This message contains images. If you don't see images, click here to view.
Advertise in this news brief.




Text Version    RSS    Subscribe    Unsubscribe    Archive    Media Kit 20 August 2014

Home   Join   About   Contact          


MS in Computer Game Development

Take your game development career to new levels with our multidisciplinary Master's program.

 



Event Survey — Restarting the IGDA Leadership Forum
IGDA
The IGDA is looking to restart the IGDA Leadership Forum in some form for a new event in 2015. Your input as IGDA members is extremely valuable. Please take a few moments to share your thoughts and feedback as we begin looking into 2015's event.

Click here to fill out your input.
   Share this article:   Share on FacebookTwitterShare on LinkedinE-mail article




Webinar Wednesday features Guillaume Boucher-Vidal discussing indie team leadership
IGDA
The next webinar is a leadership and production talk by Guillaume Boucher-Vidal, who will talk about leading an independent team. He's founder and CEO of Nine Dots Studio in Quebec City, Quebec. Boucher-Vidal recently wrote a piece for Polygon about the cost of running an indie studio. The webinar will be held on 27 August. Register for the webinar here.

The IGDA hosts weekly webinars surrounding topics in the game industry. Topics rotate every week. To know about future webinar topics, a calendar is kept here and recordings of past Webinars can be found here.

Share this article:   Share on FacebookTwitterShare on LinkedinE-mail article


Perspectives Highlight: The Man with A Thousand Faces
IGDA
"As the studio director of an indie studio, I don’t always get the chance to do what I want to do," writes Robert Madsen. "More and more I find myself working on administrative tasks while others code the games. I knew that this would happen when I started my studio. Founding an indie game studio is definitely an all-consuming venture that has everything to do with wearing many hats!" To read the entire article, click here.

If you feel that you have a topic for IGDA Perspectives, send us an email and pitch a story. The next theme is "Game art is art." Topics can include anything that you feel are important to the game industry and the theme. Email 500-word stories to beth@igda.org. More information can be found here.

Share this article:   Share on FacebookTwitterShare on LinkedinE-mail article


PRODUCT SHOWCASE
  Are You Ready for Success?
Easily develop games for scale with Cloudant’s fully managed NoSQL DBaaS solution.

Cloudant makes it easy to:
• create leaderboards
• hold game states
• save gaming profiles

Leverage the Cloudant DBaaS to concentrate on what’s most important: Making great gaming experiences for your users.
 


Partner Highlight: DeVry Scholarship Webinar
IGDA
Representatives from DeVry University will be presenting 'Degree Completion: Finish What You Started'. Why are more and more people with full-time jobs and families investing in higher education? Representatives from DeVry University and its Keller Graduate School of Management will discuss how their degree programs help working adults reach career and educational goals.

Key topics:
  • The benefits of continuing your education
  • Common myths about returning to school
  • Higher education in today’s world
  • Choosing the right school
  • Career Catalyst Scholarship Overview
Upcoming Webinars: Unable to attend a webinar and want to learn more? Contact DHankle@devry.edu for more information.

Share this article:   Share on FacebookTwitterShare on LinkedinE-mail article


Upcoming Events
  • CloudGaming USA (4-5 September, San Francisco, USA):
    IGDA members save $200; registering with the IGDA discount code donates £10 to the IGDA Foundation
  • Game Dallas (5-6 September, Addison (Dallas), USA):
    IGDA members save 20 percent
  • European Women in Games Conference (10 September, London, England)
  • D.I.C.E. Europe (23-24 September, London, England):
    Get 3 full D.I.C.E. Summit passes for the price of 2; see information below for details
  • The Creative Shift Forum (29 September, Flagey (Brussels), Belgium)
  • WIN Conference (1-4 October, Berlin, Germany):
    IGDA members save 15 percent
  • BiG Africa Summit (6-8 October, Johannesburg, South Africa):
    IGDA members save 15 percent
  • GameSoundCon (7-8 October, Los Angeles, USA):
    IGDA members save $50
  • GDC China (19-21 October, Shanghai, China):
    IGDA members save 10 percent
  • Captivate (24-26 October, Austin, USA):
    IGDA members save 20 percent on Early Bird prices (ends 3 August)
  • GDC Next (3-4 November, Los Angeles, USA):
    IGDA members save 10 percent on All Access, GDC Next or ADC Passes, limited to 100 people
  • Gaming World at Apps World (12-13 November, London, England):
    Free Event
  • PRACTICE (14-15 November, Brooklyn (NYC), USA):
    IGDA Members save $50

