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FCC Honors Accessibility Guidelines For Disabled Gamers
IGDA
http://www.gameaccessibilityguidelines.com — a free web-based resource to help developers create games that are more inclusive of disabled gamers — has been unveiled as a winner of the 2014 FCC Chairman's Award for Advancement in Accessibility, the world's leading award promoting innovation in accessibility for persons with disabilities. Not only is this a great landmark for accessibility, but also a positive step for a government agency to publicly recognise how beneficial games can be.

Over 20% of gamers have some form of disability, and interactive entertainment can be an important contributor to quality of life, enabling access to recreation, culture and socialising. But too often gamers with disabilities are denied access to these life changing benefits, due to lack of awareness amongst developers.

The guidelines were produced by an international group of developers, experts and academics, including members of the IGDA’s Accessibility SIG. They cover all types of impairment, and provide advice on workflow as well as features.

Disabled game journalist Robert Kingett said, "The guidelines include simple innovations that allow me to play on par with able-bodied gamers, such as the text size/contrast and control mapping options. Games have helped me in uniquely academic and social ways other mediums can't. I'm beyond ecstatic that the FCC has recognised videogame accessibility because, perhaps, this motivation will encourage more developers to implement accessibility far and wide, even before development."

Lynsey Graham, Guidelines co-author, game designer and accessibility specialist added: "It's fantastic to see the guidelines and the need for accessibility gaining more recognition. Hopefully as more developers become aware of the issues and how to solve them, the world of gaming will be opened up to even more people."
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Leadership Webinar Scheduled for 23 July
IGDA
Titles are arbitrary; what you do while holding them is what really matters. Just because you have management in your title doesn't mean that has to be the entirety of your job description. In this talk, learn from a seasoned worldly professional how to break out of the office space style of middle management and elevate yourself to true leadership. To register for the webinar, click here.

The IGDA hosts weekly webinars surrounding topics in the game industry. The topic will rotate every week. To know about future webinar topics, a calendar is kept right here.

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Perspectives Highlight: On the Difficulties of Creating Educational Games for Use in the Classroom
IGDA
"Creating a game to be used in the classroom, which I refer to as a classroom game, is substantially complex because it adds additional objectives to the already difficult process of creating a good game," said Osvaldo Jiménez, assistant professor at University of the Pacific in a recent IGDA Perspectives article. "Creating a good game is difficult because there is still a debate on how to do it successfully." The entire article can be read here.

If you feel that you have a topic for IGDA Perspectives, send us an email and pitch a story. The next theme is "Wear the Hats, all the Hats." Topics can include anything that you feel are important to the game industry and the theme. Email 500 words stories to beth@igda.org. More information can be found here.

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SPONSORED CONTENT


Event Highlight: GameSoundCon
IGDA
GameSoundCon invites IGDA members to GameSoundCon 2014 on 7-8 October in Los Angeles, CA. GameSoundCon features some of the top names in game music and sound, including a keynote address by industry icon Marty O'Donnell. Marty will discuss creativity, his career as Audio Director at Bungie and what it was like to collaborate with Sir Paul McCartney on the upcoming game, Destiny.

There are also Panels, Sessions and Masterclasses featuring Paul Lipson (Audio Director, Microsoft), Charles Deenen (Sound Source, Inc), Lance Hayes (Forza 5), Steve Horowitz (Nickelodeon Digital), Paul Fox (SOCOM, God of War), Adam Gubman, Penka Kouneva (Transformers, Elysium),Winifred Philips (“A Composer’s Guide to Game Music”, Little Big Planet 2), Austin Wintory (Journey, The Banner Saga), Guy Whitmore (Audio Director, EA/Popcap), Tom Salta (Halo: Spartan Assault) and others. Plus networking mixer, software giveaways and more

To learn more, visit www.GameSoundCon.com. IGDA members save $50 by going through their members page here.

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Partner Highlight: IGF China Deadline Quickly Approaching — Submit Today
IGDA
Until now IGF China has received many entries from China Mainland, Taiwan, Macao, Australia, Singapore, Philippines, Cambodia and other regions in the Pan-Pacific area, a 40% increase from the same period last year!

To be a part of the 6th Annual IGF China Main and Student Competitions, enter now: http://www.gdcchina.cn/events/igf-china-2014-entry-form.

Deadline to enter: 25 July 2014

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Upcoming Events

Click here for discount information (requires log in).
To view all upcoming IGDA and IGDA Partner events, click here.


