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Webinar Wednesday Features Working Designer Mom Talking About Her Experiences
IGDA
Caryn Vainio will be discussing that rare unicorn in the game development wild: the working game dev mother. She'll talk about her experiences as a woman in the industry who transitioned into motherhood while continuing her career, and how the industry is potentially pushing women away by making it harder for women to be working moms, and what we can do to fix that. Vainio has been a game developer for over 10 years, a mom for over two years, and a gamer all her life. She's currently a UX Designer at Z2 in Seattle. The webinar will be held on 30 July. To register, follow the link here.

The IGDA hosts weekly webinars surrounding topics in the game industry. The topic will rotate every week. To know about future webinar topics, a calendar is kept right here.
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IGDA Scholars: Where Are They Now
IGDA
The IGDA Scholars' "Where are They Now?" series was created to showcase the achievements and paths that alums have taken since receiving their IGDA scholarships. In this 13-year history of the program, many have gone on to do great things. Our next interview is with alum Gillian Smith, Assistant Professor in Computer Science and Game Design at Northeastern University and previous IGDA scholarship winner for GDC 2010. Read the interview with Gillian by clicking the link!
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Perspectives Highlight: Leveraging Research in Educational Game Design
IGDA
"Suppose our institution is concerned with its motivational environment and the adverse impacts it has on students in introductory physics classes," writes John M. Quick. "Historically, these classes have been feared and maligned by students. We graded on a cutthroat curve. Students were overtly competitive and obsessively compared their rankings against one another, secretly hoping to make the cut. Every teacher complement was taken as a rousing success and even the most minor critique was considered a deep personal failure. If students didn't drop out, they would manage to grind through the class at the loss of a personal interest in learning. Clearly we have identified an environment that creates less than ideal motivational conditions for learning." Read the entire article here.

If you feel that you have a topic for IGDA Perspectives, send us an email and pitch a story. The next theme is "Wear the Hats, all the Hats." Topics can include anything that you feel are important to the game industry and the theme. Email 500 words stories to beth@igda.org. More information can be found here.

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SPONSORED CONTENT


Event Highlight: "The Creative Shift" Forum
IGDA

@diversity invite you to "The Creative Shift" Forum — At the Crossroads of Culture, Entrepreneurship and Technology, a high-level exchange forum for cultural debate, networking and knowledge exchange on cultural entrepreneurship, technology and finance.

On 29 September 2014, the EU pilot project @diversity invites about 100 cultural and creative entrepreneurs, researchers, financiers, IT experts and policy makers to a vivid exchange forum about entrepreneurship, the appliance of technology and access to finance in the cultural and creative sectors.

The aim is to develop recommendations on how to improve the conditions for cultural entrepreneurship in Europe, foster the involvement of technology in the cultural and creative sectors, improve the skills of entrepreneurs as well as how to offer access to finance for prototype development and the establishment of a company.

Click here to learn more.

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Upcoming Events
  • Casual Connect USA (22-24 July, San Francisco, USA)
  • Chartboost Connect Beijing With IGDA & BGIN (29 July, Beijing, China):
    Free Event
  • SIGGRAPH (10-14 August, Vancouver, Canada):
    IGDA members save 10 percent
  • Respawn (12-13 August, Cologne, Germany)
  • GDC Europe (11-13 August, Cologne, Germany):
    IGDA members save €50 off an All Access pass - limited to first 100 people
  • Gamescom (13-17 August, Cologne, Germany)
  • Video Gamers United Convention (16-17 August, Washington, DC, USA):
    IGDA members save 20 percent on admission and exhibitor space
  • CloudGaming USA (4-5 September, San Francisco, USA):
    IGDA members save $200
  • Game Dallas (5-6 September, Addison (Dallas), USA):
    IGDA members save 20 percent
  • The Creative Shift Forum (29 September, Flagey (Brussels), Belgium)
  • BiG Africa Summit (6-8 October, Johannesburg, South Africa):
    IGDA members save 15 percent
  • GameSoundCon (7-8 October, Los Angeles, USA):
    IGDA members save $50
  • GDC China (19-21 October, Shanghai, China):
    IGDA members save 10 percent
  • Capitivate (24-26 October, Austin, USA):
    IGDA members save 20 percent on Early Bird prices (ends 3 August)
  • GDC Next (3-4 November, Los Angeles, USA):
    IGDA members save 10 percent on All Access, GDC Next or ADC Passes, limited to 100 people
  • Gaming World at Apps World (12-13 November, London, England):
    Free Event
  • PRACTICE (14-15 November, Brooklyn (NYC), USA):
    IGDA Members save $50

Click here for discount information (requires log in).
To view all upcoming IGDA and IGDA Partner events, click here.


