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Perspectives Highlight: Where it's at — Authenticity
"Many educational games fall victim to a common trap that a lot of people call 'Drill and kill,'" writes game designer Ed Gentry. "They are so called because they drill the information over and over and thereby kill the game. Games like this often simply layer the learning content on top of the game’s theme and mechanics." Read the entire article about designing educational games that feel complete here.
If you feel that you have a topic for IGDA Perspectives, send us an email and pitch a story. The next theme is "Wear the Hats, all the Hats." Topics can include anything that you feel are important to the game industry and the theme. Email 500-word stories to firstname.lastname@example.org. More information can be found here.
Remembering an IGDA Chapter Leader: Johnson Lin on Foust Li, IGDA Taiwan
"Hello, my name is Johnson Lin. While being an indie, I run an indie dev community in Taiwan with friends, also serves as a working staff of a local IGDA chapter. We organize game jams, too."
Gamasutra recently featured a post about Foust Li, a founding member of the IGDA and Game Jam community in Taiwan. Lin writes about his experiences creating the IGDA chapter and how Foust affected it. "It was only made possible because Faust put a lot of efforts into communicating through his personal network and IGDA Japan channels after TGS 2012," Lin writes. "And it kick-started the forming of new connections between Japan and Taiwan's indie communities." The piece is mournful and shows how a single person can impact an entire IGDA chapter. Read the article here.
Event Highlight: Seattle Buzz Workshop — Demo your game
The Intel Buzz Workshop series returns to Seattle on Thursday, 7 August 2014! Join Intel and your fellow professional game developers at the DigiPen Institute of Technology to tackle the industry’s biggest problems in gaming. The Seattle Buzz Workshop is also looking for people to demo their games at their developers showcase.
To register and learn about the sessions, go here. If you want to demo your game, follow the additional directions at the EventBrite page.
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- SIGGRAPH (10-14 August, Vancouver, Canada):
IGDA members save 10 percent
- Respawn (12-13 August, Cologne, Germany)
- GDC Europe (11-13 August, Cologne, Germany):
IGDA members save €50 off an All Access pass - limited to first 100 people
- Gamescom (13-17 August, Cologne, Germany)
- Video Gamers United Convention (16-17 August, Washington, DC, USA):
IGDA members save 20 percent on admission and exhibitor space
- CloudGaming USA (4-5 September, San Francisco, USA):
IGDA members save $200; registering with the IGDA discount code donates £10 to the IGDA Foundation
- Game Dallas (5-6 September, Addison (Dallas), USA):
IGDA members save 20 percent
- European Women in Games Conference (10 September, London, England)
- D.I.C.E. Europe (23-24 September, London, England):
Get 3 full D.I.C.E. Summit passes for the price of 2; see information below for details
- The Creative Shift Forum (29 September, Flagey (Brussels), Belgium)
- WIN Conference (1-4 October, Berlin, Germany):
IGDA members save 15 percent
- BiG Africa Summit (6-8 October, Johannesburg, South Africa):
IGDA members save 15 percent
- GameSoundCon (7-8 October, Los Angeles, USA):
IGDA members save $50
- GDC China (19-21 October, Shanghai, China):
IGDA members save 10 percent
- Captivate (24-26 October, Austin, USA):
IGDA members save 20 percent on Early Bird prices (ends 3 August)
- GDC Next (3-4 November, Los Angeles, USA):
IGDA members save 10 percent on All Access, GDC Next or ADC Passes, limited to 100 people
- Gaming World at Apps World (12-13 November, London, England):
- PRACTICE (14-15 November, Brooklyn (NYC), USA):
IGDA Members save $50
Click here for discount information (requires log in).
To view all upcoming IGDA and IGDA Partner events, click here.
Event Highlight: Cloud Gaming USA
The 4th annual Cloud Gaming USA gathers 200 senior leaders from publishers, developers and platforms to discuss the latest in game development in the cloud and game distribution from the cloud. Developers gather to discuss how to harness the power of development in the cloud to create richer games at a lower cost. While the latest distribution and monetization models are picked apart to give developers and publishers the most up to date information on how to increase acquisition and retention through the cloud. Spread over two days, the event features networking sessions with leaders from the biggest names, including Activision Blizzard, Microsoft, PlayStation, Wargaming, Ubisoft and Unity.
