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IGDA NEWS

Oscar Award Winning Co-Producer of "Big Hero 6", Kristina Reed, to Keynote IGDA Leadership Summit
IGDA
In her keynote address, entitled "No Spectators: How Inclusivity Catalyzes Everything," Kristina Reed takes the audience behind the scenes for the making of two Oscar-winning films, Paperman and Feat, to demonstrate how Disney Animation Studios pivoted and blossomed on a newfound axis of engagement, innovation and creativity.

A sampling of engaging topics attendees can expect include:
  • The Mann Gulch Fire: A Leadership Parable for Indie Developers,
  • Steps Toward Improving Culture - An Xbox Perspective,
  • Encouraging Leadership from Individual Contributors, and
  • The Game Attorney's Indie Start-Up Boot Camp.
For more information and to register, visit http://summit.igda.org. Space is limited so make your travel plans as soon as possible with special discounts on flights and accommodations. Special rates on lodging end Sunday 2 August! Limited volunteer opportunities are available. To learn more, visit http://summit.igda.org/about/volunteer/.

Those interested in supporting this important event can sponsor for as low as US$500! Contact sponsors@igda.org for more information.
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IGDA Foundation Charity Dinner on 2 September to feature Kiki Wolfkill, Studio Head — Halo Interactive Entertainment and Channel, 343 Industries
IGDA
Join a select group of industry peers and luminaries at the third IGDA Foundation Charity Dinner on Wednesday 2nd September, capping off what is sure to be an exciting first day of the IGDA's Leadership Summit.

This intimate evening at Seattle's Bell Harbor International Conference Center will feature a gourmet dinner, stunning views of the Puget Sound, and a live interview with special guest Kiki Wolfkill, Studio Head at 342 Industries, conducted by Ed Fries former Vice President of Game Publishing at Microsoft — all while helping to raise money for charity.

Registration is open to the public at http://bit.ly/IGDAFDinner2015.

Proceeds* from this event benefit IGDA Foundation programs (including the well-regarded IGDA Scholars program). To learn more about how the Foundation's programs support the global development community, visit: http://foundation.igda.org.

*Tickets are tax deductible to the extent allowable by law.
IGDA Leadership Summit and IGDA Seattle Recruiting & Networking Event registrations not included.

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Webinar: Overview of New Insurance Program for IGDA Members
IGDA
The IGDA is pleased to announce a new member benefit that is essential to your business and family — insurance and risk management services. As part of your membership, you are eligible for discounts and free services in the areas of compliance assistance, contract review, and more.

The IGDA's broker of choice is HUB International Insurance Services, chosen for its specialization in working with game developers and publishers worldwide.

To learn more about HUB’s offerings, sign up for a webinar on Wednesday, 5 August at 10AM PT/1PM ET/5PM UTC.

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PRODUCT SHOWCASE
  Xsolla
Xsolla Unity SDK is a free billing and storefront management solution for video games, offering the following tools and features in one hi-tech platform, PayStation:
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• Payment and game analytics
 


Partner Highlight: Leap Motion 3D Jam 2.0!
IGDA
Leap Motion has kicked off its second annual global competition for developers building innovative experiences for virtual reality, desktop, mobile, and beyond. Over US$50,000 in cash prizes are up for grabs!

Last year’s competition had over 150 submissions and some really amazing titles. For 3D Jam 2015, teams will compete in two tracks – Open and AR/VR. Learn more: http://blog.leapmotion.com/leap-motion-3d-jam-2-0-launches-sept-28th/

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Event Highlight: IGDA members save US$50 on registration to GameSoundCon
IGDA
GameSoundCon invites IGDA members to GameSoundCon 2015 on November 3-4 in Los Angeles, CA. GameSoundCon features some of the top names in game music and sound.

IGDA members save US$50! Click here for discount information (requires log in).
  • Keynote address by Oscar-winning DOTA2 composer and author of the soon to be released book, Composing Music for Games, Chance Thomas. Chance will inspire and educate with stories from his decades of experience in both traditional media and games.
  • 4 concurrent session rooms:
    • Game Audio Essentials: For composers, sound designers, programmers, designers and others relatively new to games
    • Game Audio Pro: For the seasoned professional, covering cutting edge topics in game music and sound
    • Plus 2 rooms of hands-on training in the latest game audio development tools. Bring your laptop and learn from the leading experts
  • Panels, Sessions and Masterclasses featuring the leading names in video game music and sound design
  • Plus networking mixer, software giveaways and more
Learn more and register now at http://www.gamesoundcon.com.

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Partner Highlight: "Turning the Tide: Hiring and Retaining Women in the Games Industry" at GDC Europe
IGDA
Next week’s game developers conference GDC Europe will see the return of a celebrated panel, “Turning the Tide: Hiring and Retaining Women in the Game Industry.” First held at GDC San Francisco in March 2015, the GDC Europe panel covers topics ranging from creating enticing work environments for top talent to retaining career-focused women at all levels of game development disciplines.

