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July Board Talk: Justin Berenbaum on IGDA Misconceptions
IGDA
The most recent Board Talk features new board member Justin Berenbaum talking about some key aspects of the IGDA that are often misunderstood. Topics discussed include staffing, what the IGDA focuses on and where membership fees go. "The IGDA uses sponsorship money it receives from studios, publishers and other people in and around our industry to host networking events for our members," he writes. "No membership money is spent on these events."

For those that don’t quite understand some of the key details of the IGDA, check out the Board Talk article here.
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Join Webinar Wednesday to hear about the Game AI Conference
IGDA
Last month, Vienna hosted the Game AI Conference. On 13 August, Webinar Wednesday will host a post-mortem discussion about what people who were there thought about the event. The panel will focus on discussing trends and events that occurred during the conference. To register for the free event, click here.

The IGDA hosts weekly webinars surrounding topics in the game industry. The topic will rotate every week. To know about future webinar topics, a calendar is kept right here.

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WIG SIG Speaker Development Workshop — Call for speakers!
IGDA
The IGDA WIG SIG will be hosting a workshop series via webinar for women looking to develop and submit talks for GDC and other industry events. The series will run for five weeks and will culminate with attendees giving their own speeches.

The workshop is also looking for the following speakers:
  • Women who can engage in a friendly debate (topic assigned in advance)
  • Men or women who can demonstrate how to make a good PowerPoint presentation
  • Men or women who'd be willing to create and demonstrate a poster session (topic assigned)

Please reach out to anne@igda.org if this is you!

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SPONSORED CONTENT


Perspectives Highlight: Framing What's Important in Games
IGDA
"All the games in the Sportsfriends compilation are focused around simplicity of visuals and mechanics, yet they feature rich gameplay," writes game designer Richard Terrell. "Because of this design direction, some critics have labeled Sportsfriends as a party game. After receiving many positive reviews and an energetic reception from players, it’s clear that the 'simple yet deep' design direction was the right choice. But this realization begs the question, 'why do we care about accessibility in the first place?'" To read the entire article, click here.

If you feel that you have a topic for IGDA Perspectives, send us an email and pitch a story. The next theme is "Game art is art." Topics can include anything that you feel are important to the game industry and the theme. Email 500-word stories to beth@igda.org. More information can be found here.

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Participate in the Game Music and Sound Industry Survey
IGDA
The game development website, Gamasutra, recently published the results of their annual game developer salary survey. This year, the results were somewhat puzzling, with "audio" salaries coming in higher than every other discipline except "business and management."

Part of the reason for this unexpected result is that audio, more than most other game disciplines, has a very high percentage of nonsalaried freelancers. Gamasutra also commented on the "smaller pool of respondents," causing the results to be "more easily skewed."

To get data that is more meaningful to the game audio industry, GameSoundCon is conducting a more targeted survey of working composers and sound designers. We are looking for people who have done any work and received payment for a game, whether it's an obscure iPhone game or a mega-blockbuster Xbox game.

If you have worked professionally on games as a composer or sound designer in the past 12 months, whether as a salaried employee or as a freelancer, please fill out our survey. It will take less than 5 minutes of your time. Results and analysis will be published in the coming weeks.

https://www.surveymonkey.com/s/GameAudioContractSurvey

The survey closes on 7 August.

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IGDA Women in Games SIG Highlights Young Game Designer Rhianna Hawkins
IGDA
To celebrate and highlight women in game development, the IGDA WIG SIG posts monthly profiles of the sung and unsung women of game development, from veterans to fresh faces.

Meet Rhianna Hawkins, IGDA WIG SIG's August profile! 16-year-old Rhianna Hawkins debut into the world of games design started earlier this year when she won the Bafta Young Game Designers Game Concept Award for her game Tomatos Role.

Want to see someone highlighted? Email wigsig@igda.org today.

