space is limited so make your travel plans as soon as possible with special discounts on flights and accommodations (special rates on the event hotel are valid only to 2 August).

Those interested in supporting this important event can sponsor for as low as US $500! Contact sponsors@igda.org for more information.
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NOW HIRING: IGDA Partner and Member Relations Manager
IGDA
The International Game Developers Association (IGDA®), the largest global non-profit organization serving individuals who create games, is adding a new position to its core team! With the help of independent game recruiter Rocket Recruiting, the IGDA is starting to identify top job candidates for its open Partner and Member Relations Manager role. The ideal candidate has blended professional experience in membership support, program management and brand marketing, with exposure to game development culture. This new addition is a full time virtual role, offering salary and select perks. Interested in applying for the role, or referring someone you know? Learn more at http://bit.ly/igda-pmr.
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Event Highlight: IGDA Games User Research SIG's #GamesUR Conference
Making games better through playtesting and understanding players: #GamesUR is Europe's first games user research conference

IGDA
'Games User Research' is a catch-all term for various techniques, professions and research into gaming and players — focusing on players' psychology and their behaviour, and helping to improve games during development. Through playtesting, expert analysis, games analytics and many other methods, Games User Researchers seek to help game designers deliver their creative visions, and deliver players the best possible gaming experience.

The #GamesUR Conference is a one-day knowledge-sharing and networking event for professionals in playtesting and player insight, debuting in London's Conway Hall on 17 July, presented by the IGDA GURSIG.

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Partner Highlight: "Turning the Tide: Hiring and Retaining Women in the Games Industry" at GDC Europe
GamePolitics.com
GDC Europe, scheduled for 3-4 August in Cologne, Germany, has added the panel "Turning the Tide: Hiring and Retaining Women in the Games Industry" to their program! Speakers include Isabelle Tremblay, Head of Human Resources with Square Enix Europe; Orna Holland, Senior Director of Global Talent at King; Cat Silvestre, General Manager for NaturalMotion; and Kim Pasquin General Manager at Nvizzio Creations, with panel moderated by Fiona Cherbak, Senior Staffing Specialist at Gameloft. Our panel of studio heads, HR directors and senior hiring managers, the keepers of the culture for their teams, will discuss their vision and solutions for drawing in more women as employees, tackling tough issues and retaining female employees whose contributions make a difference in worldwide game product development.

IGDA members can save €50 on All Access passes! Some restrictions apply. Click here for discount information (requires log in).

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IGF China Call for Submissions — Last Chance!
IGDA

The Game Developers™ Conference China (GDC China), the premier professional conference for creators of video games and interactive entertainment in Asia, will be returning to Shanghai, China on 25-27 October at the Shanghai International Convention Center.

Along with GDC China comes the Independent Games Festival (IGF) which encourages innovation in game development and recognizes the best independent game developers. Act fast and submit your game before 20 July to be considered for the 7th annual IGF China.

Learn more & review submission guidelines prior to submitting, please click here.

Submit an entry in English
Submit an entry in Mandarin

For more information, please visit GDC China or email Echo.Li@ubm.com.

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Upcoming Events

Click here for discount information (requires log in).
To view all upcoming IGDA and IGDA Partner events, click here.


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Event Highlight: Respawn gathering of game developers @ Gamescom 2015
IGDA
Respawn is the transparent conference for the gaming industry. Two days before gamescom, the industry gathers when our speakers present their lectures at open theme "islands" that are spread around one large location, instead of in separate rooms. Respawn attendees will have the freedom to spontaneously decide which talks and panel discussions they want to follow. They can either join a session directly or simply use the provided wireless headsets to switch to the audio feed of the presentation they find most interesting at any given time. Respawn creates both a sense of togetherness and a meeting among peers between speakers and visitors. Some key speakers of this year are: Phil Elliott (Square Enix), Julia Keren-Detar (untame), Jon Hare (Tower Studios), Oscar Clark (Unity), Jason Della Rocca (Execution Labs), Dan Tabar (Data Realms) among many other speakers from companies like InnoGames, Paladin Studios, Google, Microsoft, Blue Byte, and Daedalic.

Don’t forget to join the Respawn Treasure Cave where aspiring indie developers can pitch their projects to publishers and investors. And the matchmaking tool Pitch and Match is again part of the conference to help you meet old and new business partners!

IGDA members receive a 20% discount on tickets with a unique code (valid until 30 July 2015; log into your IGDA.org account and access Member Benefits for the information).

Grab your headset and join us at Respawn 2015 (in co-op with GDC-Europe).