Moderated by Fiona Cherbak, senior staffing specialist for Gameloft, the GDC Europe panel comprises women from companies representing every tier of European game development. The speakers include Isabelle Tremblay, Head of Human Resources for Square Enix Europe; Catherine Silvestre, General Manager for NaturalMotion; Kim Pasquin, General Manager for Nvizzio Creations; and Orna Holland, Senior Director of Global Talent at King.

Learn more at http://schedule.gdceurope.com/session/turning-the-tide-hiring-and-retaining-women-in-the-games-industry.

IGDA members can save €50 on All Access passes through 30 July! Some restrictions apply. Click here for discount information (requires log in).

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To view all upcoming IGDA and IGDA Partner events, click here.


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Call for US Submissions: Smithsonian American Art Museum's Indie Arcade
IGDA
The Smithsonian American Art Museum's Indie Arcade is an annual event hosted by the Smithsonian American Art Museum in Washington, DC and its partners, IGDA DC, Baltimore, and Philadelphia; and The American University Game Lab. The event affords creative independent game designers and developers the opportunity to show their work at a 1-day event open to the public. In its first year, 20 independent developers showed their work to an audience of more than 4,000 people. This year's theme is Coast to Coast, as we are accepting submissions from anywhere in the United States for the event to be held on 16 January 2016.

The selection criteria include game quality, novelty, and ability to engage a wide audience. There are two sections for exhibiting. The main section includes a variety of digital and analog games for general entertainment. The second section includes games designed to educate, create social impact or other serious topics. This application can be used to submit to both sections.

This is a family-friendly event where hundreds of people an hour may play your game.

Please submit your work before 1 September 2015 at http://www.lgrace.com/IndieArcade/.

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Support IGDA Member Projects on Kickstarter and Indiegogo
IGDA
Many of our members, affiliates and partners rely on several popular crowdfunding platforms to build their communities and financially support their work. Please take a few moments to check out the projects on Kickstarter and Indiegogo that our members have been dedicating their hard work and energy towards.

If you would like to have a project you’d like showcased on one of our pages, fill out the application form here.

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INDUSTRY NEWS


China officially ends ban on video game consoles
The Verge
China is finally scrapping its 15-year ban on video game consoles. According to a statement from the country's Ministry of Culture, companies like Sony, Nintendo, and Microsoft — among others — will now be allowed to manufacture and sell video game consoles anywhere in the country.
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Ouya, video-game console startup, gets scooped up by Razer
CNET
Ouya, a game console startup and a darling of the independent development world, has been acquired by Razer. Santa Monica, California-based Ouya has agreed to sell its software and app store, said Razer, a computer and accessories maker popular with gamers. Razer said Monday it will bring on Ouya's roughly 15-person staff, aside from CEO Julie Uhrman.
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On replayability: Emotion, mechanics, and necessity
Gamasutra
There’s a particular word that gets thrown around a lot in discussion about video games, especially when it comes to perceived value: "replayability." On the surface, its meaning is straightforward — the extent to which a game is able to be played numerous times. And it’s this meaning that people are typically referring to when they talk about a game’s replayability; those features that make multiple playthroughs justified and rewarding. But what is replayability, really?
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How a video game can ease vets' PTSD symptoms
Psych Central
New research has found a computerized attention-control training program significantly reduced combat veterans’ preoccupation with — or avoidance of — threat and attendant post-traumatic stress disorder symptoms. By contrast, another type of computerized training, called attention bias modification, which has proven helpful in treating anxiety disorders, did not reduce PTSD symptoms.
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Valve and HTC's Vive stand at the precipice of VR's future, but they may have a long wait
Polygon
The small piece of blue tape is almost lost in the pattern of the carpet in the darkened hotel room. There is no furniture, no lights, just a bit of illumination coming from the adjacent, connected room. I shift my weight from left to right foot and inch a bit closer to the blue tape. "You don't have to be right on it." The owner of the voice hands me a mask of sorts, a thick wedge of hard, curved plastic dotted with little sensors and lenses; a set of loose elastic bands dangles from the back. "Put this on."
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Random soccer player retires a video game legend
Kotaku
Cherno Samba was an unremarkable professional soccer player who retired recently at the age of 29. For a generation of video game players, though, he was — and remains — a living legend. See, while Samba’s career fizzled out across a number of clubs from Europe to Africa, when he was a teenager he was seen as one of the hottest prospects in world football. So the developers of the Football Manager series loaded the young player with blossoming potential stats, meaning that once the virtual Samba came of age, he was basically unstoppable.
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