As an IGDA member, you can enjoy a $200 discount! Registering with the IGDA discount code also donates £10 to the IGDA Foundation. Click here for information (requires log in).
Event Highlight: D.I.C.E. Europe 2014
The Academy of Interactive Arts & Sciences (AIAS), in partnership with Video Games Intelligence (VGI), is currently running a special "D.I.C.E. Europe Bundle Discount" for its 2nd Annual D.I.C.E. Europe (#DICE2014) conference, which takes place 23-24 September 2014 at the Royal Garden Hotel in London. Get 3 full D.I.C.E. Summit passes for the price of 2 (all tickets must be individuals from the same company). Please email Event Manager Niyosha Arthur to get the details and to book your spot: Niyosha@interactive.org
IGDA Developer Satisfaction Survey — Summary Report now available
The IGDA is pleased to announce the availability of the Summary Report for the 2014 Developer Satisfaction Survey. The report (in PDF form) can be found here on the IGDA website.
The Developer Satisfaction Survey is the IGDA's core annual method by which we inform ourselves and the industry about the critical questions around developers’ satisfaction. For the sake of the long-term health of our industry, we continue to strive to discern the demographic composition of game developers worldwide and tap into their knowledge, experiences and opinions on their well-being and on the state of the industry. The IGDA aims to leverage these insights to help the organization focus its energies on key issues that can be improved for the sake of individual developers as well as for the overall health of the industry. In subsequent months, the IGDA will release more detailed reports on key thematic areas of the survey, including the topics of Diversity, Employment Practices and Compensation/Benefits.
Thus far, the Developer Satifaction Survey has received press coverage from Polygon, Gamespot, Games Industry International, Gamasutra and Joystiq.
Support IGDA Member Projects on Kickstarter and Indiegogo
The IGDA wants to help its members find success with their crowdfunding projects. To do this, we've partnered with Kickstarter and Indiegogo to host a page showcasing the games made by IGDA Members. Members using the Indiegogo page have already earned over $20,000 for their games and many Kickstarter projects are funded every day. Please take a few moments to check out the projects on Kickstarter and Indiegogo that our members have been dedicating their hard work and energy towards.
If you would like to have a project you’d like showcased on one of our pages, fill out the application form here.
IGDA Member Benefit: Forums Now Active
The IGDA has been working to add additional community features to its website and is ready to announce the return of the official IGDA forums. The forums intend to be the premier place for game industry professional discourse and will serve as a hub for game related conversations. The IGDA forums are currently available only to IGDA members.
Join the conversation here.
Girls-only game dev camp going global with support from publishers
Laila Shabir's Kickstarted game is nearly 10 months overdue. But it's not because she mishandled the budget. No one left the project. In fact, everything had been going extremely well until April. That's when she got distracted. Quite unexpectedly, Shabir realized that helping young girls learn to make their own games was more important. So she put her own company's game aside in order to help Girls Make Games become a reality.
9 reasons why video game developers turn to outsourcing
Anton Wiegert, head of outsourcing at Guerrilla Games, explains why developers outsource, and outlines less-obvious advantages of commissioning external development.
Research: Using games and TV to relax can have opposite affect for some individuals
New research published in the Journal of Communication comes to the conclusion that some people who try to use media like video games and television to relieve stress instead have feelings of guilt or of "being a failure." The research focuses on "ego depletion," which researchers describe as a state in which willpower is exhausted and a person's "cognitive resources" may be worn down. A person who is "ego-depleted" often feels tired or worn down, and may act more on impulse to make themselves feel better. Researchers found that when people in an ego depleted mental state indulge in TV or video games instead of "more important tasks," they ultimately feel guilty.
Game industry acquisition deals turned red hot in the last 12 months
Video game industry deals were smoking hot in the first half of 2014 and the second half of 2013, according to data dissected by merger and acquisition advisory firm Corum Group. Alina Soltys, senior analyst at the Corum Group, said in an interview with GamesBeat that the number of game acquisitions in the first half of 2014 was 78, or the highest in the past couple of years. The number of deals hit record levels in both the first half of 2014 and the second half of 2013, based on an analysis going back to 2009.
Colby Horton, Vice President of Publishing, MultiView 469.420.2601
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Ross Lancaster, Senior Content Editor, MultiView, 469.420.2697
Alexander Bevier, Editor, IGDA
Tristin Hightower, Editor, IGDA
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16 July 2014
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