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Help Evaluate Serious Game Showcase and Challenge Finalists
IGDA
The Serious Games Showcase & Challenge is the premiere venue for recognition of excellence in the field of Serious Games development. The challenge prides itself on helping to foster creativity and innovation in Serious Games for the last ten years as part of NTSA's I/ITSEC Conference held in Orlando, US.

The Challenge is looking for evaluators within the IGDA to evaluate this year’s finalists. We’re searching for a diverse set of reviewers representing a wide range of disciplines including design, software engineering, asset development, production and more. As part of the evaluation process, you will be asked to review several finalist games during the September to November timeframe. Your feedback will be critical in determining which of the finalists take home an award. We understand that our evaluator’s time is often at a premium and can work with you to find a level of commitment that works for you. If you would like to participate, please send an email with your contact information and Evaluator in the subject to SGSChallenge@gmail.com by 5:00PM ET on 31 August.

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Call for US Submissions: Smithsonian American Art Museum's Indie Arcade
IGDA
The Smithsonian American Art Museum's Indie Arcade is an annual event hosted by the Smithsonian American Art Museum in Washington, DC and its partners, IGDA DC, Baltimore, and Philadelphia; and The American University Game Lab. The event affords creative independent game designers and developers the opportunity to show their work at a 1-day event open to the public. In its first year, 20 independent developers showed their work to an audience of more than 4,000 people. This year's theme is Coast to Coast, as we are accepting submissions from anywhere in the United States for the event to be held on 16 January 2016.

The selection criteria include game quality, novelty, and ability to engage a wide audience. There are two sections for exhibiting. The main section includes a variety of digital and analog games for general entertainment. The second section includes games designed to educate, create social impact or other serious topics. This application can be used to submit to both sections.

This is a family-friendly event where hundreds of people an hour may play your game.

Please submit your work before 1 September 2015 at http://www.lgrace.com/IndieArcade/.

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Support IGDA Member Projects on Kickstarter and Indiegogo
IGDA
Many of our members, affiliates and partners rely on several popular crowdfunding platforms to build their communities and financially support their work. Please take a few moments to check out the projects on Kickstarter and Indiegogo that our members have been dedicating their hard work and energy towards.

If you would like to have a project you’d like showcased on one of our pages, fill out the application form here.

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INDUSTRY NEWS


The entire video game industry is going to miss Nintendo's CEO
VentureBeat
Dean Takahashi writes, "The video game industry lost one of its most memorable leaders [July 12], as Nintendo announced that its president and chief executive Satoru Iwata had died at 55. I have a lot of personal memories of Iwata, from watching his speeches in his early days as the leader of one of the most loved entertainment companies in the world to interviews in which he showed more of his own personality."
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Don't be a mobile game copycat: Advice from Tadhg Kelly
Chartboost via Gamasutra
Seattle-based mobile game consultant Tadhg Kelly isn’t one for sugarcoating. He’s well-aware of the high stakes and uncertain futures indie mobile game developers face — and quick to point out that the notion that anyone can compete with major studios and potentially create the next Candy Crush is nonsense.
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Fragments of Him is about love and loss
Polygon
Fragments of Him is a game that investigates the death of a person, and how loss affects those left behind. Created by SassyBot Studio, it's planned for release on Windows PC and Xbox One in 2016. A new trailer released today adds some extra layers to previous publicity outings for the game, which has been in development since 2012.
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Physically feeling video game damage on your chest isn't as cool as it sounds
Mashable
Photorealistic graphics, 3-D physics and virtual reality are all playing roles in making video games more realistic than ever before, but one thing remains hard to achieve: the sensation of physically feeling what's happening in a video game. Sure, game controllers with vibration feedback offer some degree of feeling in video games, but the rumbles on your hands hardly count as being immersive or lifelike.
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Art imitates life in this indie RPG about making RPGs
WIRED
In Brave Yamada-kun, the titular lead is a full-time video game company employee who codes his own games on the side in nothing but his underwear. It’s an RPG about a guy who makes RPGs in his spare time, who then leaps into his own creation to become the hero.
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Now in theaters, video game tournaments on the really big screen
NPR
Matthew Rearley plays Minecraft every day, sometimes for eight hours at a time, but he's never gamed like this before. In a movie theater full of competitors, the 15-year-old's eyes shift constantly between the computer in his lap and the 50-foot-tall screen in front of him. "Gaming with other people, it becomes more professional," Rearley says. "The general experience of having the big screen there and sitting in a chair like this — it's a big, big game-changer."
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