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FEATURED ARTICLE
TRENDING ARTICLE
MOST POPULAR ARTICLE
Gender wage gap: How the game industry compares to the US average
Gamasutra
The gender pay gap is once again a hot topic in the world of U.S. politics, and in the world of video game development, the issue has reared its head. According to Gamasutra's Game Developer Salary Survey 2014, men working U.S.-based salaried jobs in the game industry made $85,074 on average in 2013, whereas women made an average of $72,882.

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Why game developers keep getting laid off
Kotaku
Over the past few years, there have been a litany of gloomy stories about layoffs. Yet, paradoxically, the video game industry is booming. Americans spent $21.53 billion on games and hardware last year, according to the Entertainment Software Association, and sales of the new-gen consoles have exceeded most pundits' expectations.

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IGDA Developer Satisfaction Survey — Summary Report now available
IGDA
The IGDA is pleased to announce the availability of the Summary Report for the 2014 Developer Satisfaction Survey. The report (in PDF form) can be found here on the IGDA website.

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IGDA Developer Satisfaction Survey — Summary Report now available
IGDA
The IGDA is pleased to announce the availability of the Summary Report for the 2014 Developer Satisfaction Survey. The report (in PDF form) can be found here on the IGDA website.

The Developer Satisfaction Survey is the IGDA's core annual method by which we inform ourselves and the industry about the critical questions around developers’ satisfaction. For the sake of the long-term health of our industry, we continue to strive to discern the demographic composition of game developers worldwide and tap into their knowledge, experiences and opinions on their well-being and on the state of the industry. The IGDA aims to leverage these insights to help the organization focus its energies on key issues that can be improved for the sake of individual developers as well as for the overall health of the industry. In subsequent months, the IGDA will release more detailed reports on key thematic areas of the survey, including the topics of Diversity, Employment Practices and Compensation/Benefits.

Thus far, the Developer Satifaction Survey has received press coverage from Polygon, Gamespot, Games Industry International, Gamasutra and Joystiq.

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Support IGDA Member Projects on Kickstarter and Indiegogo
IGDA
The IGDA wants to help its members find success with their crowdfunding projects. To do this, we've partnered with Kickstarter and Indiegogo to host a page showcasing the games made by IGDA Members. Members using the Indiegogo page have already earned over $20,000 for their games and many Kickstarter projects are funded every day. Please take a few moments to check out the projects on Kickstarter and Indiegogo that our members have been dedicating their hard work and energy towards.

If you would like to have a project you’d like showcased on one of our pages, fill out the application form here.

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IGDA Member Benefit: Forums Now Active
IGDA
The IGDA has been working to add additional community features to its website and is ready to announce the return of the official IGDA forums. The forums intend to be the premier place for game industry professional discourse and will serve as a hub for game related conversations. The IGDA forums are currently available only to IGDA members.

Join the conversation here.

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INDUSTRY NEWS


Gender wage gap: How the game industry compares to the US average
Gamasutra
The gender pay gap is once again a hot topic in the world of U.S. politics, and in the world of video game development, the issue has reared its head. According to Gamasutra's Game Developer Salary Survey 2014, men working U.S.-based salaried jobs in the game industry made $85,074 on average in 2013, whereas women made an average of $72,882, excluding students and educators.
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How the Model T convinced Nvidia to build a gaming-focused tablet
Polygon
The rumors are true: Nvidia is building a tablet for gamers, and you can blame Henry Ford. The Shield Tablet will be available July 29, and preorders opened July 22 for the 8-inch tablet, Nvidia's wireless controller and its kickstand cover.
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UK tries gentler approach to fighting online copyright infringement
GamePolitics.com
U.K. households that repeatedly pirate music, games, movies and other copyrighted material online will receive warning letters beginning in 2015. Beyond that, the new informational initiative to educate the U.K. populace on the ills of piracy and where to find legal sources for content seems to have no punitive component attached to it.
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As mobile takes hold, PC Gaming Alliance changes its name
Gamasutra
The PC Gaming Alliance was founded in 2009 with the purpose of advocating the growth and standardization of games on PC. Now, the nonprofit’s mission becomes broader. The group announced recently that it is changing its name to Open Gaming Alliance, or OGA. The name change comes after shipments in the traditional PC market fell nearly 10 percent in 2013, according to a March report from market research firm IDC.
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