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IGDA NEWS

Oscar Award Winning Co-Producer of "Big Hero 6", Kristina Reed, to Keynote IGDA Leadership Summit
IGDA
In her keynote address, entitled "No Spectators: How Inclusivity Catalyzes Everything," Kristina Reed takes the audience behind the scenes for the making of two Oscar-winning films, Paperman and Feat, to demonstrate how Disney Animation Studios pivoted and blossomed on a newfound axis of engagement, innovation and creativity.

A sampling of engaging topics attendees can expect include:
  • The Mann Gulch Fire: A Leadership Parable for Indie Developers,
  • Steps Toward Improving Culture - An Xbox Perspective,
  • Encouraging Leadership from Individual Contributors, and
  • Legal Bootcamp for Indies.
For more information and to register, visit http://summit.igda.org. Space is limited so make your travel plans as soon as possible with special discounts on flights and accommodations (special rates on event hotel only valid through 2 August). Limited volunteer opportunities are available. To learn more, visit http://summit.igda.org/about/volunteer/.

Those interested in supporting this important event can sponsor for as low as US$500! Contact sponsors@igda.org for more information.
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IGDA Foundation Charity Dinner on 2 September to feature Kiki Wolfkill, Studio Head — Halo Interactive Entertainment and Channel, 343 Industries
IGDA
Join a select group of industry peers and luminaries at the third IGDA Foundation Charity Dinner on Wednesday 2nd September, capping off what is sure to be an exciting first day of the IGDA's Leadership Summit.

This intimate evening at Seattle's Bell Harbor International Conference Center will feature a gourmet dinner, stunning views of the Puget Sound, and a live interview with special guest Kiki Wolfkill, Studio Head at 342 Industries, conducted by Ed Fries former Vice President of Game Publishing at Microsoft — all while helping to raise money for charity.

Registration is open to the public at http://bit.ly/IGDAFDinner2015.

Proceeds* from this event benefit IGDA Foundation programs (including the well-regarded IGDA Scholars program). To learn more about how the Foundation's programs support the global development community, visit: http://foundation.igda.org.

*Tickets are tax deductible to the extent allowable by law.
IGDA Leadership Summit and IGDA Seattle Recruiting & Networking Event registrations not included.

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Learn about IGDA's New Insurance Program for Members
IGDA
The IGDA is pleased to announce a new member benefit that is essential to your business and family — insurance and risk management services. As part of your membership, you are eligible for discounts and free services in the areas of compliance assistance, contract review, and more.

The IGDA's broker of choice is HUB International Insurance Services, chosen for its specialization in working with game developers and publishers worldwide.

HUB International Insurance Services will be providing an overview for IGDA members on Wednesday, 5 August at 10am PST via webinar. Register now!

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PRODUCT SHOWCASE
  Xsolla
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HIRING: IGDA Partner and Member Relations Manager
IGDA
The International Game Developers Association (IGDA®), the largest global non-profit organization serving individuals who create games, is adding a new position to its core team! With the help of independent game recruiter Rocket Recruiting, the IGDA is starting to identify top job candidates for its open Partner and Member Relations Manager role. The ideal candidate has blended professional experience in membership support, program management and brand marketing, with exposure to game development culture. This new addition is a full time virtual role, offering salary and select perks. Interested in applying for the role, or referring someone you know? Learn more at http://bit.ly/igda-pmr.
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Call for US Submissions: Smithsonian American Art Museum's Indie Arcade
IGDA
The Smithsonian American Art Museum's Indie Arcade is an annual event hosted by the Smithsonian American Art Museum in Washington, DC and its partners, IGDA DC, Baltimore, and Philadelphia; and The American University Game Lab. The event affords creative independent game designers and developers the opportunity to show their work at a 1-day event open to the public. In its first year, 20 independent developers showed their work to an audience of more than 4,000 people. This year's theme is Coast to Coast, as we are accepting submissions from anywhere in the United States for the event to be held on 16 January 2016.

The selection criteria include game quality, novelty, and ability to engage a wide audience. There are two sections for exhibiting. The main section includes a variety of digital and analog games for general entertainment. The second section includes games designed to educate, create social impact or other serious topics. This application can be used to submit to both sections.

This is a family-friendly event where hundreds of people an hour may play your game.

Please submit your work before 1 September 2015 at http://www.lgrace.com/IndieArcade/.

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Partner Highlight: Leap Motion 3D Jam 2.0 Launches on 28 September!
IGDA
On 28 September, Leap Motion is kicking off its second annual global competition for developers building innovative experiences for virtual reality, desktop, mobile, and beyond. Over US$50,000 in cash prizes are up for grabs!

Last year’s competition had over 150 submissions and some really amazing titles. For 3D Jam 2015, teams will compete in two tracks – Open and AR/VR. Learn more: http://blog.leapmotion.com/leap-motion-3d-jam-2-0-launches-sept-28th/

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Upcoming Events

Click here for discount information (requires log in).
To view all upcoming IGDA and IGDA Partner events, click here.


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Event Highlight: Respawn gathering of game developers @ Gamescom 2015
IGDA
Respawn is the transparent conference for the gaming industry. Two days before gamescom, the industry gathers when our speakers present their lectures at open theme "islands" that are spread around one large location, instead of in separate rooms. Respawn attendees will have the freedom to spontaneously decide which talks and panel discussions they want to follow. They can either join a session directly or simply use the provided wireless headsets to switch to the audio feed of the presentation they find most interesting at any given time. Respawn creates both a sense of togetherness and a meeting among peers between speakers and visitors. Some key speakers of this year are: Phil Elliott (Square Enix), Julia Keren-Detar (untame), Jon Hare (Tower Studios), Oscar Clark (Unity), Jason Della Rocca (Execution Labs), Dan Tabar (Data Realms) among many other speakers from companies like InnoGames, Paladin Studios, Google, Microsoft, Blue Byte, and Daedalic.