Click here for discount information (requires log in).
To view all upcoming IGDA and IGDA Partner events, click here.


Share this article:   Share on FacebookTwitterShare on LinkedinE-mail article


IGDA Vietnam Video about the Open Game Developers Conference
IGDA
IGDA Vietnam published a video about OGDC, the Open Game Developers Conference in Ho Chi Minh City. The video has since been posted online and is being hosted at the main IGDA page. The video shows off the unique opportunities and features of OGDC and we’re thankful for the IGDA Vietnam for publishing the video.

To watch the video, click here.

Share this article:   Share on FacebookTwitterShare on LinkedinE-mail article


FEATURED ARTICLE
TRENDING ARTICLE
MOST POPULAR ARTICLE
Game dev harassment remains as bad as it was a year ago
Polygon
It's been a year since a new kind of threat to game development seemed to reach a fevered pitch: Fans harassing the people who make the games they so love. Last year, Polygon spoke to developers, both named and those who wished to remain anonymous, about the increasing regularity of that harassment and how, for some, it was the reason they left the game industry.

Share on FacebookTwitterShare on LinkedinE-mail article
read more
What if academic tests were video games?
TIME
No, "The Legend of Zelda" won't replace the ACT or SAT anytime soon, but imagine a world in which archaic standardized tests, and perhaps even the notion of a final exam, were replaced by real-time, inherently evaluative experiences that bettered the learning process itself.

Share on FacebookTwitterShare on LinkedinE-mail article
read more
You're terrible at games, but your brain doesn't know how to tell you
Polygon
If you've played games for years, there's a good chance you've been in this situation: You're running through a level. Your character dies. Game over. And you're absolutely certain that the game screwed up and didn't register a button press.

Share on FacebookTwitterShare on LinkedinE-mail article
read more


IGDA Developer Satisfaction Survey — Summary Report now available
IGDA
The IGDA is pleased to announce the availability of the Summary Report for the 2014 Developer Satisfaction Survey. The report (in PDF form) can be found here on the IGDA website.

The Developer Satisfaction Survey is the IGDA's core annual method by which we inform ourselves and the industry about the critical questions around developers’ satisfaction. For the sake of the long-term health of our industry, we continue to strive to discern the demographic composition of game developers worldwide and tap into their knowledge, experiences and opinions on their well-being and on the state of the industry. The IGDA aims to leverage these insights to help the organization focus its energies on key issues that can be improved for the sake of individual developers as well as for the overall health of the industry. In subsequent months, the IGDA will release more detailed reports on key thematic areas of the survey, including the topics of Diversity, Employment Practices and Compensation/Benefits.

Thus far, the Developer Satifaction Survey has received press coverage from Polygon, Gamespot, Games Industry International, Gamasutra and Joystiq.

Share this article:   Share on FacebookTwitterShare on LinkedinE-mail article


Support IGDA Member Projects on Kickstarter and Indiegogo
IGDA
The IGDA wants to help its members find success with their crowdfunding projects. To do this, we've partnered with Kickstarter and Indiegogo to host a page showcasing the games made by IGDA Members. Members using the Indiegogo page have already earned over $20,000 for their games and many Kickstarter projects are funded every day. Please take a few moments to check out the projects on Kickstarter and Indiegogo that our members have been dedicating their hard work and energy towards.

If you would like to have a project you'd like showcased on one of our pages, fill out the application form here.

