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IGDA NEWS

IGDA Foundation Charity Dinner on 2 September to feature Kiki Wolfkill, Studio Head — Halo Interactive Entertainment and Channel, 343 Industries
IGDA
Join a select group of industry peers and luminaries at the third IGDA Foundation Charity Dinner on Wednesday 2nd September, capping off what is sure to be an exciting first day of the IGDA's Leadership Summit.

This intimate evening at Seattle's Bell Harbor International Conference Center will feature a gourmet dinner, stunning views of the Puget Sound, and a live interview with special guest Kiki Wolfkill, Studio Head at 343 Industries, conducted by Ed Fries former Vice President of Game Publishing at Microsoft — all while helping to raise money for charity.

Registration is open to the public at http://bit.ly/IGDAFDinner2015.

Proceeds* from this event benefit IGDA Foundation programs (including the well-regarded IGDA Scholars program). To learn more about how the Foundation's programs support the global development community, visit: http://foundation.igda.org.

*Tickets are tax deductible to the extent allowable by law.
IGDA Leadership Summit and IGDA Seattle Recruiting & Networking Event registrations not included.
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Oscar Award Winning Co-Producer of "Big Hero 6", Kristina Reed, to Keynote IGDA Leadership Summit
IGDA
In her keynote address entitled “No Spectators: How Inclusivity Catalyzes Everything,” Kristina Reed takes the audience behind the scenes for the making of two Oscar-winning films, “Paperman” and “Feat,” to demonstrate how Disney Animation Studios pivoted and blossomed on a newfound axis of engagement, innovation and creativity.

The roster of presenters includes these respected voices in and around the game industry:
  • Scott Crabtree, Chief Happiness Officer, Happy Brain Science
  • Meg Gaiser, CEO & Founder, Contagious Creativity and former CEO of Her Interactive
  • Rami Ismail, Chief Executive - Business & Development, Vlambeer
  • Shannon Loftis, General Manager of Global Games Publishing, Microsoft
  • Sheri Graner Ray, CEO & Founder, Zombie Cat Studios, and author of "Gender Inclusive Game Design"
  • Dean Takahashi, Lead Writer, GamesBeat
  • Alan Wilson, Vice President, Tripwire Interactive
  • The Game Attorney's Indie Start-Up Boot Camp, with Tom Buscaglia (The Game Attorney) and Jay Moore
For more information and to register, visit http://summit.igda.org. Limited volunteer opportunities are available. To learn more, visit http://summit.igda.org/about/volunteer/.

Those interested in supporting this important event can sponsor for as low as US$250! Contact sponsors@igda.org for more information.

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Call for Speakers: Game Connect Asia Pacific (GCAP)
IGDA
Game Connect Asia Pacific (GCAP) is Australia’s premier game development conference, focusing specifically on skills development, addressing industry trends and international business matching. GCAP delivers thought provoking, creative and innovative sessions covering programming, art, design, management and more, from leaders in the local and international game development industry.

This year’s conference theme is Loving the Craft. GCAP '15 will focus on the multitude of skills (development and business) required when producing and commercializing a game. The key areas of attention will be sharing experiences and knowledge gained during production (in design, technology, art), identifying software and techniques that have improved production efficiency and content quality, understanding core business management, PR and marketing efficacy, reviewing market trends and revenue models, and working with platforms to maximize potential.

Submissions are being accepted through 21 August at https://www.surveymonkey.com/r/GCAP15SpeakerSubs

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Partner Highlight: Leap Motion 3D Jam 2.0!
IGDA
Leap Motion has kicked off its second annual global competition for developers building innovative experiences for virtual reality, desktop, mobile, and beyond. Over US$50,000 in cash prizes are up for grabs!

Last year’s competition had over 150 submissions and some really amazing titles. For 3D Jam 2015, teams will compete in two tracks – Open and AR/VR. Learn more: http://blog.leapmotion.com/leap-motion-3d-jam-2-0-launches-sept-28th/

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Call for US Submissions: Smithsonian American Art Museum's Indie Arcade
IGDA
The Smithsonian American Art Museum's Indie Arcade is an annual event hosted by the Smithsonian American Art Museum in Washington, DC and its partners, IGDA DC, Baltimore, and Philadelphia; and The American University Game Lab. The event affords creative independent game designers and developers the opportunity to show their work at a 1-day event open to the public. In its first year, 20 independent developers showed their work to an audience of more than 4,000 people. This year's theme is Coast to Coast, as we are accepting submissions from anywhere in the United States for the event to be held on 16 January 2016.

The selection criteria include game quality, novelty, and ability to engage a wide audience. There are two sections for exhibiting. The main section includes a variety of digital and analog games for general entertainment. The second section includes games designed to educate, create social impact or other serious topics. This application can be used to submit to both sections.

This is a family-friendly event where hundreds of people an hour may play your game.

Please submit your work before 1 September 2015 at http://www.lgrace.com/IndieArcade/.

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Call for Entries: 19th Japan Media Arts Festival
IGDA
The Japan Media Arts Festival is a comprehensive festival of Media Arts (Media Geijutsu) that honors outstanding works from a diverse range of media - from animation and comics to media art and games. The festival gives awards in each of its four divisions: Art, Entertainment, Animation, and Manga. Since its inception in 1997, the festival has recognized significant works of high artistry and creativity, and in addition to a yearly Exhibition of Award-winning Works has held other events, such as symposiums, screenings, and showcases.

Entries are sought from professional, amateur, independent and commercial creators across the globe. Works completed or released between 3September 2014 and 9 September 2015 are eligible for entry in the four divisions - Art, Entertainment, Animation and Manga.