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FEATURED ARTICLE
TRENDING ARTICLE
MOST POPULAR ARTICLE
Pay for play: The ethics of paying for YouTuber coverage
Gamasutra
Ethics are regularly a hot topic in video game criticism. Whether it's readers accusing big-name consumer game sites of taking money for positive reviews, or sites failing to disclose when a trip to see the next big video game was paid for by a publisher, Internet forums are often fit to burst with conspiracy theories and compelling evidence alike.

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Why game developers keep getting laid off
Kotaku
Over the past few years, there have been a litany of gloomy stories about layoffs. Yet, paradoxically, the video game industry is booming. Americans spent $21.53 billion on games and hardware last year, according to the Entertainment Software Association, and sales of the new-gen consoles have exceeded most pundits' expectations.

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IGDA Developer Satisfaction Survey — Summary Report now available
IGDA
The IGDA is pleased to announce the availability of the Summary Report for the 2014 Developer Satisfaction Survey. The report (in PDF form) can be found here on the IGDA website.

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IGDA Developer Satisfaction Survey — Summary Report now available
IGDA
The IGDA is pleased to announce the availability of the Summary Report for the 2014 Developer Satisfaction Survey. The report (in PDF form) can be found here on the IGDA website.

The Developer Satisfaction Survey is the IGDA's core annual method by which we inform ourselves and the industry about the critical questions around developers’ satisfaction. For the sake of the long-term health of our industry, we continue to strive to discern the demographic composition of game developers worldwide and tap into their knowledge, experiences and opinions on their well-being and on the state of the industry. The IGDA aims to leverage these insights to help the organization focus its energies on key issues that can be improved for the sake of individual developers as well as for the overall health of the industry. In subsequent months, the IGDA will release more detailed reports on key thematic areas of the survey, including the topics of Diversity, Employment Practices and Compensation/Benefits.

Thus far, the Developer Satifaction Survey has received press coverage from Polygon, Gamespot, Games Industry International, Gamasutra and Joystiq.

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Support IGDA Member Projects on Kickstarter and Indiegogo
IGDA
The IGDA wants to help its members find success with their crowdfunding projects. To do this, we’ve partnered with Kickstarter and Indiegogo to host a page showcasing the games made by IGDA Members. Members using the Indiegogo page have already earned over $20,000 for their games and many Kickstarter projects are funded every day. Please take a few moments to check out the projects on Kickstarter and Indiegogo that our members have been dedicating their hard work and energy towards.

If you would like to have a project you’d like showcased on one of our pages, fill out the application form here.

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IGDA Member Benefit: Forums Now Active
IGDA
The IGDA has been working to add additional community features to its website and is ready to announce the return of the official IGDA forums. The forums intend to be the premier place for game industry professional discourse and will serve as a hub for game related conversations. The IGDA forums are currently available only to IGDA members.

Join the conversation here.

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INDUSTRY NEWS


Pay for play: The ethics of paying for YouTuber coverage
Gamasutra
Ethics are regularly a hot topic in video game criticism. Whether it's readers accusing big-name consumer game sites of taking money for positive reviews, or sites failing to disclose when a trip to see the next big video game was paid for by a publisher, Internet forums are often fit to burst with conspiracy theories and compelling evidence alike. But now there's a new branch of ethical conundrums on the block.
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$10 million computer game championship highlights the evolution of eSports
Polygon
What started out as a computer game publicity stunt four years ago has quickly become one of the largest professional gamer competitions in the world, this year selling out tickets to a 12,000-seat arena in less than one hour and rewarding nearly $11 million in prize money. The grand finals for The International, an annual "Dota 2" championship hosted by game creator Valve Corporation, kicks off in Seattle in the coming days and is set to deliver the largest prize pool in eSports history.
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Remastered video games are good for everyone
The Fresno Bee
The video game industry has found an interesting way to turn past favorites into future hits, and it is great news for all of us. The process is called remastering. Developers take a major hit from the past, such as "Final Fantasy X" or "The Last of Us," upgrade the game's graphics and audio, and re-release it on a modern console. It is similar to what George Lucas did to the original "Star Wars" trilogy back in the 1990s: Same actors and storyline, but modernized special effects. Everybody wins in this scenario, writes Rory Appleton.
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Report: PC gaming hardware market worth $21.5 billion
GamePolitics.com
A new report from Jon Peddie Research suggest that the PC gaming hardware market is now worth over $21.5 billion — over double the value of the console gaming market. Jon Peddie Research said in its recently released "PC Gaming Hardware Market" report that PCs, associated upgrades and peripherals used for gaming remain strong, despite an overall decline in the PC market. Ted Pollak, senior gaming analyst at JPR, said that while casual users were moving to mobile devices, PC gamers were actually investing more in high-end machines.
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