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Partner Highlight: Developer Economics: State of the Developer Nation Q3 2014 Now Available
IGDA
VisionMobile has published the latest Developer Economics report, based on a survey of 10,000+ app developers. The 7th edition of the Developer Economics: State of the Developer Nation Q3 2014 research report investigates the latest trends and discusses platforms, languages, consumer vs. enterprise revenues, as well as developer tools and segments. The report is available for free download at http://www.vmob.me/DE3Q14IGDA
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Upcoming Events
  • SIGGRAPH (10-14 August, Vancouver, Canada):
    IGDA members save 10 percent
  • Respawn (12-13 August, Cologne, Germany)
  • GDC Europe (11-13 August, Cologne, Germany):
    IGDA members save €50 off an All Access pass - limited to first 100 people
  • Gamescom (13-17 August, Cologne, Germany)
  • Video Gamers United Convention (16-17 August, Washington, DC, USA):
    IGDA members save 20 percent on admission and exhibitor space
  • CloudGaming USA (4-5 September, San Francisco, USA):
    IGDA members save $200; registering with the IGDA discount code donates £10 to the IGDA Foundation
  • Game Dallas (5-6 September, Addison (Dallas), USA):
    IGDA members save 20 percent
  • European Women in Games Conference (10 September, London, England)
  • D.I.C.E. Europe (23-24 September, London, England):
    Get 3 full D.I.C.E. Summit passes for the price of 2; see information below for details
  • The Creative Shift Forum (29 September, Flagey (Brussels), Belgium)
  • WIN Conference (1-4 October, Berlin, Germany):
    IGDA members save 15 percent
  • BiG Africa Summit (6-8 October, Johannesburg, South Africa):
    IGDA members save 15 percent
  • GameSoundCon (7-8 October, Los Angeles, USA):
    IGDA members save $50
  • GDC China (19-21 October, Shanghai, China):
    IGDA members save 10 percent
  • Captivate (24-26 October, Austin, USA):
    IGDA members save 20 percent on Early Bird prices (ends 3 August)
  • GDC Next (3-4 November, Los Angeles, USA):
    IGDA members save 10 percent on All Access, GDC Next or ADC Passes, limited to 100 people
  • Gaming World at Apps World (12-13 November, London, England):
    Free Event
  • PRACTICE (14-15 November, Brooklyn (NYC), USA):
    IGDA Members save $50

Click here for discount information (requires log in).
To view all upcoming IGDA and IGDA Partner events, click here.


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FEATURED ARTICLE
TRENDING ARTICLE
MOST POPULAR ARTICLE
Why game accessibility matters
Polygon
Meet the people pushing to make video games more accessible to those with — and without — disabilities.

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5 tips for making a cross-platform game for mobile and PC
Gamasutra
Many studios right now are attempting to build and release games for both mobile and PC platforms, and it's fair to say that many such attempts aren't going off without a hitch.

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Girls-only game dev camp going global with support from publishers
Polygon
Laila Shabir's Kickstarted game is nearly 10 months overdue. But it's not because she mishandled the budget. No one left the project. In fact, everything had been going extremely well until April.

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IGDA Developer Satisfaction Survey — Summary Report now available
IGDA
The IGDA is pleased to announce the availability of the Summary Report for the 2014 Developer Satisfaction Survey. The report (in PDF form) can be found here on the IGDA website.

The Developer Satisfaction Survey is the IGDA's core annual method by which we inform ourselves and the industry about the critical questions around developers’ satisfaction. For the sake of the long-term health of our industry, we continue to strive to discern the demographic composition of game developers worldwide and tap into their knowledge, experiences and opinions on their well-being and on the state of the industry. The IGDA aims to leverage these insights to help the organization focus its energies on key issues that can be improved for the sake of individual developers as well as for the overall health of the industry. In subsequent months, the IGDA will release more detailed reports on key thematic areas of the survey, including the topics of Diversity, Employment Practices and Compensation/Benefits.

Thus far, the Developer Satifaction Survey has received press coverage from Polygon, Gamespot, Games Industry International, Gamasutra and Joystiq.

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Support IGDA Member Projects on Kickstarter and Indiegogo
IGDA
The IGDA wants to help its members find success with their crowdfunding projects. To do this, we've partnered with Kickstarter and Indiegogo to host a page showcasing the games made by IGDA Members. Members using the Indiegogo page have already earned over $20,000 for their games and many Kickstarter projects are funded every day. Please take a few moments to check out the projects on Kickstarter and Indiegogo that our members have been dedicating their hard work and energy towards.

If you would like to have a project you'd like showcased on one of our pages, fill out the application form here.

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IGDA Member Benefit: Forums Now Active
IGDA
The IGDA has been working to add additional community features to its website and is ready to announce the return of the official IGDA forums. The forums intend to be the premier place for game industry professional discourse and will serve as a hub for game related conversations. The IGDA forums are currently available only to IGDA members.

Join the conversation here.

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INDUSTRY NEWS


Why game accessibility matters
Polygon
Meet the people pushing to make video games more accessible to those with — and without — disabilities.
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READ MORE


Recommended protocols for interstudio relationships
Gamasutra
If you've worked remotely with an external group, you've probably experienced firsthand how painful that can be. If communication with people sitting right beside you can be difficult, imagine if he or she is 5,000 miles away. On top of that, this is not only common nowadays but you can also expect to be even more usual in the future. In any case, prepare for the worst. Yeah, you could be lucky and everything will go smooth like silk but guess what? It won't.
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Study: Play of 'risk-glorifying' video games can exacerbate deviant behavior
GamePolitics.com
Recently, a new study began making the press rounds that linked the play of particular video games to teens' propensity for risky behavior. And no, this one is not from Craig Anderson, Brad Bushman or Douglas Gentile. No, this study comes from Dartmouth College who surveyed about 5,000 U.S. teenagers over the phone, four separate times over a period of four years.
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Colby Horton, Vice President of Publishing, MultiView 469.420.2601
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Ross Lancaster, Senior Content Editor, MultiView, 469.420.2697  
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Alexander Bevier, Editor, IGDA 

Tristin Hightower, Editor, IGDA 


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