Deadline to enter: 9 September 2015, 18:00 Japan Standard Time. Learn more at http://j-mediaarts.jp/en.php

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Call for Speakers: SIEGE2015, Atlanta, US
IGDA
The ninth annual Southern Interactive Entertainment and Game Expo (SIEGE) takes place 9-11 October in Atlanta, US. SIEGE is the largest professional game development conference in the South, with tracks on game design, programming, art, audio, business, and serious games.

Call for speakers for the event is currently open. Apply or learn more at http://www.siegecon.net/register/speaker or email speakers@siegecon.net. The SIEGE programming committee contacts chosen speakers by 15 September.

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Event Highlight: Immersed Europe - IGDA members save €100!
IGDA
Hosted in Murcia, Spain on 3-4 September 2015, Immersed Europe is an international conference designed to give content makers, technology innovators, and professionals the tools and resources they need to build their businesses and excel in their career with technologies like virtual reality, augmented reality, stereoscopic 3D, and more. These tools and resources include development expertise, media exposure, access to the investment community, and public excitement for the vibrant immersive future we are headed towards. The growing list of speakers include top experts from AMD, Crytek, nDreams, The Third Floor, Starbreeze Studios, and more.

Additional speakers, exhibitors, and sponsors are welcome. A limited number of Early Bird full access passes are available for €249. When sold out, IGDA members qualify for a special €100 discount on the full rate of admission. As a further special offer, all paid Immersed Europe registrants qualify for a free year of Immersed Access (estimated $200 value), a new private online community for collaborative sharing and learning in a safe and private environment.

Immersed Europe is made possible by The Immersive Technology Alliance and a wide range of media and organizational partners. Learn more at http://www.immersedeurope.com.

IGDA members can save €100 on registration. Click here for information (requires log in).

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Event Highlight: Apps World - IGDA members save 20% on registration!
IGDA
The Apps World Flagship event this year returns to the ExCeL Centre, London, England for a 7th year. Apps World, taking place 18-19 November, has grown to be one of the leading global multi-platform events in the mobile industry, and this year's event is set to be the biggest yet. With over 12,000 developers, mobile marketers, mobile operators, device manufacturers, platform owners and industry professionals expected over the two days. The Apps World Series continues to be the focal point for the great minds in Apps to meet. The Conference tracks this year focus on multi-platform delivery and includes: Mobile Strategy & Marketing, Mobile Payments & Retail, Smart Home, HTML5 & Mobile Web, Droid World, Developer World, Enterprise & DevOps, Gaming World, Start-Up Launch Pad, Coding Clinic, & the Disrupt Arena. With Keynotes from the likes of Martha Lane Fox of Last Minute, hands on Coding Clinics run by Uber, Hackathon powered by AngelHack, and much more. This year's Apps World Conference is the place for developers to get hands on experience, information, and to grow their network. Apps World is a must not miss!

IGDA members can save 20% on registration. Click here

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Support IGDA Member Projects on Kickstarter and Indiegogo
IGDA
Many of our members, affiliates and partners rely on several popular crowdfunding platforms to build their communities and financially support their work. Please take a few moments to check out the projects on Kickstarter and Indiegogo that our members have been dedicating their hard work and energy towards.

If you would like to have a project you’d like showcased on one of our pages, fill out the application form here.

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INDUSTRY NEWS


Women in the game industry share stories of improving diversity
Gamasutra
"How do you hire women, and keep them in your team? It starts with company culture.” With those words Gameloft’s Fiona Cherbak kicked off a panel discussion at GDC Europe about how developers can work together to help correct the gender imbalance in contemporary game development and encourage more women to make games.
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Homefront: The Revolution resurfaces at Gamescom
Develop
Homefront: The Revolution has re-emerged during Xbox’s Gamescom press conference. The game was announced last year but development was hindered when financial problems saw its developer, Crytek UK, all but closed. European publisher Deep Silver purchased the game and its assets, hiring many of the team members to form a new outfit Deep Silver Dambuster Studios.
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Game devs negative on job outlook, positive on diversity, says IGDA survey
Gamasutra
The International Game Developers Association has released preliminary results from its annual survey, which finds that diversity is important to respondents, they're more optimistic about the industry's growth potential than the industry itself, and that quality of life is getting on the right track.
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Microsoft wins over its harshest critics as gamers move to Windows 10
Digital Trends
While initial numbers of Windows 10 adoption start to roll in from a number of sources, one important area of PC enthusiasts — gamers — have started to upgrade already. While the number that have moved isn’t overwhelming, it’s where they’re moving from that’s interesting.
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Rare replay countdown: 30 rare classics ranked from worst to best
Polygon
Rare Replay, a collection of 30 Rare-developed games from the last 32 years, comes out this week. It's a game that's well worth owning if you have an Xbox One, even just for the history's sake, but I'll leave our review to explain that. But if you do pick it up, where do you start? There are a lot of games and a lot of history to dig through here. What's most worth playing, and what's better left untouched?
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Report: Konami's treatment of employees called into question
Gamepolitics.com
Konami's Japanese headquarters is a highly restrictive place to work, according to a damning report in Japanese business newspaper Nikkei. The report paints a picture of a hostile work environment where employees are monitored, shamed company-wide when they do something wrong, limited or banned from having access to the Internet on their work computers, and demoted when their usefulness as creators is determined to be diminished by management.
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Virtual reality in the uncanny aural valley
Gamasutra
Most visual artists in the game industry are familiar with a concept known as the "Uncanny Valley," but it isn't a problem that typically occupies the attention of sound designers and game music composers. However, with the imminent arrival of virtual reality, that situation may drastically change. Audio folks may have to begin wrestling with the problem right alongside their visual arts counterparts. I'll explore that issue during the course of this blog, but first let's start with a basic definition: what is the Uncanny Valley?
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