Don’t forget to join the Respawn Treasure Cave where aspiring indie developers can pitch their projects to publishers and investors. And the matchmaking tool Pitch and Match is again part of the conference to help you meet old and new business partners!

IGDA members receive a 20% discount on tickets with a unique code (valid until 30 July 2015; log into your IGDA.org account and access Member Benefits for the information).

Grab your headset and join us at Respawn 2015 (in co-op with GDC-Europe).

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Partner Highlight: "Turning the Tide: Hiring and Retaining Women in the Games Industry" at GDC Europe
GamePolitics.com
GDC Europe, scheduled for 3-4 August in Cologne, Germany, has added the panel "Turning the Tide: Hiring and Retaining Women in the Games Industry" to their program! Speakers include Isabelle Tremblay, Head of Human Resources with Square Enix Europe; Orna Holland, Senior Director of Global Talent at King; Cat Silvestre, General Manager for NaturalMotion; and Kim Pasquin General Manager at Nvizzio Creations, with panel moderated by Fiona Cherbak, Senior Staffing Specialist at Gameloft. Our panel of studio heads, HR directors and senior hiring managers, the keepers of the culture for their teams, will discuss their vision and solutions for drawing in more women as employees, tackling tough issues and retaining female employees whose contributions make a difference in worldwide game product development.

IGDA members can save €50 on All Access passes! Some restrictions apply. Click here for discount information (requires log in).

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Help Evaluate Serious Game Showcase and Challenge Finalists
IGDA
The Serious Games Showcase & Challenge is the premiere venue for recognition of excellence in the field of Serious Games development. The challenge prides itself on helping to foster creativity and innovation in Serious Games for the last ten years as part of NTSA's I/ITSEC Conference held in Orlando, US.

The Challenge is looking for evaluators within the IGDA to evaluate this year’s finalists. We’re searching for a diverse set of reviewers representing a wide range of disciplines including design, software engineering, asset development, production and more. As part of the evaluation process, you will be asked to review several finalist games during the September to November timeframe. Your feedback will be critical in determining which of the finalists take home an award. We understand that our evaluator’s time is often at a premium and can work with you to find a level of commitment that works for you. If you would like to participate, please send an email with your contact information and Evaluator in the subject to SGSChallenge@gmail.com by 5:00PM ET on 31 August.

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Support IGDA Member Projects on Kickstarter and Indiegogo
IGDA
Many of our members, affiliates and partners rely on several popular crowdfunding platforms to build their communities and financially support their work. Please take a few moments to check out the projects on Kickstarter and Indiegogo that our members have been dedicating their hard work and energy towards.

If you would like to have a project you’d like showcased on one of our pages, fill out the application form here.

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INDUSTRY NEWS


How to do subtitles well — basics and good practices
Gamasutra
How subtitles are presented, both visually and structurally, can have a significant impact on a player's enjoyment of a game. The difference between a good and bad experience is usually down to the same few easily fixable issues. This article discusses the top three basic fundamentals and top 10 general good practices, well-established principles both from within gaming and from other related industries, together with some thoughts on gathering and sharing usage data.
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Men who harass women online are quite literally losers, new study finds
The Washington Post
Here’s a research finding that should surprise no one: The men most likely to harass women online … are the men most likely to have their own problems. That bit of validation comes courtesy Michael Kasumovic and Jeffrey Kuznekoff, researchers at the University of New South Wales and Miami University, respectively. For their latest study, published in the journal PLOS One recently, the duo watched how men treated women during 163 plays of the video game Halo 3.
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Valve offers developers a chance to get their hands on the Steam Controller early
GamePolitics.com
Valve is letting a select handful of developers have early access to its upcoming Steam Controller. The company has launched a web form on its forums for developers who want access to the controller to fill out. The early access will be limited and only a "select" few will be chosen, according to Valve.
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Sex abuse survivor finds comfort in video games
Kotaku
John’s mother worked during the day, so he stayed with his neighbors. They seemed normal, nice. He didn’t know it at the time, but later, it would become clear he had been sexually abused — repeatedly. John was four years old, and credits games with bringing him back from the brink.
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Judge approves $60 million college sports video games settlement
Sports Illustrated
A judge granted approval a $60 million settlement of several class-action lawsuits relating to video game-makers using the names, images and likenesses of college football and men's college basketball players. U.S. District Judge Claudia Wilken approved a $60 million payment to the players July 16 and said that any student-athlete who wants in on the claim must file by July 31. Objectors to the settlement have 30 days to appeal once Wilken finalizes the approval.
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Threes devs double daily income with free version
Gamasutra
A month ago, Threes developer Asher Vollmer spoke to Gamasutra about the team at Sirvo's decision to make a free version of the up-till-now premium-only iOS game, which is supported by video ads. Though the game did "super well" as a paid app, the game's daily revenues have been doubled since the free version released, Vollmer revealed recently on Twitter.
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Her Story creator wants the truth about the game's ending to stay a mystery
Polygon
FMV-based mystery game Her Story has two hotly debated interpretations of its conclusion, but only one definitive truth to its narrative. Unfortunately for fans, however, creator Sam Barlow told Polygon he has no intention of weighing in on its ambiguous ending. Her Story, which launched earlier this summer, is about unraveling the specifics of a murder from the ‘90s. How players get to that answer is up to them.
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