Share this article:   Share on FacebookTwitterShare on LinkedinE-mail article




Sponsor Highlight: Razer Indie Dev Program
IGDA
Razer, the company best known for high-end gaming peripherals, is looking to foster support in the indie community. With their revival of their dev portal, they plan to do just that. Joining Razer’s developer platform offers access to their complete SDK suite and their quality gadgets for optimum audio and mouse control.

For more information, click here. The program offers a lot of benefits to those who qualify.

Share this article:   Share on FacebookTwitterShare on LinkedinE-mail article


IGDA Member Benefit: Forums Now Active
IGDA
The IGDA has been working to add additional community features to its website and is ready to announce the return of the official IGDA forums. The forums intend to be the premier place for game industry professional discourse and will serve as a hub for game related conversations. The IGDA forums are currently available only to IGDA members.

Join the conversation here.

Share this article:   Share on FacebookTwitterShare on LinkedinE-mail article


INDUSTRY NEWS


IGDA: Valve is the No. 1 place developers want to work
Gamasutra
Data culled from a recent survey conducted by the International Game Developers Association suggests that most developers would choose to work at Valve over any other company, even their own. The IGDA surveyed more than 2,200 developers in partnership with researchers at the University of Western Ontario and the M2 Research organization. When asked about which company they'd most like to work for, survey respondents chose Valve more often than companies like Nintendo, Double Fine or Activision Blizzard.
Share this article:   Share on FacebookTwitterShare on LinkedinE-mail article
READ MORE


Game dev harassment remains as bad as it was a year ago
Polygon
It's been a year since a new kind of threat to game development seemed to reach a fevered pitch: Fans harassing the people who make the games they so love. Last year, Polygon spoke to developers, both named and those who wished to remain anonymous, about the increasing regularity of that harassment and how, for some, it was the reason they left the game industry.
Share this article:   Share on FacebookTwitterShare on LinkedinE-mail article
READ MORE


Women now make up almost half of gamers
The Wall Street Journal
For years, Gamescom — one of the world's biggest annual trade exhibitions for digital gamers — has been a man's world. But games developers now are increasingly targeting a growing community of female gamers, as a way of boosting an industry expected to generate sales of $100 billion this year. "We see a big and fast increase in female players, over all genres," said Fredrik Rundqvist, a games producer at Ubisoft SA's Massive Entertainment studio.
Share this article:   Share on FacebookTwitterShare on LinkedinE-mail article
READ MORE


How control schemes standardized gameplay
Gamasutra
One of the major ways that video games became accessible in the 2000s was the standardization of controls: Where the different console makers picked a standard format for button placement to be used across game design and affected gameplay. On one hand this made it a lot easier to play multiple games, but on the other hand it made for games that stray from the beaten path stick out like a sore thumb.
Share this article:   Share on FacebookTwitterShare on LinkedinE-mail article
READ MORE


Report: 92 percent of PC game sales were digital in 2013
GamePolitics.com
According to research firm DFC Intelligence, 92 percent of all PC game sales across the world were digital in 2013. Speaking to PCR, the firm also said that it expects this number to increase in the years to come. DFC said earlier this year that the PC games market had surpassed the console gaming sector in terms of total revenues.
Share this article:   Share on FacebookTwitterShare on LinkedinE-mail article
READ MORE


 



IGDA Insider
Colby Horton, Vice President of Publishing, MultiView 469.420.2601
Download media kit

Ross Lancaster, Senior Content Editor, MultiView, 469.420.2697  
Contribute news

Alexander Bevier, Editor, IGDA 

Tristin Hightower, Editor, IGDA 


Be sure to add us to your address book or safe sender list so our emails get to your inbox. Learn how.

This edition of the IGDA Insider was sent to ##Email##. To unsubscribe, click here. Did someone forward this edition to you? Subscribe here -- it's free!

Recent issues







7701 Las Colinas Ridge, Ste. 800, Irving, TX 75063